{"author_link":"\/author\/spacechase0\/","author_name":"spacechase0","author_uid":"10574","comments":[{"author_name":"Tom Leonardsson","author_uid":"3914","time":"Dec 17, 2012 @ 5:18pm","epoch":1355764380,"text":"it was fun"},{"author_name":"lorancou","author_uid":"8588","time":"Dec 17, 2012 @ 5:27pm","epoch":1355764920,"text":"Yey! Scored 19 in hard :)\r<br\/>Well done, the mechanics are simple working, this some good fun. Nice programmer art too! I just wish you did some level design, the random generation might not be a good fit for this gameplay. Also, no audio?"},{"author_name":"zenmumbler","author_uid":"17143","time":"Dec 17, 2012 @ 5:31pm","epoch":1355765160,"text":"OK proof of concept. I'm trying to get the code to compile here with Clang on my Mac. Which version of SFML are you using 1.6 or 2.0 pre? I'm also missing util\/Math.hpp and util\/String.hpp. Are these yours or from another lib?"},{"author_name":"spacechase0","author_uid":"10574","time":"Dec 17, 2012 @ 6:35pm","epoch":1355769000,"text":"lorancou: Thanks. :) But yeah, I'm quite happy with the &quot;art&quot;, even though everything uses polygons without textures (text doesn't count :P).\r<br\/>\r<br\/>I did notice the level issue while playing, especially since the yellow orb doesn't always appear on the road, but I didn't have time to work on it the second day (hence no audio).\r<br\/>\r<br\/>zenmumbler: SFML 2.0. I'm using a version more recent than the prerelease, but it should be fine.\r<br\/>\r<br\/>The other library (although it is mine) is here:\r<br\/>https:\/\/github.com\/spacechase0\/Utility-Library\r<br\/>When I was trying to get it to work, most of what I had to change in the utilities was related to my use of &quot;auto&quot; and using a string instead of std::string::c_str() for the std::fstream constructor."},{"author_name":"HardScore","author_uid":"19205","time":"Dec 17, 2012 @ 7:13pm","epoch":1355771280,"text":"i like the idea :)"},{"author_name":"comrad_gremlin","author_uid":"18465","time":"Dec 17, 2012 @ 8:03pm","epoch":1355774280,"text":"I liked the style, the chasing is pretty fun."},{"author_name":"Mava","author_uid":"17949","time":"Dec 17, 2012 @ 10:07pm","epoch":1355781720,"text":"Its micro-machines! Yay!"},{"author_name":"iiAtlas","author_uid":"18452","time":"Dec 18, 2012 @ 3:19am","epoch":1355800440,"text":"Fun &quot;arcady&quot; game, easy to pick up and play :D"},{"author_name":"zompi","author_uid":"18112","time":"Dec 19, 2012 @ 8:50pm","epoch":1355949900,"text":"Rather difficult game, simple in idea but great in gameplay. And it has randomly generatet levels! Awesome. Btw. there should be theme from Benny Hill :D"},{"author_name":"h.attila","author_uid":"8403","time":"Dec 22, 2012 @ 3:58am","epoch":1356148380,"text":"It's simple but fun."},{"author_name":"ConflictiveLabs","author_uid":"15810","time":"Dec 23, 2012 @ 8:24pm","epoch":1356293940,"text":"Very nice, it's like a mix of snake and pacman"},{"author_name":"AdricZero","author_uid":"822","time":"Dec 28, 2012 @ 2:00pm","epoch":1356702900,"text":"controls were a little difficult for me."},{"author_name":"Aslai","author_uid":"8782","time":"Jan 5, 2013 @ 1:32am","epoch":1357349220,"text":"Anyways, it would be really nice if the world was larger and the orbs didn't spawn off the road. I don't like to risk the enemies catching up to me :(\r<br\/>It would also be good to explain why you need the orbs."},{"author_name":"delpes","author_uid":"8513","time":"Jan 5, 2013 @ 1:35am","epoch":1357349400,"text":"Fun :) Score 18 on normal"}],"images":["ld25\/10574-aed311bb98fb3a2a862b6c678f76bf57.jpg","ld25\/10574-545e742bcc1b7eeab3fad8eb034b6b54.jpg"],"links":[{"url":"http:\/\/games.spacechase0.com\/files\/2012\/12\/OnTheRun.zip","text":"Windows"},{"url":"http:\/\/games.spacechase0.com\/files\/2012\/12\/OnTheRun_src.zip","text":"Source"},{"url":"http:\/\/games.spacechase0.com\/files\/2012\/12\/On-the-Run-Post-Compo.zip","text":"Post-Compo"}],"metadata":{"g_key":"27324","g_author":"10574","g_event":"LD25","g_eventkey":"14","g_subevent":"COMPO","g_urlkey":"27354","g_title":"On the Run","g_status":"UCHK1","g_place":"460","g_commentcount":"14","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/201083\/10574-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/201083\/10574-shot1.png-eq-900-500.jpg"],"text":"For various reasons (ie. I was kinda busy and didn't get a chance to fill in the intro) the police are now chasing you. Run away and collect the yellow orbs while you can!\r\n\r\nYou are the red car, the police are purple.\r\n\r\nSkip the intro screen for now, nothing happens there.\r\n\r\nControls:\r\n\tAD or left\/right arrow keys to turn.\r\n\tWS or up\/down arrow keys to move forward\/backward.\r\n\tP to pause the game.\r\n\tQ to go back to the main menu.\r\n\r\nI wanted to do more, but I wasn't able to work on it the second day, and was kinda busy the first day.\r\n\r\nKnown bugs:\r\n\tThe traffic cars sometimes miss their turn and go off-road.\r\n\r\nPorting notes:\r\nI'd love to do a Mac build, but I use several C++11 features and when I tried to compile it on my laptop it didn't like a LOT of stuff... And using the GCC 4.6 installation I had gave a bunch of weird missing x86_64 symbols (or something like that). Any ideas?\r\n\r\nI'm also not sure on how doing it for Linux works, considering SFML 2.0 isn't released. Help? :P\r\n\r\nNOTE: This screenshot is on the hardest difficulty. :P<\/p>","title":"On the Run"}