Kollum: The Pressure Valve by ananasblau
You are Kollum the Destroyer!
Back in ye olden days you hath brought Death upon the ancient underground Cite of Ludarume.
You have but one precious little thing left in this dark world: The Pressure Valve
But you lost your precious, near the Surface, where some adventurer by the name of Tombo found it.
You want your precious back and you must stop Tombo in his quest.
Created in LOVE2d, downloads available for all the platforms. Music is created with MilkyTracker and the sounds with bfxr.
Follow the future development on IndieDB:
http://www.indiedb.com/games/kollum-the-pressure-valve
Back in ye olden days you hath brought Death upon the ancient underground Cite of Ludarume.
You have but one precious little thing left in this dark world: The Pressure Valve
But you lost your precious, near the Surface, where some adventurer by the name of Tombo found it.
You want your precious back and you must stop Tombo in his quest.
Created in LOVE2d, downloads available for all the platforms. Music is created with MilkyTracker and the sounds with bfxr.
Follow the future development on IndieDB:
http://www.indiedb.com/games/kollum-the-pressure-valve
Ratings
| Coolness | 60% | 3 |
| Overall | 2.50 | 620 |
| Audio | 2.64 | 288 |
| Fun | 2.39 | 567 |
| Graphics | 2.33 | 587 |
| Humor | 2.05 | 538 |
| Innovation | 2.69 | 437 |
| Mood | 2.50 | 517 |
| Theme | 2.50 | 630 |
Also I got this error after playing a bit:
http://leafo.net/shotsnb/2012-12-16_23-58-04.png
Collecting treasures has no effect for yourself but Tombo won't be able to get it and score. Each level you have to look and think about what the best strategy is for this particular level.
Should I go near a treasure, wait for Tombo their to hit him, or should I just go to the exit before he does. And more.
@leafo: Quite a rare bug, I fixed it.
In some cases I decided just to dash for the exit because I couldn't beat him to the valve ... I couldn't tell if there was a consequence to this, but it could make for an interesting gameplay idea: "do you go for the prize, or the exit?"
I also ran into a level where the exit couldn't be reached, though -- it was completely enclosed by walls.
About those few maps that don't work, I have some simple method in place to test them, simply look for paths between the points. In case anyone wants to have a look: https://github.com/TomK32/kollum/blob/master/level.lua#L92-L99
main.lua:145 bad argument #1 to 'ipairs' (table expected, got string)
traceback
[C] in function 'ipairs'
main.lua.145 in function 'drawfinish'
main.lua.129 in function 'draw'
[C] in function xpcall
However, as colour blind, I really had problems finding the exit everytime, I suggest you to draw a symbol on it or to use a different colour.