Do Not Help The Princess by sharbelfs
Your goal is to defense the castle and do not let the warrior rescue the princess.
The game is in waves (total of 4). Each wave is a different warrior, and you have to use the monster to help you.
Each monster is different, and each time the monster hit the warrior you get a little money to buy new monsters.
** To play you have to click to buy a unit and click somewhere in the map
It was made in html5. It works on modern browsers, iPhone and Android (I tested on both mobiles).
I used the Impactjs, SoundManager, Paint.NET, bfxr.
All the code and images are free to use for any purpose.
- Mushroom: bomb, explode when touch a knight
- Gren guy: Basic unit
- Slime: More life, slow
- Ghost: Better attack, more resistent
- Fire unit: really fast, strong but small defense and small life
The game is in waves (total of 4). Each wave is a different warrior, and you have to use the monster to help you.
Each monster is different, and each time the monster hit the warrior you get a little money to buy new monsters.
** To play you have to click to buy a unit and click somewhere in the map
It was made in html5. It works on modern browsers, iPhone and Android (I tested on both mobiles).
I used the Impactjs, SoundManager, Paint.NET, bfxr.
All the code and images are free to use for any purpose.
- Mushroom: bomb, explode when touch a knight
- Gren guy: Basic unit
- Slime: More life, slow
- Ghost: Better attack, more resistent
- Fire unit: really fast, strong but small defense and small life
Ratings
| Coolness | 52% | 3 |
| Overall | 2.92 | 397 |
| Audio | 2.42 | 368 |
| Fun | 2.89 | 335 |
| Graphics | 3.67 | 120 |
| Humor | 2.74 | 292 |
| Innovation | 2.39 | 591 |
| Mood | 2.96 | 269 |
| Theme | 3.67 | 162 |
Just using the bomb mushrooms does seem like the easiest way to win.
Fun. There were some balance issues with the units but that's something that can be fixed with some playtesting and number tweaking. Lots of potential. Nice artwork!
I love how it combines tower defense and an RPG world together, really well done :)
Sprites are really cute too xD
Cute - could use a little balancing but pretty fun.
Perhaps some long range units or more varied terrain would enhance the gameplay a bit more.