Zombie Tower Defence by Julgodis

[raw]
made by Julgodis for LD25 (COMPO)
You the zombie leader and you need to kill, send your zombie solder through the village defance.

There is no tutorial in the game so here some tips:
1. You have 200 seconds on every level (Zombie can only walk at night).
2. Upgrad zombies by press 'B' to open the Upgrad menu in game.
3. There is 30 levels, and every time you play the levels they look diffrent.


The game was made in C# XNA, Paint.NET and GarageBand.
If you cant start the game please install:
- .Net 4.0
http://www.microsoft.com/en-us/download/details.aspx?id=17851
- XNA 4.0
http://www.microsoft.com/en-us/download/details.aspx?id=20914

Thanks for playing my game (:P)

Ratings

Coolness 60% 3
Overall 3.14 282
Audio 2.76 251
Fun 3.21 192
Graphics 2.72 460
Humor 2.17 490
Innovation 2.72 421
Mood 2.73 388
Theme 3.31 313

Feedback

Crowbeak
17. Dec 2012 · 07:44 UTC
This is one of the funnest games I've rated so far. :D
h.attila
17. Dec 2012 · 07:46 UTC
The presentation is alright (graphics and sound), but I found the game too easy. I could win by simply spamming an endless stream of zombies without any kind of tactics involved. Of course, I know it's hard to make and then properly balance a game like this in a short time.
Dr. Mo
17. Dec 2012 · 08:23 UTC
Nice game! Wow, level 30 is hard. If you don't have tons of money saved up, you can actually get stuck there.
ParaPup
17. Dec 2012 · 15:59 UTC
:D Tower defense the game I like ^.^ well done :3
arhpositive
17. Dec 2012 · 21:03 UTC
Nice TD overall.
naxum
17. Dec 2012 · 21:03 UTC
Hm, I actually can't play it. I unzipped the rar (which you should make a zip next time), and ran the exe but nothing pops up or happens. I'm on Windows 8.
SirJson
17. Dec 2012 · 21:07 UTC
You can almost beat the entire game just with the second zombies ;)
TheH
17. Dec 2012 · 21:33 UTC
decent concept, but I found the balancing to be quite out there. all the levels, save for the last, could be beaten easily by just clicking one button like mad. then the last level became too hard.
Gravity Games
17. Dec 2012 · 21:42 UTC
I really liked this one, the only problem is that it gets obsessively hard later on in the game. I couldn't get past level 23. Nevertheless, this game was really fun, the graphics and sound are nice, and fit the game perfectly! I really hope you continue this one.
Wukkopi
18. Dec 2012 · 11:16 UTC
Very nice game! Only thing I wanted in level 30 was a reset button, for the moment when I was out of money and just had to wait for the timer to go out, so I could retry the level..
Tsuk13
18. Dec 2012 · 16:25 UTC
Other than the audio being kinda quiet it was a really neat game. Like the idea
Starspell
18. Dec 2012 · 20:05 UTC
I tried to run the game but it immediately crashed. I'll try again later on another computer.
ix
18. Dec 2012 · 20:06 UTC
Balance feels a little off. Could use rate-limiting on the zombie release.
sanderman
18. Dec 2012 · 20:13 UTC
Nice game. Sort of a reverse tower defense. It runs very smooth and graphics are okay. Audio is a bit soft though.

Balance could use some work. Most levels are incredibly easy by spamming while the end is a huge difficulty spike.
Blodyavenger
18. Dec 2012 · 20:13 UTC
I liked the inverse TD idea but like others said already, almost the whole game can be completed by zombie runners. I had problems from level 21 though.
8bitDamage
21. Dec 2012 · 14:44 UTC
This was a lot of fun! First tower defense game I like!
Benjamin
03. Jan 2013 · 00:02 UTC
I think that money reset on each level would make the game more interesting. Instead of tryin to find a good solution, I just try to save the most money I can for the next level. It's spoiling the spawning fury fun of the game imho.
With a fix ammount of money for each level I could waste all of my extra money and start thinking when things get more difficult.
RawBits
07. Jan 2013 · 20:00 UTC
Won't start somehow. It literally don't do anything. :(