Tankahedron by binarycoder

[raw]
made by binarycoder for LD35 (COMPO)
Survive as long as possible! Your tank can absorb and fire polyhedrons. Reduce them to non-existence for points, or combine for exactly 21 sides for an extra life! A value of 0 (perfect matches) awards 2 points.


Arrow keys to move
mouse to aim
left/right with no value absorbs shapes
left w/value subtracts
right w/value adds


Full disclosure: Balance isn't fantastic.

Enjoy!

Ratings

Coolness 46% 1294
Overall 3.00 636
Fun 3.05 514
Graphics 2.91 518
Innovation 3.36 320
Theme 3.32 493

Feedback

Rakowu
18. Apr 2016 · 18:21 UTC
LD 35 xD good one. Nice job :)
doombrowski
18. Apr 2016 · 19:20 UTC
I like the old atari sounding fx. The combination system is a bit tricky, but the game is pretty fun. :)
stefvanschie
20. Apr 2016 · 14:19 UTC
The game starts a little bit too hard.
stalker1586
20. Apr 2016 · 14:24 UTC
It's so fun and... innovative.
HawkSandwich
20. Apr 2016 · 17:30 UTC
The controls are terrible, but the idea of the game is pretty cool in theory
JJJANEE
20. Apr 2016 · 18:32 UTC
I really like the concept. However, the game started out with all of the shapes at full speed, which made it almost impossible to score, gain a life, or memorize the values for each shape. If the game started out with only a few shapes, so that we can familiarize us with them and then move on to the harder stuff, the game would definitely be a lot of fun! (It is already really a lot of fun now, but a bit too hard)
I thought the controls were smooth. Using the arrow keys with my left hand was a bit awkward, but it wasn't really bad at all.
I really like this concept. :) The graphics and audio was good too! :)
JNI
21. Apr 2016 · 13:34 UTC
The game is really nice, but the controls aren't as good as the rest.
Jin47
22. Apr 2016 · 19:14 UTC
It took me a little time to understand the scoring system but the concept is cool. Good job!
mitya1234
26. Apr 2016 · 06:17 UTC
It's cool but it is very hard
adam
01. May 2016 · 19:24 UTC
You get bonus points from me for the name alone! I liked the mechanics but it's a little too fast-paced to explore them properly - it seems like anything other than absorbing and then subtracting means you get overwhelmed. Making 21 seems almost impossible ...
A-Flat Miner Studios
04. May 2016 · 03:28 UTC
Neat idea! Hard to process on the fly, but I suppose that's what getting better at it is all about. Nice work.