PhaseJerk by Suds

[raw]
made by Suds for LD25 (COMPO)
I've only included windows natives, but its LWJGL and should work with other natives if you want to do some fiddling of your own.

Just extract and open run.bat :D

The premise was that PhaseJerk was going to be a villain with a top hat, a monocle, and a phase gun (with a death ray and xray gun coming later if I had time - I did not), he wound up with half a top hat and the phase gun. The ultimate boss would have been a stereotypical super hero, with regular 'enemies' being normal people.

You would enact your villainy by phasing into people's shopping carts, knocking them over, etc. Another gameplay mechanic I was working on was the ability to grab objects, build momentum, and phase -> let go of the object -> watch its momentum continue.

One this is absolutely certain; this game will be my first OGAM game. :D

Ratings

Coolness 37% 884
Overall 3.42 142
Audio 2.88 221
Fun 3.44 100
Graphics 2.89 385
Innovation 4.00 21
Mood 3.14 187
Theme 1.89 739

Feedback

Scott McBee
17. Dec 2012 路 03:53 UTC
I love the idea, but it crashed when I tried to switch to a plane that had an occupied spot. Made platforming a little hard.
馃帳 Suds
17. Dec 2012 路 04:03 UTC
@Scott McBee: Bugger. That seems to be happening for around half of my testers. The code for that part is so simple too. :-/
Arcantic
17. Dec 2012 路 06:11 UTC
Really frustrating, but in a way that wanted me to keep playing. Sorta like super meat boy. Good game.
Xheis
17. Dec 2012 路 06:14 UTC
I had no bug problems. Woo!
hints
17. Dec 2012 路 06:28 UTC
No bugs here.

Frustrating concept, but an enjoyable frustration.
Felix20
17. Dec 2012 路 06:36 UTC
Opened up just fine but crashed after pushing click or space at the instructions :(
on: Windows XP 32-bit
iiAtlas
18. Dec 2012 路 03:39 UTC
I love ultra-hard games so this was right up my alley. Apart from the few bugs here and there (some gamebreaking like the plane one), it was a ton of fun! I really liked the color scheme as well, good job picking nicely complimentary colors :D
rustybroomhandle
18. Dec 2012 路 09:25 UTC
Oh man - insanely frustrating but great concept!
metadept
20. Dec 2012 路 03:51 UTC
Awesome concept! My biggest frustration was that it's very hard to determine and keep track of which 'phase' the phantom blocks are in, and which way you should be switching. One solution would be to make the phantom blocks obviously color-coded, and display a phase bar somewhere to indicate the order of the phases and which phase you're currently in, so you can tell at a glance which direction and how many phases you'll have to switch during a jump. Please, please keep working on this!
delpes
20. Dec 2012 路 22:15 UTC
Love it .)
馃帳 Suds
22. Dec 2012 路 06:37 UTC
Thanks for all the feedback. :D

@metadept: Thanks for the advice, I think when I'm reproducing thing for OGAM, I'll give the other phases a faded out colour, rather than just grey. But as it is, the foreground ones are slightly brighter, and transparent. I think you're right though; the effect isn't pronounced enough or very clear at a glance.
fishbrain
27. Dec 2012 路 09:26 UTC
Innovative idea - but found it quite difficult. Would like to see more work done on this!
firestorm713
30. Dec 2012 路 13:20 UTC
Interesting, although the goal didn't seem to be clear. Fun for sure!
JesterBLUE
09. Jan 2013 路 17:41 UTC
Hi and Congrats! I haven't had a chance to play your game yet but I will eventually.

I would like to award you the 7-Way Tie trophy but I can't figure out how to do it unless you post something in your journal. So, if you post, I'll award you.