Responsibilities by mcc
Made by Liz Ryerson
Programmed by Andi McClure
Protagonist sprite by Erik Osheim
Note: The Linux version was uploaded after the deadline.
A post-compo version is linked above, this fixes some small camera-related problems.
If you can't get the download links above to work, Erik has a mirror of the LD version here: http://plastic-idolatry.com/erik/mcc/
Programmed by Andi McClure
Protagonist sprite by Erik Osheim
Note: The Linux version was uploaded after the deadline.
A post-compo version is linked above, this fixes some small camera-related problems.
If you can't get the download links above to work, Erik has a mirror of the LD version here: http://plastic-idolatry.com/erik/mcc/
Ratings
| Coolness | 85% | 2 |
| Overall(Jam) | 2.96 | 176 |
| Audio(Jam) | 3.66 | 32 |
| Fun(Jam) | 2.18 | 287 |
| Graphics(Jam) | 3.37 | 136 |
| Humor(Jam) | 2.20 | 218 |
| Innovation(Jam) | 2.96 | 143 |
| Mood(Jam) | 4.04 | 6 |
| Theme(Jam) | 2.58 | 271 |
The atmosphere the game created can be treat as a child to slender man, amnesia, or even fibrillation. Congrats guys !
PS. Just one thing for blocked path, I really want to see how this game ends but I don't have that much time to figure out which path is clear to work on. Especially in the dark level that you have to figure out the way yourself.
You guys did a great job building up that sense of dread about the mundane workaday world, and as I progressed further and further into the game it became more and more apparent what some of the really abstract, early stages were.
It sure was difficult to keep the arrow keys straight in my head, though.
I've approached the eye, then made a couple of steps on the platform and after that the camera zoomed in heavily and I've started moving on giant psychedelic ladder back and forth and... nothing else, I even can't get back into the view – the character walks out of the camera view.
Anyway, shoegaze music's really nice and I like graphics!
Got stuck on the white 'Space Invader like' buddy :(