BAD MOTHA... Nature! by Freakill
This game is about being Mother Nature. But not in a friendly way, no. Humankind has been mean towards earth, now is your time to be the bad ass and kick humans asses! Take the role of the BAD MOTHA Nature!
With your GOD powers destroy ships creating anomalies in the sea or crashing planes by striking them with lightnings! Create chaos in a random Archipelago!
This game has been created using openFrameworks framework for C++ and OpenGL applications. Graphics have been done with Paint .NET, music using SFXR.
Credits also to Zach Lieberman for the Algo 2012 course and Paricio Gonzalez for his ripple algorithms.
With your GOD powers destroy ships creating anomalies in the sea or crashing planes by striking them with lightnings! Create chaos in a random Archipelago!
This game has been created using openFrameworks framework for C++ and OpenGL applications. Graphics have been done with Paint .NET, music using SFXR.
Credits also to Zach Lieberman for the Algo 2012 course and Paricio Gonzalez for his ripple algorithms.
Ratings
| Coolness | 85% | 2 |
| Overall | 3.21 | 246 |
| Audio | 2.00 | 489 |
| Fun | 3.16 | 210 |
| Graphics | 2.35 | 580 |
| Humor | 2.32 | 427 |
| Innovation | 3.47 | 122 |
| Mood | 2.61 | 466 |
| Theme | 3.42 | 279 |
For the last comments, I'm no adding Linux and Mac compiled, but without sound. I'm encountering a problem that has already taken too much time for solving with the audio, so I decided to take it out and if I manage to solve, will change links :)
The tsunamis etc seemed like a really cool idea but I just couldn't use them often. In the end I just waited till they were near docks then just use a current.
A little bit of tweaking could show the good work you've done with some of the functions.
Just add a tutorial or help button instead of forcing the player again and again to wait for the button to skip the instructions.
I hope you keep working on this game and add some further mechanics and content!