Happiness by rxi
Use the mouse and its left button. Click and drag to move your view. Press F3 for 3x scaled window.
I wanted this entry to be an exploration in "ambient gaming", so I appreciate that it won't be for a lot of people. If you get frustrated trying to work out what's going on, the overview and instructions are below:
--- Overview:
You play as a malicious supernatural being spectating an office building. You have very little power over the world except for the ability to render electrical equipment broken for a short amount of time, even this power is limited. You want nothing more than to see the world void from happiness.
--- Instructions:
Clicking and dragging anywhere on the screen will move your view port.
You can click on electrical equipment to deprive people from using it for a short time, the time can be extended by clicking the equipment again, doing this uses energy which slowly replenishes at the bottom of the screen. You can hover over people to see their current statistics, these are shown in a bubble above their head in the following order:
- green : fatigue
- blue : thirst
- orange : hunger
- purple : boredom
- red : happiness
The overall happiness of the building is shown at the top of the screen, when this reaches zero (even if only for a moment) you will move to the next level.
I wanted this entry to be an exploration in "ambient gaming", so I appreciate that it won't be for a lot of people. If you get frustrated trying to work out what's going on, the overview and instructions are below:
--- Overview:
You play as a malicious supernatural being spectating an office building. You have very little power over the world except for the ability to render electrical equipment broken for a short amount of time, even this power is limited. You want nothing more than to see the world void from happiness.
--- Instructions:
Clicking and dragging anywhere on the screen will move your view port.
You can click on electrical equipment to deprive people from using it for a short time, the time can be extended by clicking the equipment again, doing this uses energy which slowly replenishes at the bottom of the screen. You can hover over people to see their current statistics, these are shown in a bubble above their head in the following order:
- green : fatigue
- blue : thirst
- orange : hunger
- purple : boredom
- red : happiness
The overall happiness of the building is shown at the top of the screen, when this reaches zero (even if only for a moment) you will move to the next level.
| Windows (28kb) | https://dl.dropbox.com/u/36451301/happiness.rar |
| Source (46kb) | https://dl.dropbox.com/u/36451301/happiness_src.rar |
| Original URL | https://ludumdare.com/compo/ludum-dare-25/?action=preview&uid=16007 |
Ratings
| Coolness | 46% | 742 |
| Overall | 3.13 | 288 |
| Audio | 2.91 | 210 |
| Fun | 2.29 | 608 |
| Graphics | 4.33 | 18 |
| Humor | 2.20 | 475 |
| Innovation | 3.63 | 88 |
| Mood | 3.32 | 112 |
| Theme | 3.42 | 279 |
> a bigger window would be nice.
You can get a bigger game window by hitting F3, which will scale by 3x instead of 2x. If you meant being able to see more of the game area, that's understandable, but it's one of them things I consider and would have usually decided on from play testing, unfortunately no play testing took place.
@Edocentrique
> lack of reaction from little budies, maybe in a future version you could had some tiny icon to make us think "oh so you wanted some coffee ? TOO BAD !"
I was going to have little icons to indicate when they're talking or drinking water or crying or thinking about doing something, but I'd ran out of time and it was one of the features I ended up leaving out. Don't worry though, you can still gain pleasure from depriving them from using a vending machine while their hunger bar increases.
Great potential and atmosphere, but I fear that it missed its target.
Implementation needs a bit of work to really shine. The little guys really need to show when they are doing something, or being deprived of something. Those 'need' bars need some clarification, maybe with icons. Also, how do I influence boredom? Is that the copy machines? What about fatigue?
Other than those minor issues. It's a great game. Really nice.
I say, post-jam version! :)
I didn't really like the music though, it was very distracting