The Plague by Joozey

[raw]
made by Joozey for LD25 (COMPO)
Arrow keys to move around.
Claim areas by holding space. You have to be near the center of a generated forest/village/sand-patch or castle to claim it.
Kill the good guys to convert them to minions.
Goal: flood the lands with stinking miasma and rotten bodies!
Make an army of minions too!
Evade the bears!

Sadly, no build-in winning conditions. Reach the goal above.

Ratings

Coolness 51% 3
Overall 2.82 453
Audio 2.44 358
Fun 2.61 478
Graphics 2.82 412
Humor 2.18 485
Innovation 3.21 205
Mood 2.76 374
Theme 3.64 174

Feedback

gigimoi00
17. Dec 2012 · 01:47 UTC
It's so tiny, hard to locate the player. Otherwise, I like it.
Cell
17. Dec 2012 · 16:04 UTC
cool, you might want to use more time to make the colors blend more nicely together.
soupy
17. Dec 2012 · 23:24 UTC
I wish there was some kind of audio/visual feedback for claiming territory. Also it was unclear to me why I could claim territory in some places but not others. My minion also seemed to do nothing. I like the sound design and graphics though.
EatenAlive3
18. Dec 2012 · 21:34 UTC
I think it would be a lot more fun if you could see more easily the results of your actions. Regeneration is too slow, and the minions die very easily, so you spend a lot of time just waiting while you regenerate.

It had a nice graphics style, but unfortunately it was too small for me to appreciate everything else.
h.attila
18. Dec 2012 · 21:41 UTC
I like your art style, the idea is interesting, but the game feels pointless as there is no win condition.
strong99
18. Dec 2012 · 21:41 UTC
Cool idea, but I didn't get how to get minions, I had one but he died apparently... :(
berkano
18. Dec 2012 · 22:00 UTC
Really cool idea and feels really evil! I managed to flood the whole map but couldn't figure out if there was a way to win...
mikemacdee
18. Dec 2012 · 22:53 UTC
couldn't restart the game after i died: the map reset, but i was still dead. and do i have to be near lots of living things in order to create decay?

love the idea and love how it looks. just needs a bit more work, and a readme file also.
pfirsich
21. Dec 2012 · 16:45 UTC
I didn't get how to get minions either. Or when exactly I can claim areas and when I can't. Otherwise: very cool.
🎤 Joozey
21. Dec 2012 · 22:25 UTC
Thanks for the feedback so far! I extended the description on top of this page with some gameplay directions. Planning to release another version of this game after the competition with all your feedback considered. Thanks again for playing!

Joozey
sPe
26. Dec 2012 · 23:53 UTC
Couple of nice and lovely details in here. Some more active opponents and goals would be interesting.
arhpositive
30. Dec 2012 · 19:56 UTC
Hey, it's a nice game overall. My entry has some interesting similarities to your entry considering some aspects of the gameplay. You should check it out. :) Solid work, keep it up!
zkenshin
30. Dec 2012 · 23:42 UTC
Very hard to see on my computer, but fun game.
Sestren
31. Dec 2012 · 01:44 UTC
The particle effects were nice. It's interesting to see another game centered around plagues.
Jeremias
31. Dec 2012 · 15:41 UTC
Very interesting idea. My feedback for you:

- The graphics are far to small.
- It would be better, if you mark the places which can be conquered.
- At my first start, I instantly died because of some enemies around my spawn (is there a retry-button?)
- How can I kill enemies and get minions? I conquered places and they die if they walk on the plaque, but there are no minions. Even if I conquer their buildings.