Behind Blue Pixels by azurenimbus
Please play my jam game as well: http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=19629
In this reverse shmup, you are an evil boss forced into the ship of the hero and thrown back in time.
Now your own fleet is against you, and so is your past self.
The game is beatable. You might find it hard, but there's nothing wrong with it (hopefully). It's just... weird.
You can beat the boss, you just have to find his (or should I say your own) weak spot.
I fixed a couple of bugs after uploading, I think it should work all the way. Let me know if you think it's broken somewhere.
In this reverse shmup, you are an evil boss forced into the ship of the hero and thrown back in time.
Now your own fleet is against you, and so is your past self.
The game is beatable. You might find it hard, but there's nothing wrong with it (hopefully). It's just... weird.
You can beat the boss, you just have to find his (or should I say your own) weak spot.
I fixed a couple of bugs after uploading, I think it should work all the way. Let me know if you think it's broken somewhere.
| Web | http://azurenimbus.com/behindbluepixels/ |
| Source | http://azurenimbus.com/behindbluepixels/bbp_source.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-25/?action=preview&uid=12119 |
Ratings
| Coolness | 100% | 1 |
| Overall | 3.17 | 263 |
| Audio | 2.63 | 291 |
| Fun | 2.90 | 330 |
| Graphics | 3.32 | 220 |
| Humor | 1.86 | 604 |
| Innovation | 3.07 | 272 |
| Mood | 3.08 | 211 |
| Theme | 3.32 | 308 |
The sprites are kinda cute.
Is the idea that the player-ship in the intro has body-snatched your boss form, and you're trying to reclaim it? Interesting - could benefit from elaboration.
In the end, the boss fight isn't very original, since it just looks like a regular shmup boss fight. I found the "Don't shoot your own fleet" idea more interesting and hoped it lasts longer (with more content of course).
Anyway, this is a pretty nice little game, and I really love the graphics! Very pure!
Well, It was beyond my skill level to beat the boss (although I almost killed him!) but I had fun trying. Is a bit of a short-lived adventure though.
Cool entry; simple but polished. I like your style. Kudos!
I tried hard but still lose...
Really curious about the ending, great work! :)
-No diagonal movement
-A bit all over the place
+Quirky Concept
+Great Aesthetics
But man, that is one brutally-large hitbox. Ouch.
I really liked the simplicity and style of the graphics, it fit well with atmosphere :3
It took me quite some time figuring out how to defeat the end boss/yourself. Which turned out to be really weird indeed :P
I really liked the music as well. It was very serene and calm which fit the mood like the graphics did :)
I liked the clean graphics, and the concept is pretty interesting. But oh so hard D: :D
The intro confused the hell out of me, though :)
1) the art. It's simple and yet goes a really long way, imbuing abstract shapes with character (e.g. on the evil boss, is *that* a wicked grin? Are *those* devilish horns?).
2) the story. Most entries portray the nature of villainy in a straightforward manner. This was more ambiguous, and the ending (a consequence of the paradox of killing yourself?) made me wonder about the villain's motivation if he chose to engage the older version of his self (was he always evil?). And if not - if it was just an elaborate way of killing the villain - both actions (kill or be killed) had the same consequence, so why prefer one over the other? Was there a moral argument for it, or just the thrill of battle?
Anyway, I don't know how much you intended the audience to read into it. I just though it would be interesting to explore further, how the player might have to act if he/she encountered the evil boss's enemies, or other beings of a more complicated alignment like grudgingly respectful adversaries...
...with diagonal movement. :)
It did take me about 10 tries to beat the boss, even after reading the comments and knowing there was a weak spot. In retrospect it was pretty obvious!
I really liked the simple graphics and there were lots of effects/feedback, which is good as it makes the game seem responsive!
Nice one, looking forward to your next LD entry!
- The avoidance section often got me in an impossible situation, maybe this could be solved by spawning the ships in a grid with a navigable path?
- The boss battle got ridiculously hard because the game was lagging so much.
- Not being able to move diagonally was also a bit awkward.
But yeah, I'd like to see this fleshed-out into a full game! Possibly with a less gimmicky boss battle. :P
But controls were the worst worst:
-I found hard to avoid ships with movement limited to one axis at time.
-I miss an autoshoot feature (I made the same mistake in LD#22) which could have lowered boss difficulty. Am I the only one that didn't find the "weak spot"?
The boss fight is hard even if you find the weak spot. I didn't have enough precision with my keyboard to avoid the circular shoots. Beat it in the end, though! Liked the ending effects :-)
Interesting idea. I have a similar idea when I knew the theme, so it is great to see it. Please add diagonal movements, a smaller hitbox (like bullet hell shmups) and more content and could be a great game. Loved the retro style. Congrats