Spawner by Digiraze
Tutorial: Get into the game screen, and then just press and hold "3" to spawn the chasers. You will get 10 - 11 kills.
Note: Very bad feedback. When you kill the player's ship, I restart all your minions to zero. But I did put in the code that give your gold back to you.
Note: Very bad feedback. When you kill the player's ship, I restart all your minions to zero. But I did put in the code that give your gold back to you.
Ratings
| Coolness | 54% | 3 |
| Overall | 2.81 | 460 |
| Audio | 2.20 | 430 |
| Fun | 2.78 | 401 |
| Graphics | 2.19 | 629 |
| Humor | 1.61 | 667 |
| Innovation | 3.11 | 252 |
| Mood | 2.59 | 474 |
| Theme | 3.11 | 414 |
This game is basically a reverse of Geometry Wars / Neon Wars, and in those game when you die, you clear the game screen.
http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=18927
When you play on the other side (as the player like geo wars, and neon wars), it is meant to be more fast and frantic, so when you switch it around, it becomes spamming button. So I think if you want strategy, you have to slow it down, like what nickworks did. His game has strategy and it even has upgrade.
@arch.jslin Yeah I was going to add laser, but ran out of time. First it was only firing bullet, then I realize it was not hitting the minions. So I put in a homing missile in =)
Thanks everyone for trying the game!
I like the concept, and the fact that you have so many units at your disposal. Alas, I have no idea what those units actually do and when to use them! And the fact that the player moves erratically and has very good targeting makes it hard to plan anyway - it dissolves into button mashing very fast.
Still, I think with a little more strategy this concept has a lot of potential.
I would've liked a bit more introduction to the story for the theme to be stronger - right now that part is rather bland. That doesn't deter the gameplay from being fun though.
All in all: A job well done!