Cell 22 by Pitoum
UPDATE: I made a mistake while uploading the post-compo version. Please do not rate sound! I did it after the jam.
"You are innocent. But you are in a prison. And today, you have an opportunity to escape, no matter what."
The game let you choose how you want to play it. Like guns and kicks? Let's fight your way out! Prefer infiltration? Sneak out quietly! Curious about the place and why you're here? Take the time to speak to the other prisonners.
There is multiple endings (well, as much as we can do during a jam).
As usual I quiet lost the theme during the dev, but if you pay attention, even if it's not obvious, it's really there!
Our main inspiration was the movie "Old Boy" and a specific scene of it.
Well, hope you'll enjoy it!
Controls:
Move: left & right arrows
Crouch/dodge: down arrow
Interact: up & down arrows
Dialog: arrows
Shoot/hit everything or everyone: spacebar
Art : Dziff
Code : Pitoum
"You are innocent. But you are in a prison. And today, you have an opportunity to escape, no matter what."
The game let you choose how you want to play it. Like guns and kicks? Let's fight your way out! Prefer infiltration? Sneak out quietly! Curious about the place and why you're here? Take the time to speak to the other prisonners.
There is multiple endings (well, as much as we can do during a jam).
As usual I quiet lost the theme during the dev, but if you pay attention, even if it's not obvious, it's really there!
Our main inspiration was the movie "Old Boy" and a specific scene of it.
Well, hope you'll enjoy it!
Controls:
Move: left & right arrows
Crouch/dodge: down arrow
Interact: up & down arrows
Dialog: arrows
Shoot/hit everything or everyone: spacebar
Art : Dziff
Code : Pitoum
| Download (win32) | http://p2msig.free.fr/cell22/cell22.exe |
| Play with sound (web) | http://p2msig.free.fr/cell22/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-25/?action=preview&uid=7969 |
Ratings
| Coolness | 93% | 2 |
| Overall(Jam) | 3.69 | 37 |
| Audio(Jam) | 1.37 | 263 |
| Fun(Jam) | 3.18 | 88 |
| Graphics(Jam) | 4.51 | 12 |
| Humor(Jam) | 1.97 | 257 |
| Innovation(Jam) | 3.13 | 112 |
| Mood(Jam) | 4.26 | 4 |
| Theme(Jam) | 3.24 | 176 |
Fun game anyhow, :)
I managed to get to the end once, but screwed it because i press the arrow keys before reading what was going on (too much stress)! This is an awesome entry, on every single point. Except audio of course, the game really needs audio, but I guess you know it, and there is no need to remuer le carambar dans la carie.
I love the mood, I love the gards' different patterns, I love the graphics, I love the talking, I love the choices, I love the crazy man, and I'm sure I'll love the ending when I'll manage to get through the game a second time.
I really didn't understand why the number of bullets changed. At first I thought the further you went on your previous try, the higher number of bullet you get, and I thought it was a PERFECT idea to counterpart the difficulty of the game (something like "hey, you already managed to go that far with your fists, here, take these bullets")
About the sound: yes we know, it's needed :\ but we actually didn't managed to compose a music in the small amount of time we accord it to. It's a shame. Next time we sure will pay more attention to that!
@Pierrec: About the bullets, we first think to make the number depend on the will of an other player, but ludum dare is what it is, so we abandonned that pretty soon. Then I thought it could depend on the difficulty how you suggest it (and I like your idea) but finally I like it random, because that mean you can get just one bullet and so the first ending have much more meaning I think.
@GeorgesBroussard: Maybe the gun will show you an other ending :)
And now that you mention it the inspiration from the epic corridor scene in Old Boy is pretty obvious indeed, good reference!
I have to ask : is prisoner #31 a reference to Face McShooty in Borderlands 2 ? (http://www.youtube.com/watch?v=hVpg0vws10Y)
@allinlabs: He totally is :)
While I liked the choice mechanics and the random ammo I wish I could do a melee attack while keeping my bullets, I couldn't get through the game more than once.
The walking animation was pretty funny, but nevertheless you had nice graphics. It was a fairly solid experience, but there is one thing I should point out. I kept killing myself in the beginning accidentally by trying to walk. I think text selections should have had a delay before accepting your response, and the answers, when possible, should have used the up and down arrow keys as apposed to left and right. Aside from this minor thing, you had a nice game with nice graphics. Reminds me of Lone Survivor.
Thanks again folks!
With some SFX and a background tune, it would have been perfect.
The gameplay may have benifited from being a bit slower pace, especially with the interesting story ideas your throwing around, it felt to easy to just run right and shoot until I ran out of bullets.
The game is really great. I thought the animations were a bit awkward at first, but as I played and got used to them, they became pretty cool. Nicely done.
I wish the text stayed longer or game could have paused when you talk with someone, because currently it's bit too hard to follow and I accidentally kept missing readable stuff without being able start conversation anew, like with the last cop.