{"author_link":"\/author\/arakade\/","author_name":"Arakade","author_uid":"18287","comments":[{"author_name":"netgrind","author_uid":"12128","time":"Dec 17, 2012 @ 4:12am","epoch":1355717220,"text":"The game didn't seem to do anything when I tried clicking. I'm using Chrome if that helps."},{"author_name":"KunoNoOni","author_uid":"6464","time":"Dec 17, 2012 @ 4:15am","epoch":1355717400,"text":"I had the same problem, I clicked but nothing happened. I'm using Firefox."},{"author_name":"ElScootro","author_uid":"14881","time":"Dec 17, 2012 @ 4:42am","epoch":1355719020,"text":"Couldn't play either. Mac Chrome."},{"author_name":"monomanio","author_uid":"14511","time":"Dec 17, 2012 @ 4:46am","epoch":1355719260,"text":"Using chrome - nothing happens when clicking stuff."},{"author_name":"Scott McBee","author_uid":"17423","time":"Dec 17, 2012 @ 5:11am","epoch":1355720760,"text":"Not working in Firefox"},{"author_name":"ilo","author_uid":"12377","time":"Dec 17, 2012 @ 5:30am","epoch":1355721900,"text":"Just how incomplete is this? :)\r<br\/>\r<br\/>Yep, I'm afraid it's not working for me (Opera), either. :\/"},{"author_name":"amassingham","author_uid":"1282","time":"Dec 17, 2012 @ 8:14am","epoch":1355731740,"text":"Same as everyone else Im afraid.  Clicking seems to do nothing."},{"author_name":"ParaPup","author_uid":"18322","time":"Dec 17, 2012 @ 10:53am","epoch":1355741280,"text":"Didn't really work sorry buddy"},{"author_name":"BarrensZeppelin","author_uid":"8838","time":"Dec 17, 2012 @ 12:32pm","epoch":1355747220,"text":"Couldn't get anything to happen."},{"author_name":"CoffeeOnimal","author_uid":"1643","time":"Dec 17, 2012 @ 1:15pm","epoch":1355749800,"text":"Looking forward to the post-mortem, because I really don't understand where you're going with this right now."},{"author_name":"Smaxx","author_uid":"19197","time":"Dec 17, 2012 @ 1:17pm","epoch":1355749920,"text":"Got two or three tiles to drop down (no idea how\/why) in IE10 (Win7 Preview), then the animation stopped. Probably needs some more tweaks."},{"author_name":"BlockBrains","author_uid":"17970","time":"Dec 17, 2012 @ 2:07pm","epoch":1355752920,"text":"Not working for me either. Using Chrome. :("},{"author_name":"LittleGreenFlame","author_uid":"16110","time":"Dec 17, 2012 @ 4:12pm","epoch":1355760420,"text":"Chrome and nothing, look like it MIGHT be fun though xD"},{"author_name":"timtipgames","author_uid":"15341","time":"Dec 17, 2012 @ 6:51pm","epoch":1355769960,"text":"Same as everyone else. Not working yet. I put this game to the end of my queue to revisit it. Haven't rated this. Maybe you could explain a bit? Or just confirm that there is no interaction?"},{"author_name":"Pent","author_uid":"17809","time":"Dec 17, 2012 @ 8:11pm","epoch":1355774760,"text":"couldn't get it to work in Chrome OSX"},{"author_name":"bentog","author_uid":"17307","time":"Dec 17, 2012 @ 9:08pm","epoch":1355778180,"text":"Clicking doesn't do anything. By incomplete, did you mean unplayable?"},{"author_name":"Arakade","author_uid":"18287","time":"Dec 17, 2012 @ 9:16pm","epoch":1355778660,"text":"(author) Thank you, all!\r<br\/>\r<br\/>You're all correct -- it's BUSTED!  That'll teach me for changing the graphics in the submission hour!  Turns out it didn't auto-generate a collider for the ice-blocks making the game utterly non-interactive!  That's a one whopping big  DOH!\r<br\/>\r<br\/>So, given it wasn't really sufficiently complete anyway, I'm going to withdraw from the competition, switch to the jam and use these remaining 5 wee-small hours to improve it a bit and resubmit it.  Hope y'all give it another try then?\r<br\/>(Anyone know whether one can get scores reset since I know I'd have rated this ... not great.)\r<br\/>\r<br\/>Still, given my personal challenge was publishing something non-perfect, I'm actually calling this a #win ;-)  Yay me!\r<br\/>\r<br\/>Thanks again for giving it a go :-)"},{"author_name":"Arakade","author_uid":"18287","time":"Dec 18, 2012 @ 3:12am","epoch":1355800020,"text":"(author) Right, \/sufficiently\/ fixed to make it viable!\r<br\/>Really keen to hear people's thoughts on the *actually working* version now!!!  Thanks in advance and...\r<br\/>\r<br\/>Have at it! :-)"},{"author_name":"Arakade","author_uid":"18287","time":"Dec 18, 2012 @ 4:13am","epoch":1355803680,"text":"(author) ...and added alternative ports and screenshots."},{"author_name":"KunoNoOni","author_uid":"6464","time":"Dec 18, 2012 @ 4:43am","epoch":1355805480,"text":"Ha Ha! What a great little game! I really liked the game over screens."