Sculpt Master by LimeniusTeam
* Controls: you only need the mouse movement and left click.
* Instructions: shape the purple figure to look like the cyan model.
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How good is your spatial imagination? What about your memory? You will need those if you want to become a Sculpt Master.
You will have to turn a boring cube into a complex figure, using your polymorphic and shifting tool. Pay attention at the beginning of each level, memorizing those shifts will help!
Enjoy!
* Instructions: shape the purple figure to look like the cyan model.
-------------------
How good is your spatial imagination? What about your memory? You will need those if you want to become a Sculpt Master.
You will have to turn a boring cube into a complex figure, using your polymorphic and shifting tool. Pay attention at the beginning of each level, memorizing those shifts will help!
Enjoy!
| Web | http://sculpt-master.limenius.com/ |
| Source | http://github.com/Limenius/SculptMaster |
| Original URL | https://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=47552 |
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.35 | 431 |
| Fun(Jam) | 3.27 | 423 |
| Graphics(Jam) | 2.84 | 827 |
| Innovation(Jam) | 3.72 | 122 |
| Mood(Jam) | 2.83 | 743 |
| Theme(Jam) | 3.80 | 186 |
The concept is very innovative and it was very fun to play. It had a good game feel and all, too bad it was so short. Good difficulty peaks.
The art is simple and clean : no display problem or big pixels. The different displayed colour match each other pretty well. Those minimalist graphics might be a little dull sometimes, but I like it.
A music could have made it a little better.
The "pluses" and "minuses" are sometimes a little off-centered.
You're a little lost at the beginning (at least I was). A first scene where you can fiddle around could have been a good idea. You feel stupid when you lost half your lives on the first level.
Maybe add a little period of time before you can place shapes to understand what is happening. The hardest is always using the first shape, because you have to plan out all the other shapes. The following placements are easy.
But those are minor details.
Well-done !
Nice work.
The sound effects fit perfectly.
The interface is innovative and works. Maybe this was what I liked most.
Just miss having a way to select a level. I don't like having to play six levels just to retry level 7 :/
Amazing work.
Kudos
A small tutorial would make me instantly rate this higher! Really innovative =)
Tangram was one of my favorite puzzles. Well done.
Some instructions at the beginning would be nice.
I did miss some more further instructions and I don't think having lives/tries to retry is a good idea. The timer alone is punitive enough.
Really good entry!
Polish it and launch for mobile. ;)
Regarding the two negative points that you mention more frequently:
- The absence of more explicit instructions at the beginning was kind of "intentioned". The game is short and levels are fairly simple. Having to figure out level 1 just with the instruction "Shape it" wanted to be part of the puzzle game. But probably it wouldn't harm to be a bit more explicit. :)
- Regarding the lives: yeap, totally agree. This was a last minute addition, also to make it a bit more complete / difficult; but they don't bring much to this kind of game. As soon as we added more levels, they would be definitely removed.
Thanks again to everyone! :)
I'd have preferred having the possibility to switch between shapes and tool modes. That would have improved the feeling of being a scultptor. But I understand how it might have been difficult to keep things simple (especially for mobile purposes).
Besides that, it's a cool puzzle game I really enjoyed to play with. Well done !!