Praelia Solus by rftr

[raw]
made by rftr for LD25 (COMPO)
EDIT: I've uploaded a build with no music. This should be considered my primary build as it is *exactly* the same as my original build, sans music.

Many thanks to __twc for music! (https://soundcloud.com/twc-3)

Source available at https://github.com/jeffjcheng/ld25

Tools used:
- Engine: Unity 4 Pro Trial
- Audio: Sfxr, Bfxr, Audacity
- Visual: MSPaint, GIMP

Ratings

Coolness 76% 2
Overall 3.25 225
Audio 3.03 164
Fun 3.15 213
Graphics 3.45 183
Humor 1.71 646
Innovation 3.03 290
Mood 2.68 418
Theme 3.45 254

Feedback

Dark Acre Jack
17. Dec 2012 · 06:39 UTC
Very nice, very pretty. Reminds me that I need to take this SHMUP I have off the back-burner some day and finish it.
totalspelnerd
17. Dec 2012 · 06:47 UTC
This was a really great game. If this game was developed for real in a month with more levels and more ships to send out, I would totally buy this game!
cwilloughby
17. Dec 2012 · 07:07 UTC
Nice, pretty. I wasn't able to kill the player after playing for a bit, but it's impressive for LD.
Diventurer
17. Dec 2012 · 07:21 UTC
I really liked the music and graphics!
I think the gameplay got a bit boring after a few minutes, but it is a nice game!
NeverAutomatic
17. Dec 2012 · 07:55 UTC
Fun! I love the way you used the theme. Very well made for a 48 hour game.
apophenia
17. Dec 2012 · 07:57 UTC
Really fun game, but I found it a little difficult, especially re: the cost of some of the items (some seemed like a way better deal than others). Also, the ship went off the left side of the screen one time, and never came back. o_o;
Kiyaku
17. Dec 2012 · 07:59 UTC
Liking it a lot :D It's simple but i think the idea is great for this type of game! Love how your art turned out in the end ;) A bit too hard indeed, i couldn't defeat the player yet, but then again i'm terrible at shmup games :P
🎤 rftr
17. Dec 2012 · 08:14 UTC
Sorry for the difficulty level, guys. I didn't really have time to balance things >_>

@apophenia: I thought I had quashed that bug... sorry :(

My "high score" (low score?) is around 20k.
Meep
17. Dec 2012 · 10:53 UTC
Very nice! With more time spent balancing/tweaking, and perhaps expanding on it, it has a lot of potential. :)
thristhart
17. Dec 2012 · 16:25 UTC
I was a little disappointed in the lack of strategy, but perhaps it just needs balance tweaks - spamming Bursters is OP. Overall cool.

Question: You say the music is by __twc. Does that not invalidate this as a Compo entry?
thristhart
17. Dec 2012 · 16:26 UTC
Oh, forgot to mention. By just using only bursters, constantly, one can easily get a score of under 9k.
🎤 rftr
17. Dec 2012 · 18:19 UTC
@thristhart: Thanks for the heads up about the music. I selected it because it's licensed under the Creative Commons license, but it'd be easy enough for me to upload another build sans-music.

And... yeah. I didn't really have time do any real balancing in the final hour of the competition.
wccrawford
17. Dec 2012 · 21:34 UTC
You can fix the 'chrome bug' by using http instead of https.
The Expendables
18. Dec 2012 · 02:26 UTC
@rftr:wow, excellent game, but a little difficult to play around, i tried my best.
dek
18. Dec 2012 · 23:50 UTC
GOod game, but with can be finished really easy if you know how to. Graphics were shiny and nice, gameplay was fluid!
arch.jslin
19. Dec 2012 · 15:53 UTC
Nice graphics, and nice mechanism too! Every unit has its ability is pretty cool, and fits nicely :)
pillbrain
19. Dec 2012 · 22:26 UTC
Good, although I found it a bit too hard, I could get the player down to about 20% and then they would just miraculously man up and start going up to about 90, no matter what I did.
DustyStylus
20. Dec 2012 · 12:19 UTC
"NOTE: There is a known issue playing Unity games in Chrome!"

- actually, it's caused by the HTTPS in the Dropbox link. Change it to HTTP and it works in all browsers. ;-)

Now to play your game...
DustyStylus
20. Dec 2012 · 12:23 UTC
Good game! Quite tough. Nice 80s CRT vector aesthetic... if that makes any sense!
🎤 rftr
21. Dec 2012 · 02:45 UTC
@DustyStylus: Thanks for the tip, and thanks for the kind words :)
dekart
22. Dec 2012 · 11:35 UTC
Perfectly implemented concept! The graphics is good
raincole
22. Dec 2012 · 12:24 UTC
best reverse-shooter game in this LD.
Cássio Eduardo
26. Dec 2012 · 17:55 UTC
Great!
CoffeeOnimal
27. Dec 2012 · 14:54 UTC
Nice graphics, and the tunes added are pretty good, but I agree, the game got pretty boring after a while.
The spawning recharge mechanism was pretty nice.
Good work.
Benjamin
05. Jan 2013 · 02:36 UTC
The graphics vector are cool but the game balance need more work. I was efficient only withburster and had the feeling that some others was useless ( mine or tracker ). The spawn and vanishing effect are gorgeous !