},{"author_name":"netgrind","author_uid":"12128","time":"Dec 18, 2012 @ 5:21am","epoch":1355807760,"text":"Nice, glad you got it working. It seemed a little odd to have no clue when a block would fall some kind of warning would be nice, but I suppose that building something just to have it start falling as you frantically click to drain all the resources adds a cool tension\/excitement."},{"author_name":"Arakade","author_uid":"18287","time":"Dec 18, 2012 @ 5:46am","epoch":1355809260,"text":"Few!  Thanks guys!  2 positive reviews just made my day ... well, really early morning.  Wow, who knew reviewing annoyingly addictive games was addictive!?  05:45 is time for some bed here in UK!"},{"author_name":"monomanio","author_uid":"14511","time":"Dec 18, 2012 @ 3:33pm","epoch":1355844480,"text":"Ah, you seem to have fixed it! Looking good, but i think there's a few issues still. I can only prospect and place stones, and there's no game over screen :( \r<br\/>\r<br\/>Looks good though, coherent art style!"},{"author_name":"Keevor","author_uid":"7162","time":"Dec 18, 2012 @ 3:50pm","epoch":1355845500,"text":"Neat game, although there really isn't anything stopping you from placing mines everywhere without pros[ecting. I guess it doesn't really speed the process up. I still love art style, especially the wave of the ice."},{"author_name":"ilo","author_uid":"12377","time":"Dec 19, 2012 @ 1:38am","epoch":1355880780,"text":"Good to see it working as intended, Arakade!\r<br\/>\r<br\/>The message in the game that making 'progress' in the game causes you to lose is clear, and I thought the graphics were good, particularly the effects on the text and bobbing ice.\r<br\/>\r<br\/>At first, the game itself was a little less clear, however, so it took me a few tries to figure it out. The main things that could be improved were the lack of feedback on selecting the prospect and mine buttons, and that I didn't instantly know what the prospecting messages '8 here' etc. meant.\r<br\/>\r<br\/>But, these things can be easily altered and, all in all, a a good effort. I finished by reading the New Scientist article, so I guess that counts as a success! :)"},{"author_name":"ElScootro","author_uid":"14881","time":"Dec 19, 2012 @ 1:54am","epoch":1355881740,"text":"Good job, like the concept!"},{"author_name":"Arakade","author_uid":"18287","time":"Dec 19, 2012 @ 5:15am","epoch":1355893800,"text":"@monomanio \r<br\/>&quot;no game over screen&quot;? that's odd. It can take 5-10 seconds to appear after the last ice drops but it should appear. Um...?\r<br\/>Thanks re. the art style! That means a lot coming from you! (How do you do your gorgeous graphics? How long does it take?)\r<br\/>\r<br\/>Re. ice wave (@Keevor &amp; @ilo)\r<br\/>Thanks. This was a difficult choice. It was one of those common coding dilemmas of perpetrating a shortcut (hand placed ice) requiring increasingly more effort vs. better implementation requiring more up-front time with long term payoffs for future features (only the wave made it in). That's one of my biggest doubts on my jam approach. What do you guys think?\r<br\/>\r<br\/>The other features it would have enabled ranged from lapping waves through wandering animals to a tower defense approach (in case destroying the North Pole wasn't sufficient to prove you a villain, you'd also be shooting penguins, polar bears, Greenpeace protestors and Santa and his elves!) I'm wondering whether to add this to the final version. Overkill? (Perhaps a sequel?)\r<br\/>\r<br\/>@Keevor\r<br\/>Thanks :-) You're right - there was intended to be an extra lose condition of $0 but I ran out of time :-) Even with that, you're right there's something missing. Any suggestions? Perhaps its just a case of balancing? Tweak the costs and it might just resolve?\r<br\/>\r<br\/>@ilo \r<br\/>Thanks - lovely to hear the message came through :-) I should have used tracking links just to see how many did similarly but nice to know one finished :-D \r<br\/>Re. approachability, yep - I actually wrote a whole in-game tutorial which would be shown incrementally where the bottom 1234 is. Obviously I switched the one liner in at the final minute :-D Still these are great lessons - time has always been my greatest enemy. If I don't release a final version of this in January, please spam my Twitter as a heinous procrastinator :-O"},{"author_name":"CoffeeOnimal","author_uid":"1643","time":"Dec 20, 2012 @ 7:15am","epoch":1355987400,"text":"Much better now that it works ;)\r<br\/>Only gripe I have is that it doesn't end, the last block just sits there. I got stuck with one that nothing in it but couldn't do anything.