BAD MOTHA... Nature! by Freakill

[raw]
made by Freakill for LD25 (COMPO)
This game is about being Mother Nature. But not in a friendly way, no. Humankind has been mean towards earth, now is your time to be the bad ass and kick humans asses! Take the role of the BAD MOTHA Nature!

With your GOD powers destroy ships creating anomalies in the sea or crashing planes by striking them with lightnings! Create chaos in a random Archipelago!

This game has been created using openFrameworks framework for C++ and OpenGL applications. Graphics have been done with Paint .NET, music using SFXR.

Credits also to Zach Lieberman for the Algo 2012 course and Paricio Gonzalez for his ripple algorithms.

Ratings

Coolness 85% 2
Overall 3.21 246
Audio 2.00 489
Fun 3.16 210
Graphics 2.35 580
Humor 2.32 427
Innovation 3.47 122
Mood 2.61 466
Theme 3.42 279

Feedback

Datw
17. Dec 2012 · 04:05 UTC
Good game overall, could have been better if the screen was resizable. Because it wasn't, I couldn't see the icons on the bottom.
timtipgames
17. Dec 2012 · 04:08 UTC
The overall idea is really nice I think. It was fun to let airplanes crash into "buildings/cities" :) It would have been nice if the score would have been displayed during gameplay. Also some documentation about combos and what amount of points they are worth would be nice. I was wandering why I couldnt let ships crash into a "building" by a current. Nevertheless, an interesting title!
KhaoTom
17. Dec 2012 · 04:09 UTC
Score 43250! I really dig this game. When I used to play Simcity, my favorite part was using the cheats to cause fires and plane crashes. This game hits the same notes :)
Somfunambulist
17. Dec 2012 · 04:11 UTC
There were some really cool elements, especially the way you could influence the water! Expanding on that idea would be really cool!
jtoper
17. Dec 2012 · 05:39 UTC
I really like this game.
lucars83
17. Dec 2012 · 06:04 UTC
I enjoyed it. Would have been nice if the game lasted long though. As in the cities didn't blow up.
Markavian
17. Dec 2012 · 10:18 UTC
That was loads of fun. I thought the powerup mechanics drained a bit quickly, but shunting ships and planes around was neat. I think with a bit of work on the graphics it'd be excellent.
jahlgren
17. Dec 2012 · 10:25 UTC
Good overall. But I got boored because it was so slow
arch.jslin
17. Dec 2012 · 11:13 UTC
Really liked this one! Also reminded me of SimCity... :p I think the control mechanism and UI is pretty neat too. The sea current is really original.
Sanguine
17. Dec 2012 · 15:31 UTC
I liked the way the currents worked. I think it would be awesome if there were even more power ups.
SirJson
17. Dec 2012 · 16:45 UTC
Hehe playing God is allways awesome :D Nice work!
naughtyloose
17. Dec 2012 · 16:48 UTC
I really like the concept! But I think the game is bugged somehow because after like 5 minutes almost everything exploded. Also the old school sim city graphics are nice^^ The sound however is a bit too loud and or bad quality.
Zazibar
17. Dec 2012 · 16:53 UTC
Very interesting concept. The special abilities worked really nicely and were fun to use. Good game!
Razion
18. Dec 2012 · 09:10 UTC
Hilarious title! Pretty fun. Interesting explosion chain system.
TwilightFlandre
18. Dec 2012 · 18:27 UTC
The concept in the game was great though if given several more hours of polish and new graphics the game would be great.
h8urf8
18. Dec 2012 · 19:23 UTC
Cool game. Would have liked to play it a bit longer. ;)
Crimsoneer
19. Dec 2012 · 16:53 UTC
Awesome idea! I like it, very missile command :)
myachin
20. Dec 2012 · 11:35 UTC
modernovo and innovativno
ceronman
20. Dec 2012 · 16:37 UTC
Sorry, I can't rate this game because I don't have Windows.
jmaasing
20. Dec 2012 · 18:13 UTC
Sorry, can't rate since I don't have windows.
🎤 Freakill
20. Dec 2012 · 20:44 UTC
First of all thank a lot to al the critics, I'm writing them down as I plan to restart this game from scratch (I liked the idea but not too much the implementation). Gameplay was not enough tested, so I think I wasted too much time on water without paying attentiont to art and play balance :S

For the last comments, I'm no adding Linux and Mac compiled, but without sound. I'm encountering a problem that has already taken too much time for solving with the audio, so I decided to take it out and if I manage to solve, will change links :)
jmaasing
21. Dec 2012 · 00:45 UTC
It didn't agree with my linux (not your fault, I didn't have the right versions of needed libraries). I'll come back for the OSX-version later and play that :) Thanks for making a linux version.
ceronman
21. Dec 2012 · 05:06 UTC
Thanks for adding a Linux port. I had to install freeglut and freeimage to play it, but in the end I was able to do it. Very nice game, it's cool to see those hips crashing! also, nice physics!
DTG
21. Dec 2012 · 10:46 UTC
only just got the icons at the bottom to use the abilities on my laptop, but nice little chaining mechanic.
The tsunamis etc seemed like a really cool idea but I just couldn't use them often. In the end I just waited till they were near docks then just use a current.
A little bit of tweaking could show the good work you've done with some of the functions.
zenmumbler
28. Dec 2012 · 12:04 UTC
As others noted, this is basically the Disasters menu from SimCity 1 rebuilt as the main game. Good idea that matches the theme and well done.
Jeremias
31. Dec 2012 · 15:50 UTC
The graphics are okay, but the game mechanics are very funny. Good job! My best score was 51250 (with an 8x combo!).

Just add a tutorial or help button instead of forcing the player again and again to wait for the button to skip the instructions.

I hope you keep working on this game and add some further mechanics and content!
Worse
05. Jan 2013 · 13:02 UTC
The changing of water currents was great, maybe the game could have utilized that mechanic more.