Conquering Oneself by VDZ
(Updated on December 18th, 2012; for judging, please use the original version (first three links).)
Conquering Oneself is a puzzle/RPG game where you have to defeat your most dreadful enemy: yourself.
After every fight, your used attacks are stored, and in the next battle, you have to fight a stronger version of yourself who uses the exact same attacks you used last battle. As you fight more battles, you grow stronger and more difficult to defeat, but so do 'you'.
Controls:
Up/Down - Browse through menus
Enter - Select item in menus
F - Toggle fullscreen mode
PgUp/PgDown - Scroll through analysis/high score list
The high score list can also be viewed inside a browser:
http://vdzserver.org/php/co/scores.php
Conquering Oneself is a Windows-only game using .NET 4 and XNA Framework 4. If you don't have those or are not sure, pick the large download. Alternatively, you can download them here:
.NET Framework 4: https://www.microsoft.com/download/en/details.aspx?id=17851
XNA Framework 4: https://www.microsoft.com/download/en/details.aspx?id=20914
This game is public domain. Feel free to do whatever you want with it.
Conquering Oneself is a puzzle/RPG game where you have to defeat your most dreadful enemy: yourself.
After every fight, your used attacks are stored, and in the next battle, you have to fight a stronger version of yourself who uses the exact same attacks you used last battle. As you fight more battles, you grow stronger and more difficult to defeat, but so do 'you'.
Controls:
Up/Down - Browse through menus
Enter - Select item in menus
F - Toggle fullscreen mode
PgUp/PgDown - Scroll through analysis/high score list
The high score list can also be viewed inside a browser:
http://vdzserver.org/php/co/scores.php
Conquering Oneself is a Windows-only game using .NET 4 and XNA Framework 4. If you don't have those or are not sure, pick the large download. Alternatively, you can download them here:
.NET Framework 4: https://www.microsoft.com/download/en/details.aspx?id=17851
XNA Framework 4: https://www.microsoft.com/download/en/details.aspx?id=20914
This game is public domain. Feel free to do whatever you want with it.
| Download (including .NET/XNA installers) | http://www.stack.nl/~vdz/misc/ConqueringOneselfv1aPlusXNANET.zip |
| Download (normal) | http://www.stack.nl/~vdz/misc/ConqueringOneselfv1a.zip |
| Mirror | http://vdzserver.org/misc/ConqueringOneselfv1a.zip |
| Post-LD version (v2) | http://www.stack.nl/~vdz/misc/ConqueringOneselfv2a.zip |
| Source (SVN; Visual Studio 2010, C#/XNA) | http://www.vdzserver.org/ld25/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-25/?action=preview&uid=7284 |
Ratings
| Coolness | 37% | 884 |
| Overall | 3.94 | 22 |
| Audio | 3.56 | 44 |
| Fun | 4.06 | 6 |
| Graphics | 2.72 | 460 |
| Humor | 2.33 | 425 |
| Innovation | 4.28 | 7 |
| Mood | 3.41 | 86 |
| Theme | 4.39 | 7 |
I'm kinda missing an overview over the next attacks while playing. It feels a bit like a memory game this way. (Although reading the comments, yes, it really combines RPG with Simon - maybe this was intended?)
Ooooh, the "strange spells" that he casts is *very* clever. Just when I thought I had figures this completely out. Which attack does it target?
It comes a little bit too late for my taste too, because until then it's very easy, just use alternately:
2. Attack / Counterattack [repeat]
3. Counterattack / Defend [repeat]
1. Defend / Attack [repeat]
4. Start with #1
The only flaw is this strategy is that it's dreadfully boring, but still - it's a dominant strategy which is hardly a good thing.
I love the music, and I'm listening to the theme on tindeck while I write this review :D
Out of the LD25 games I played so far, this is the one I enjoyed the most! Good job!
PS: Half a bonus point for fullscreen. Only half because it doesn't keep the aspect ratio!
(Triple-Post, aah. I really dislike the absence of an edit button.)
The "strange spell" makes you forget the attack you used the most that battle. This is specifically to disrupt such "dominant strategies", as removal of your most used attacks forces you to use other attacks.
Fullscreen does not change the aspect ratio - your computer's graphics settings are just set to stretch fullscreen applications (any game, not just this one). If you find the correct setting (varies per video card, I think) and change it, you'll get the normal 4:3 ratio with black bars on the sides. (It does that on my PC. If you're interested in the technical side, I hate it when games set a high resolution and then upscale all graphics, so my game just goes to 800x600 fullscreen without any scaling. This way, if you for example take a screenshot, the result is normal 800x600 instead of some ridiculous resolution.)