\r<br\/>Solid effort, you might just want to add some cues to how much prospecting\/mining is going to cost."},{"author_name":"Arakade","author_uid":"18287","time":"Dec 20, 2012 @ 3:24pm","epoch":1356016740,"text":"@CoffeeOnimal Thanks!\r<br\/>Hmm that's a fair point. Obviously they're random drops based on an increasing probability linked to the global warming. However if random doesn't happen... What would be a good resolution? I \/could\/ cheat but the rest of the game tries to be a realistic model (including the past &amp; predicted global warming temperatures from http:\/\/en.wikipedia.org\/wiki\/Global_warming ).\r<br\/>\r<br\/>IIRC different models say melting Arctic may be positive and negative feedback loop. I \/could\/ choose positive which would make those last ones go like hot-cakes!\r<br\/>\r<br\/>Alternatively perhaps an &quot;I've realised this might not be such a great idea&quot; button where you retire? (And bonus karma points for players that just hit that before building any mines? ;-) )\r<br\/>\r<br\/>Thoughts? Better suggestions most welcome :-)"},{"author_name":"Arakade","author_uid":"18287","time":"Dec 20, 2012 @ 3:30pm","epoch":1356017100,"text":"@CoffeeOnimal p.s. yes the costs were in my (outtatime) in-game tutorial! Glad to hear votes that they should definitely be included in the final product :-)"},{"author_name":"Jezzamon","author_uid":"10217","time":"Dec 25, 2012 @ 12:20pm","epoch":1356437700,"text":"Interesting concept, although kinda lacking the fun\/game element for me. Seemed a little unfinished. Game worked fine on my Android, though, assuming there wasn't meant to be any sounds."},{"author_name":"recursive frog","author_uid":"8342","time":"Dec 26, 2012 @ 4:12am","epoch":1356494820,"text":"Did you update the .apk when you published the Jam version?  I just put it on my tablet and the game doesn't really appear to do anything."}],"images":["ld25\/18287-2cfa3dd711ed45df2c441ec2ffc1b495.jpg","ld25\/18287-3edb910b00447a4711df7fb1acd45383.jpg","ld25\/18287-335be286ac73cd5f11050743606091a4.jpg","ld25\/18287-2d34fe1a226d25efb8e901890482cd33.jpg","ld25\/18287-61507c3a1a793279ffd36df42fbcc810.jpg"],"links":[{"url":"http:\/\/goo.gl\/8Zk62","text":"Web (Dropbox)"},{"url":"http:\/\/goo.gl\/DWNlG","text":"Windows (zip)"},{"url":"http:\/\/goo.gl\/YmZ8O","text":"Mac OS\/X (zip)"},{"url":"http:\/\/goo.gl\/Gfz8o","text":"Android (apk)"},{"url":"http:\/\/goo.gl\/PZNnQ","text":"Source zip (Dropbox)"}],"metadata":{"g_key":"27369","g_author":"18287","g_event":"LD25","g_eventkey":"14","g_subevent":"JAM","g_urlkey":"27399","g_title":"Oil Co Exploits","g_status":"UCHK1","g_place":"239","g_commentcount":"32","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/201083\/18287-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/201083\/18287-shot1.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/201083\/18287-shot2.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/201083\/18287-shot3.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/201083\/18287-shot4.png-eq-900-500.jpg"],"text":"Was broken when submitted for compo.  Now fixed and improved for the Jam!  (although still missing sound, music, finished artwork, etc, etc ;-) )\r\n\r\nYou are Oil Co. Inc. and are land-rushing the Arctic to grab natural resources for Profit!  Let's just hope the silly environmentalists are wrong...\r\n\r\nBest bit?  Its environmental message!  Games can be a force for change in the World.  This one is based on a New Scientist article about the land-rush by multiple nations.\r\n\r\nhttp:\/\/www.newscientist.com\/article\/mg21628854.800-industries-make-a-dash-for-the-arctic.html -- this was the article that inspired this game but requires New Scientist subscription.\r\nhttp:\/\/www.newscientist.com\/article\/mg21628853.800-exploitation-of-the-arctic-must-be-reined-in.html - opinion piece re. same concerns.\r\n\r\nI'll probably polish this and publish it on Android and iOS -- hopefully it's at least useful for Games For Change (Twitter @G4C) but I might try approaching Greenpeace or the Parliamentary group that the article mentions.\r\n\r\nReally enjoyed LD48 :-)  Will write-up a post mortem and see you at the next one!\r\n\r\np.s. Thanks for trying it out -- any and all feedback really welcome!  It was a solo job using Unity (my first published game with Unity or C#!) + 2D Toolkit (first use) + GIMP.\r\np.p.s. Updated this text, screenshots and posted links to other platform versions after deadline :-)  Android port added Weds.<\/p>","title":"Oil Co Exploits"}