Responsibilities by mcc

[raw]
made by mcc for LD25 (JAM)
Made by Liz Ryerson
Programmed by Andi McClure
Protagonist sprite by Erik Osheim

Note: The Linux version was uploaded after the deadline.
A post-compo version is linked above, this fixes some small camera-related problems.
If you can't get the download links above to work, Erik has a mirror of the LD version here: http://plastic-idolatry.com/erik/mcc/

Ratings

Coolness 85% 2
Overall(Jam) 2.96 176
Audio(Jam) 3.66 32
Fun(Jam) 2.18 287
Graphics(Jam) 3.37 136
Humor(Jam) 2.20 218
Innovation(Jam) 2.96 143
Mood(Jam) 4.04 6
Theme(Jam) 2.58 271

Feedback

sclark39
18. Dec 2012 · 05:37 UTC
Ouch my shoulder. Kind of hard to move around with my clicky keyboard (need to tap the arrow keys a lot), but I love the look and feel of this game. I made it to what I think was the fake ending. I'll have to try this again some more later. Good work!
Milo
19. Dec 2012 · 03:01 UTC
This game does a good job with its mood. Its audio is certainly not pleasant to listen to, but I gave it a 5 because it's appropriately unnerving and builds a exotic mood.
ripter
19. Dec 2012 · 03:03 UTC
I could slowly move around, but nothing else happened.
canary40
19. Dec 2012 · 03:19 UTC
A crazy adventure! Took me a while to navigate the whole game, but quite unique. Code looks quite solid too.
BNeutral
19. Dec 2012 · 03:22 UTC
Well that was weird.
goulding57
19. Dec 2012 · 03:28 UTC
Not my type of game, but hit the theme dead-on. Way to go. Liked the character design.
nathanj439
19. Dec 2012 · 03:35 UTC
Feels like an evil Earthbound.
angrygeometry
19. Dec 2012 · 03:44 UTC
this is great!!
zatyka
19. Dec 2012 · 04:35 UTC
I honestly had no idea what was happening. Nice visual style.
haxpor
19. Dec 2012 · 04:48 UTC
It really gives out the sense of "responsibilities" and sense of "shame" for humanity. Although it' just walking around, but that explores more story. My heart beats faster with this game, you know.

The atmosphere the game created can be treat as a child to slender man, amnesia, or even fibrillation. Congrats guys !

PS. Just one thing for blocked path, I really want to see how this game ends but I don't have that much time to figure out which path is clear to work on. Especially in the dark level that you have to figure out the way yourself.
Wan & Manu
19. Dec 2012 · 11:55 UTC
The atmosphere of the game is pretty interesting, but the clumsy controls/camera/text display (if you pass through a "text tile" while holding an arrow you don't even have the time to read) break the charm a bit.
Grouflon
19. Dec 2012 · 12:35 UTC
Atmosphere is really well done, great cohesion between graphics, music and gameplay, but I don't really see the point behind all this :(
wademcgillis
19. Dec 2012 · 23:14 UTC
This was great. I'm looking forward to a sequel or Director's Cut.
🎤 mcc
20. Dec 2012 · 02:19 UTC
wade: (this is liz) i was obviously limited by time, but my plan is to add more areas to this so there's more branching paths and stuff to get lost in (sorta like Yume Nikki)
Porpentine
20. Dec 2012 · 02:57 UTC
download links are broken (at least right now) so i hosted the PC download here: http://aliendovecote.com/uploads/LD25.rar
🎤 mcc
20. Dec 2012 · 03:41 UTC
thanks, porpy! i edited the entry so people can download the windows version from there until the server problem gets fixed.
🎤 mcc
20. Dec 2012 · 04:12 UTC
Download link is fixed. I am really sorry about that. I will try to stick in an extra mirror link with all 3 downloads.
Gazok
20. Dec 2012 · 05:02 UTC
Wow, this game really oozes atmosphere. I'm afraid I couldn't rate you very highly on theme, as I have no idea what the theme of your game is, but whatever it is, I'm sure it's great. It seems like with more work it could be a really great interactive story. Oh, and I liked the space invader.
🎤 mcc
20. Dec 2012 · 05:55 UTC
Update: In addition to Porp's link the post has been updated with a link to a mirror of all three platforms hosted by Erik, in case the main site goes down again.. Many thanks to Erik and Porpentine.
bitwise-constructs
20. Dec 2012 · 06:28 UTC
I like the mood but the camera controls threw me off a bit.
psychopsam
20. Dec 2012 · 06:31 UTC
Great music and sound, but I couldn't get anywhere. Got to a zoomed in view and it would no longer scroll. Looked promising.
🎤 mcc
20. Dec 2012 · 06:41 UTC
psychopsam: the weird camera control is a part of that particular area. there are lots more areas to explore.
🎤 mcc
20. Dec 2012 · 06:42 UTC
er, by that i meant that it's intentionally that way.
recursive frog
20. Dec 2012 · 08:15 UTC
What did I just play?

You guys did a great job building up that sense of dread about the mundane workaday world, and as I progressed further and further into the game it became more and more apparent what some of the really abstract, early stages were.

It sure was difficult to keep the arrow keys straight in my head, though.
OxyOxspring
20. Dec 2012 · 17:00 UTC
A certainly odd but very unique game!
Tom 7
24. Dec 2012 · 02:53 UTC
Man, this game is super weird. The graphics and music are great. In addition to the difficulty that seems purposeful (invisible mazes), I had a hard time because I think it assumes my full screen resolution is a different aspect ratio than it actually is, so I often had my character off-screen and couldn't figure out how to get him back. That would be worth fixing! I would also usually miss text because it only displayed on a single cell, but most of the time I was tap tap tapping away to move more quickly.
Alex Shestakov
24. Dec 2012 · 15:48 UTC
Sorry, but I don't get what to do here :(
I've approached the eye, then made a couple of steps on the platform and after that the camera zoomed in heavily and I've started moving on giant psychedelic ladder back and forth and... nothing else, I even can't get back into the view – the character walks out of the camera view.
Anyway, shoegaze music's really nice and I like graphics!
Dir3kt
25. Dec 2012 · 10:04 UTC
Weird mood (in the good sense) :D

Got stuck on the white 'Space Invader like' buddy :(
MrEvilGuy
29. Dec 2012 · 03:28 UTC
Loved it! The weird controls and camera during the zoomed in level was the highlight. It felt like I was on the edge of discovering something indiscoverable. I interpreted the ending as if I had just forced the character to commit suicide. Dreary. :)
eli
05. Jan 2013 · 08:27 UTC
Innovative, beautiful, moody as heck. Trial-and-error play made it quite aggravating, but I guess that only adds to the Mood score? I feel this is an extremely personal game that I can only see the surface of. Thank you for sharing this intimate experience.
fishbrain
06. Jan 2013 · 12:43 UTC
creepy.
Pierrec
07. Jan 2013 · 13:24 UTC
I felt totally lost...which I think is a good thing. Some features were really disturbing...like the camera not always following the protagonist, but once again, it sets a mood. I got stuck in the black and white maze :/
rylgh
07. Jan 2013 · 20:32 UTC
Very cool style and mood... loved the little dog-monster... got to work, haven't tried a different path yet.