Splendorman by raubana
Is a big file, I appoligies, I couldn't package it any other way.
Simply chase down the bugger who's grabbing all those notes!
You can teleport using your mouse and move (slowly) using the arrow keys. ESCAPE IS NOT A PAUSE BUTTON!! It exits the game, so you've been warned!!
So I didn't have much time to play test this (it was down the the wire), so it's not very fun. I've included now a post competition version that both improves gameplay and graphics.
Simply chase down the bugger who's grabbing all those notes!
You can teleport using your mouse and move (slowly) using the arrow keys. ESCAPE IS NOT A PAUSE BUTTON!! It exits the game, so you've been warned!!
So I didn't have much time to play test this (it was down the the wire), so it's not very fun. I've included now a post competition version that both improves gameplay and graphics.
| Windows/Source | http://www.mediafire.com/download.php?e0heoar2fjzmavn |
| Post Compo (v0.2) | http://www.mediafire.com/download.php?wcts3vz4oi1ojpc |
| Original URL | https://ludumdare.com/compo/ludum-dare-25/?action=preview&uid=19259 |
Ratings
| Coolness | 61% | 3 |
| Overall(Jam) | 2.87 | 197 |
| Audio(Jam) | 3.43 | 60 |
| Fun(Jam) | 2.47 | 237 |
| Graphics(Jam) | 3.00 | 195 |
| Humor(Jam) | 2.80 | 123 |
| Innovation(Jam) | 2.97 | 142 |
| Mood(Jam) | 2.85 | 155 |
| Theme(Jam) | 3.32 | 157 |
OpenGL.Error.NullFunctionError : undefined function glBlendFuncSeparate, check for bool(glBlendFuncSeparate) before calling
I'll try again later on another computer.
Nice work though on getting this out during the weekend! Graphics look great!
The audio was amazing. Truly great work there, it sounded just like me playing Slender for the first time. The visuals were mostly great too, except for the awkward pixelly people sprites, but the flash light and trees were good.
I suppose the most successful thing about this game is that you have to beat it much like the Slenderman does in Slender. You need to lie in wait until the person comes to you and then you can sneak up behind them and wait for them to turn around and run into you.
Kudos. You've made something great that with a little polish could be an even more solid experience! ;D
I really liked the little touch where the AI gets more and more frantic ever time they spot you.