Princess Sheltering by Clodial

[raw]
made by Clodial for LD25 (JAM)
So, this is my first ever entry to anything. That specifically includes Ludum Dare XD.
The game has you being the evil whoeveritwas that kept Repunzel in a lofty tower. Your goal is to take out anyone who tries to save her.

Now, I wasn't able to implement a couple things, including some features that would have made the game more fun, in my opinion, but it is done.

Hope you enjoy XD

Ratings

Coolness 36% 898
Overall(Jam) 2.94 182
Fun(Jam) 2.94 140
Graphics(Jam) 2.56 252
Humor(Jam) 2.93 108
Innovation(Jam) 3.17 101
Mood(Jam) 2.08 290
Theme(Jam) 3.83 54

Feedback

TehSkull
18. Dec 2012 · 05:35 UTC
Now that was weird. For your first game, that was pretty decent. Sensible controls and scoring system, decent graphics.
BlockBrains
18. Dec 2012 · 17:16 UTC
Cute little game :) Keep going!
Zanzlanz
19. Dec 2012 · 22:48 UTC
132. Yeah at first I was like "Seriously? That's it?" but after you upped the levels I thought it was a great game. Hope you can continue to work on this :D
Love the goat clouds, by the way.
Patrick64
23. Dec 2012 · 00:57 UTC
Great fun, I love the graphics and crazy clouds.
Dark Acre Jack
23. Dec 2012 · 03:07 UTC
Congrats on your first entry!
caranha
23. Dec 2012 · 04:10 UTC
It was actually quite a fun game! Got up to the fourth stage (Getting hard? Great!)

I really liked the simple graphics, specially the piles of knight corpses at the base of the tower, and the happy, smiling wizard.

I think the earlier stages were a bit too long - specially the first stage.

One thing that would improve your game a lot (besides sounds) is adding a score - hitting multiple knights at once should give you a bonus to the score. This would add a risk-reward component to the game.

Also, I would reduce the frequency of the goat clouds - the WTF surprise is funnier when it is rarer :-)

Thank you! Pretty decent game!
Jiddo
23. Dec 2012 · 10:02 UTC
Hey! Those level three heroes are breaking the speed limit! That's cheating! :(

Nice game tho. I certainly did not expect the addition of the vines introduced in the second level. Neat idea.

Gameplay and controls were very good. Graphics was nice, and cudos for the goat cloud. :)
🎤 Clodial
23. Dec 2012 · 19:00 UTC
Wow, I'm actually surprised at all the nice comments XD.
caranha- Yeah, I definitely wanted to add something that said that you hit more than one. (and rename the score-thing since I actually didn't mention that when you kill 2 or more, you get a score increase of that times 2 o.O) I also noticed that the goat clouds came up, heh, gonna change that right now.

Thanks again for all the comments XD!
ConflictiveLabs
23. Dec 2012 · 19:55 UTC
If this is your fisrt game, i see a very bright future ahead of you
Spelchan
25. Dec 2012 · 05:02 UTC
Once you got past the first level the game became very fun but the difficulty increased rather quickly. The first level should have been shorter as I almost quit the game assuming that was all there was to it but figured I'd stop at 100. While simple, the art and animation was effective.
DDRKirby(ISQ)
29. Dec 2012 · 12:33 UTC
Was about to quit when i got to the first difficulty jump. heh. the graphic is hillarious.
fishbrain
01. Jan 2013 · 11:29 UTC
Great effort, especially for a first timer entry!