Misadventures of Dr. Bardo by PIXEL^3
This is the Misadventures of Dr. Bardo,
A Ludum Dare 25 game made in 72 hours by:
Jellonator, programming.
AlucardX60, art.
and MKSTAR26, music.
CONTROLS
====================
W, A, and D to move/jump
Hold S to spawn a bomb with science
Left mouse button to throw. (Also controls angle and velocity)
There is a difficulty setting in 'options' (O button on title screen) if the game is too hard.
Made with Flashpunk.
Bugfixes(yes they are allowed):
fix 0.1:
-Fixed bug where you die when entering the final boss room
fix 0.4:
-Bottomless pits have their functions again
-Added some text at the bottom of the page for clarity on other websites(e.g. dA, Newgrounds)
-Made the buzzsaw enemies less powerful, 10 dmg instead of 20.
fix 0.6:
-Fixed boss health bars not resetting
-changes the boss health text from white to black(readability issues)
tips:
try placing bombs op top of/ right next to enemies. It does more damage that way.
Use blocks to block enemies.
Try throwing bombs from afar.
A Ludum Dare 25 game made in 72 hours by:
Jellonator, programming.
AlucardX60, art.
and MKSTAR26, music.
CONTROLS
====================
W, A, and D to move/jump
Hold S to spawn a bomb with science
Left mouse button to throw. (Also controls angle and velocity)
There is a difficulty setting in 'options' (O button on title screen) if the game is too hard.
Made with Flashpunk.
Bugfixes(yes they are allowed):
fix 0.1:
-Fixed bug where you die when entering the final boss room
fix 0.4:
-Bottomless pits have their functions again
-Added some text at the bottom of the page for clarity on other websites(e.g. dA, Newgrounds)
-Made the buzzsaw enemies less powerful, 10 dmg instead of 20.
fix 0.6:
-Fixed boss health bars not resetting
-changes the boss health text from white to black(readability issues)
tips:
try placing bombs op top of/ right next to enemies. It does more damage that way.
Use blocks to block enemies.
Try throwing bombs from afar.
Ratings
| Coolness | 50% | 3 |
| Overall(Jam) | 3.41 | 80 |
| Audio(Jam) | 3.16 | 110 |
| Fun(Jam) | 3.04 | 120 |
| Graphics(Jam) | 4.00 | 57 |
| Humor(Jam) | 2.67 | 148 |
| Innovation(Jam) | 2.59 | 225 |
| Mood(Jam) | 3.13 | 104 |
| Theme(Jam) | 2.48 | 278 |
If you fix this, please add a cheat code or something so I can beat the final boss :)
7Soul: The bug has been fixed in both the DB and dA versions.
~AlucardX60
In level 7, the player's y is below 480, which is alright because the level height is 960. But in the Final boss room, the room height is 480 and since the player is below the room for a slip second, the game thinks he fell and died down a bottomless pit. I had to remove endless pit functionality to make it work again.
~Jellonator
~MK
But it still was fun to play. I wonder, what if you would have reduce the time for the bomb to explode, or make it explode immediately when hurting an ennemy ?
graphics were pretty good, but the actual animation, of the character, wasn't very good, in my opinion. Needed to be more... animated. XD
Still pretty good game.
That noise sweep thingy in the music got annoying after a while. Also, the jump and landing sounds were delayed so that they were out of time with the actual character's actions.
"That noise sweep thingy in the music got annoying after a while." Just an experiment, I realize now it shouldn't actually be part of the main music. Thanks for the feedback!
~MK
Reviewed: http://ldmr.wzl.vg/#pixel3
Nice graphics. Also enjoyed the music, for a while ;)
The gameplay was nice but to difficult... Well done!
I agree with other reviews that the razor bots holding up the blocks were far more difficult than the things preceding them.
Cool ideas and good implementation, though!