The music was made in FL Studio 9.1, using Miroslav Philharmonik Orchestra, soundfonts from DSK HQ Instruments and ezdrummer. If you're interested in the FLP files, you can download them here: http://www.stack.nl/~vdz/misc/COFLP.zip
I just searched for a setting like that, but find none. From what I found, I think I can only decide between "centered" and "fullscreen". Can you make a screenshot of these options in your settings? I'd like to google for it.
(Why do you hate upscaling? How is 800x600 fullscreen different from setting a high resolution and upscaling graphics? In the latter one you could include letterboxing yourself, then it would work out of the box on any computer.)
I'll check out the FLP files, thanks!
For some reason, a lot of my Nvidia Control Panel options disappeared (seems to be a common bug) including that one, but it's supposed to be there for Nvidia cards. (The setting is called 'image scaling' or something.)
The reason I hate upscaling + pillarboxing is cases like this: http://i.xomf.com/qhrvw.png
That's a 1680x1050 image (the resolution I was using at the time) of an 800x600 screen. Not only is the filesize hugely inflated (it can get twice as big; my current resolution of 1920x1080 makes it even worse), there are two black bars in the image and the picture as a whole is less sharp due to the scaling. Often the lower quality due to scaling is even visible while playing the game.
Note that I'm not trying to convert you to liking something here, I'm just saying that I think that games are a lot more enjoyable in fullscreen and that I couldn't do that with your game because I'm really sensitive to stretched graphics.
I just uploaded an updated version (fourth link at the top), which has a feature to change your aspect ratio to 16:9 or 16:10 (1280x720 and 1280x800; pillarboxing is possible but not mandatory). If you run into any issues with it (like things being drawn in the wrong places), please let me know.
Holy wow, I'm seriously impressed with this. Music is great, graphics are...actually a bit underwhelming, the concept is brilliant, and the gameplay builds upon itself in such a brilliant way. The ability to only see the first ~16 commands makes things interesting, because I just finished a 45-round battle so the second 2/3 are a mystery to me.
I've got a few strategy tips for how to play. I'd say DON'T READ THIS UNLESS YOU'RE COMPLETELY STUMPED.
For the first few battles, focus on a strictly attack/counter-attack pattern. You shouldn't have any trouble until the boss starts casting A Strange Spell.
Ensure you have these abilities at all times (with the exception of the round after you lose your primary ability)
Attack
Counter Attack
Ghost Punch
Disruption
I've been using those four primarily for a back and forth battle, which has lasted well so far, but I feel it's going to become a problem as battles get longer.
Make your first attack distinct. Use something you never use, like Defend, as your very first command. This acts as a flag to tell you when the boss' attack pattern has finished execution and is starting from the top again (for those of us too lazy to keep track of every attack)
I also like to take a screencap of the analysis for reference during battle because I can't be bothered to memorize things!
You can tell from the size of the comments that I like this.
@awppy
You can see all of the Demon Lord's attack pattern. Just press PageUp/PageDown when viewing his pattern in the main menu.
Either of them. The LD version was updated to v1a, v2 was updated to v2a. Both fix the bug, v2a also has extra features the LD version doesn't have (but were already included in v2).
@soupy
You're always playing from the perspective of the hero, out to slay the Demon Lord not knowing he is you from the future. If you were playing the Demon Lord after traveling back, you'd just be able to kill the hero and call it a day since the Orb of Time is safe, the only hero that rose to the task is dead, and there will be no other time-traveling Demon Lord to take your place. (The Demon Lord is also stronger than the player due to having had years more of experience.)
This wins LD25. This is THE BEST game I've played by a MILE.
Maybe I'm just a sucker for rpgs with awesome battle systems. Regardless, this is so AMAZINGLY AWESOME.
I could play this all day.
5 starring the shit out of this. You definitely have to make this into a full game and release it. Like.. seriously. I've played much worse RPGs on Steam.
To be honest, the battles were dragging on a bit by the end. I don't know what his HP was but mine was over 4000.
Really amazing game, again. Thanks a lot for making it, I really enjoyed it.
But from the plot side i think it would be better if a demon lord helped you once, so the next time you would lose to yourself. Wait, I meant you would defeat yourself... Nevermind.