Puny Heroes by Blooperly

[raw]
made by Blooperly for LD25 (JAM)
Build and manage a dungeon, and protect yourself from the puny heroes! This is a dungeon-defense game in which you play as the boss of the dungeon. Build units in the different rooms of your dungeon, and don't let the hero get to your lair!

Instructions:
There are two stages to the game, the planning stage and the attack stage.
During the planning stage, click on rooms to create/upgrade your baddies. Each build/upgrade costs 100 gold, which you gain by killing adventurers.
During the attack stage, the hero will storm your dungeon and attempt to kill you! Oh no! Luckily, your faithful minions will sacrifice their own lives to protect you.

Purple Heart = Minion Health
White Heart = Hero Health
Red Heart = Boss Health
Gold = Gold
LV = Level

Good luck!

Edit edit: Ok there are still some bugs. Just pretend they don't exist :D

Ratings

Coolness 54% 3
Overall(Jam) 2.67 248
Audio(Jam) 2.15 231
Fun(Jam) 2.31 263
Graphics(Jam) 3.47 123
Innovation(Jam) 2.87 162
Mood(Jam) 2.07 292
Theme(Jam) 3.06 206

Feedback

commanderstitch
17. Dec 2012 路 03:47 UTC
yeah, just the fact that i can place every single one in a slot at no charge makes this game ... ungamely? :)
馃帳 Blooperly
17. Dec 2012 路 03:50 UTC
Haha yeah well, those last 2 hours were crazy.
Manuel
17. Dec 2012 路 03:52 UTC
Nice concept, and looks polished, except for the gameplay part ;)
adnzzzzZ
17. Dec 2012 路 03:59 UTC
Even though this isn't a lot of fun (a lot of waiting) and is sort of buggy, I think your sprites are really simple (in a good way) and cute, good job.

I'll update my ratings once you get to fix some of the bugs. Good luck.
caasi
17. Dec 2012 路 05:05 UTC
Like your art, combats take toooooooo long.
馃帳 Blooperly
17. Dec 2012 路 05:41 UTC
Thanks for the input :D
Just finished fixing combat, now I am working on balancing.
Pacifist Games
17. Dec 2012 路 12:08 UTC
Interesting concept!
I'm sure if you work at it more it could grow into something really neat! I like the look of your characters. :)
jsmars
17. Dec 2012 路 13:04 UTC
Looks like it could be really neat with some more polish and some audio :)
Meep
18. Dec 2012 路 05:31 UTC
I really like the overall appearance of the game. Though like yourself and others have already said, it could use some tweaks/balancing. It has a lot of potential though, nice work! :)
Edocentrique
18. Dec 2012 路 12:20 UTC
It's good. Maybe speeding up battle and adding a music would be cool !
Faust
18. Dec 2012 路 15:35 UTC
Nice concept, but it would be nicer if the pace can be speed up.
metadept
18. Dec 2012 路 16:32 UTC
Needs some balance/polish/bug fixing (obviously) but I like the concept. Would be very cool to add things like traps and variable dungeon layouts.
馃帳 Blooperly
19. Dec 2012 路 02:02 UTC
Yeah, the original idea was to have units traps and treasure rooms, but some of it had to get cut. I am going to participate in the One Game a Month challenge, and one of those months I may resurrect and recode this whole thing.
ethankennerly
19. Dec 2012 路 06:18 UTC
I like the simple tower defense layout and clicking to purchase a unit. If you continue to develop this, I'd be interested to see quicker combats at each intersection.
Darkfrost
21. Dec 2012 路 18:22 UTC
files on drop box have been deleted or moved.
comrad_gremlin
21. Dec 2012 路 20:00 UTC
Something happened to dropbox files: they are missing, could not get the game.
馃帳 Blooperly
21. Dec 2012 路 21:31 UTC
Fixed
Jiddo
23. Dec 2012 路 12:03 UTC
The idea is certainly cool. In fact, it is somewhat similar to our own!

There is a bit too much waiting involved tho. The ability to place multiple mobs in a room doesn't really feel intuitive. I would rather be able to upgrade the ones I placed there before. Also, the path traversed by the hero in the maze makes no sense. It shouldn't be random in the sense that he can walk back a way that he has already been on. It'd be better to pick a reasonably short route to the boss.

Graphics look really good tho and the controls are intuitive, for the most part.
馃帳 Blooperly
23. Dec 2012 路 17:08 UTC
Is it placing multiple mobs in a room? oops. Its supposed to upgrade.