DV by SanctuaryInteractive
DV is a roguelike game where you are a villain who has been taken captive by the white knights; your backstory behind your capture is randomly generated each time you start a new game.
Your aim is to escape by exploring the randomly generated dungeon system and making it to the staircase.
Utilise the use of killing the white knights to gain drops which can help you on your way to the end; just make sure you don't die!
We're a group of four, Year 11 students who enjoy making games. This is our second Ludum Dare, after we made Dig Dig Dig! last December.
The theme was a but more tough than 'Alone' but we pushed through this one, with our fried noodles, CAT animes and sleeping shifts.
We didn't get the time to add in the skill trees and the randged/mage weapons we were hoping for. We were also looking to add in some special rooms where you could spend you gold in certain ways, be it a small back room gambling game with corrupt guards or buying some new weapons and potions.
What we did manage to add in is just as we expected. Sounds we made were crisp and the graphics are in place. Coding ended coming out smooth. You'll just have to check it out for yourself. We enjoy it, so we hope you do too!
Thanks for checking out our entry,
Have a nice day!
P.S. If the game does not run properly, you will have to install the .NET framework we provided in the download, or run the installer.
We apologise for the inconvenience. If anyone can teach us how to package the game better, please leave a comment and we'll get in touch, thanks!
Your aim is to escape by exploring the randomly generated dungeon system and making it to the staircase.
Utilise the use of killing the white knights to gain drops which can help you on your way to the end; just make sure you don't die!
We're a group of four, Year 11 students who enjoy making games. This is our second Ludum Dare, after we made Dig Dig Dig! last December.
The theme was a but more tough than 'Alone' but we pushed through this one, with our fried noodles, CAT animes and sleeping shifts.
We didn't get the time to add in the skill trees and the randged/mage weapons we were hoping for. We were also looking to add in some special rooms where you could spend you gold in certain ways, be it a small back room gambling game with corrupt guards or buying some new weapons and potions.
What we did manage to add in is just as we expected. Sounds we made were crisp and the graphics are in place. Coding ended coming out smooth. You'll just have to check it out for yourself. We enjoy it, so we hope you do too!
Thanks for checking out our entry,
Have a nice day!
P.S. If the game does not run properly, you will have to install the .NET framework we provided in the download, or run the installer.
We apologise for the inconvenience. If anyone can teach us how to package the game better, please leave a comment and we'll get in touch, thanks!
| Download for Windows | http://www.spujika.info/dv.rar |
| Download Soundtrack | http://www.spujika.info/dvsound.rar |
| Original URL | https://ludumdare.com/compo/ludum-dare-25/?action=preview&uid=18058 |
Ratings
| Coolness | 94% | 2 |
| Overall(Jam) | 3.05 | 153 |
| Audio(Jam) | 3.14 | 117 |
| Fun(Jam) | 2.96 | 138 |
| Graphics(Jam) | 3.00 | 195 |
| Humor(Jam) | 2.13 | 231 |
| Innovation(Jam) | 2.58 | 226 |
| Mood(Jam) | 3.12 | 105 |
| Theme(Jam) | 2.91 | 234 |
My biggest character killer was... a mouse! clicking out of screen.. :)
@Arakade That's a shame, but thanks for taking the time to visit us anyway. :) Yeah, we are planning to be back again soon.
@Deril Good to see you enjoyed it. Yeah, the mouse was a pain for us too. That issue can be fixed by playing in fullscreen, by pressing F10 while the game is open should achieve that.
@bitwise-constructs Nice to see that the lighting is getting some appreciation; I'll let Darcy know for you.
I'm not sure if we fixed it, but to get out of the instructions you need to press ESC. It may still be displaying that you need to press Space to exit them. Whoops.
Too bad you didn't get everything you hoped for added, but it still was nice, if random as to how fast you win/die
@dalbinblue Your compliments are appreciated. :) The standalone .exe is in the folder DV for Ludum Dare. The installer is there if you can't get the game to work from the standalone.
@Xeke_Death That was a quick rare sword we added in at the last few minutes to show some varience so I can understand how it can be buggy; I've heard of an instance where it crashed the game, so we'll fix up the variable so it works. Thanks for playing our game.
@Cassio Eduardo We were planning on having a store you could sell the drops at so you could buy some better swords but we didn't get the store finished in time so weleft it out of the final build. It'll make more sense when we update it sometime next year, and we'll take that random stats suggestion into consideration. :)
In one of my playthroughs I managed to escape after only 2 or 3 rooms, that was random for sure! :)
The soundtrack was very nice, one thing that bothered me was that the theme seemed to be just coerced into the game at the end, it seemed like a typical dungeon game.
Also, I didn't understand why swords keep piling in your inventory, I never really had to use them except my starting sword (which seemed to get better as I killed enemies?)
Anyway, nice one, looking forward to your next entry!
Great work!!