Rapture Capture by daredevildave

[raw]
made by daredevildave for LD25 (JAM)
Choose which one of the four Horseman of the Apocalypse you want to side with in an online battle for the souls of Earth.

In Rapture Capture you pick a faction and control one of Death, War, Famine or Pestilence. Capture zones on the map by converting as many puny humans as you can, while other players all over the world are trying to do the same.

Who is the villain? Everyone is the villain.

Also, contains Goat of Justice!



Made using PlayCanvas (playcanvas.com), our collaborative HTML5 game development tool. We're in beta right now, come and try it out!

Ratings

Coolness 63% 3
Overall(Jam) 3.41 80
Audio(Jam) 3.12 120
Fun(Jam) 3.03 123
Graphics(Jam) 4.06 49
Humor(Jam) 2.79 124
Innovation(Jam) 3.15 107
Mood(Jam) 3.00 122
Theme(Jam) 3.64 89

Feedback

Connors
18. Dec 2012 · 03:38 UTC
Yes! hahaha! no one shall defeat the black forces of Death! I will conquer you all! (I'll probably be beaten once some more people try this game)
jayhC
18. Dec 2012 · 12:06 UTC
This game actually is addictive haha. Good work
RobKat
18. Dec 2012 · 13:10 UTC
Nice game, wasnt entirely sure what i was doing though :(
Will Edwards
18. Dec 2012 · 13:14 UTC
I was surprised they weren't the goatmen of the apocalypse, but then I saw the goats of justice out there and all was forgiven
Husky
18. Dec 2012 · 15:00 UTC
It's fun and the 3d model is so cute and beautiful!
But maybe the procedure is a little too long.
YopSolo
18. Dec 2012 · 17:27 UTC
great graphics
CireNeikual
18. Dec 2012 · 17:34 UTC
Impressive! I think the goat needs a buff though.
fhoenig
19. Dec 2012 · 00:32 UTC
Nice theme. Keeps you playing.
bigbadwofl
19. Dec 2012 · 09:33 UTC
Very cool models and music. Well done.
Luis Anton
19. Dec 2012 · 09:47 UTC
I'm quite impressed by all the online games that have been submitted to LD48. How do you manage to keep decent servers up? Anyway, nice game, great graphics and awesome concept: online persistent world that all players modify. Great!
wallmasterr
19. Dec 2012 · 10:03 UTC
Style is awsome and its realy addictive, can u win ?
ovenchips
19. Dec 2012 · 10:55 UTC
You 'win' if you colour the whole map with your faction colour, but since it's an 'MMO' it won't stay that way for long. :)
StoneMonkeyStudios
19. Dec 2012 · 10:55 UTC
Simple, but non prohibitive gameplay. It occupies a brainspace that rewards persistence moreso than performance, which makes the game much more approachable to all types of players regardless of skill, but seems to lack in depth as a result.

Once I let the game run for quite a while, the game began to run at an absolute crawl; not sure what the perpetrator was, but it was running at an guesstimated 3 frames per second.

I managed to convert the entire map to Death, but to no result. I suppose persistence is its own reward :P
SiENcE
19. Dec 2012 · 11:03 UTC
Great well polished game entry. I like the Dark.Art.Style. What about adding a light cone instead of seeing the whole playfield in a post compo version?
davidwparker
20. Dec 2012 · 18:16 UTC
Cool game. I'll have to check you guys out (playcanvas).
It was a little laggy for me (OSX Mountain Lion on newest Chrome)... but I think that's just my MBP.
Per
20. Dec 2012 · 18:16 UTC
Nice graphics!
pereubu
23. Dec 2012 · 18:31 UTC
Ohgod, the harbringers design is sooooooooooo cooooooool, also i like the concept even if some kind of powerup/action involving clic would have added more rythm to the game :3
Sergey Mohov
26. Dec 2012 · 16:19 UTC
I didn't get the online part, but otherwise I think that the concept is pretty interesting, and there seems to be a lot of 3D modeling involved. Also, there's a goat \o/
Zelen3d
29. Dec 2012 · 00:48 UTC
Wait, online? So this is like a multiplayer game? Anyways, I was most impressed by the 3d graphics.
recursive frog
29. Dec 2012 · 23:15 UTC
Not too bad as a concept, though I found that there's a nasty leak somewhere that causes the game to slow down drastically as I play. It took about 30 seconds for the sounds to stop after I closed by browser tab.

It is pretty addictive, though! I spread hunger through the land, and beat back disease into a corner. :)
ovenchips
04. Jan 2013 · 10:33 UTC
@Zelen3d & Sergey Mohov: Yep, the state of the map is stored on a server and can be fought over by any players of the game. Every time you cycle back to the map from playing a map tile, it will refresh to the latest state. It would be cool to update the game to refresh the map in realtime so you see other players converting map tiles to their faction as it actually happens.