Demons in Dungeons by blay09
A few notes:
Bugs have a maximal building range of 5 tiles. It's a bit hard to see, but the build goes more transparent when it can't be built there, sorry. You can also only build on floor tiles.
There are three resources, you get all of them by killing enemies either through traps or fighting.
Souls are for spawning monsters, bones are for building traps and buildings and blood is for research in the Blood Bath.
Check out the Help button to learn what the buildings do.
Units mainly only differ in health/speed/damage, but ninjas and buttermouses do not activate traps.
If you get stuck, try changing your tactics.
Use spike traps in small corridors where you can predict where people go, place poison traps close to your heart to continously harm people attacking it. Piston traps are very effective if humans have to walk by a lava pool.
How to run:
Extract the archive to an empty folder and then simply doubleclick the .jar file.
On a console:
java -Djava.library.path=./ -jar DemonsInDungeons.jar
Make sure to have at least JRE 1.6 installed!
Note: I can't test the linux and mac archives, so please tell me if it doesn't work correctly and I will fix it. In any case, the Webstart version should always work.
Warning: Does not include goats! Well, maybe a mutated goat or something.
Story:
While humanity was doing fun stuff that included laughing and singing and happyness, the evil forces of the abyss have been working to destroy the world. With their immense power they managed to open up portals to the overworld, allowing them to destroy everything and turn the planet into a living hell. Humans didn't really like that and probably got offended by it, that might be why they're now bravely entering those portals attacking YOUR realm. You're the right hand of the guy who leads all the destruction. Make sure to keep the dungeons safe. Place traps and kill everyone. Summon monsters and kill everyone. You can also do both, at the same time, which is rather convenient for your job. Just make sure that your dungeon does not get destroyed. Each dungeon has a pulsating "Dungeon's Heart" which keeps the dungeon alive. Take care of it and your master will be very proud of you. That's all.
Controls:
The controls are mostly based on the mouse and very simple.
Left click selects, right click performs an action. You can also left click and drag to select more than one unit.
Double clicking a specific type of unit will select all units of that type in a certain range.
Alternatively, you can use the arrow keys to navigate in menues or move the camera around.
Bugs have a maximal building range of 5 tiles. It's a bit hard to see, but the build goes more transparent when it can't be built there, sorry. You can also only build on floor tiles.
There are three resources, you get all of them by killing enemies either through traps or fighting.
Souls are for spawning monsters, bones are for building traps and buildings and blood is for research in the Blood Bath.
Check out the Help button to learn what the buildings do.
Units mainly only differ in health/speed/damage, but ninjas and buttermouses do not activate traps.
If you get stuck, try changing your tactics.
Use spike traps in small corridors where you can predict where people go, place poison traps close to your heart to continously harm people attacking it. Piston traps are very effective if humans have to walk by a lava pool.
How to run:
Extract the archive to an empty folder and then simply doubleclick the .jar file.
On a console:
java -Djava.library.path=./ -jar DemonsInDungeons.jar
Make sure to have at least JRE 1.6 installed!
Note: I can't test the linux and mac archives, so please tell me if it doesn't work correctly and I will fix it. In any case, the Webstart version should always work.
Warning: Does not include goats! Well, maybe a mutated goat or something.
Story:
While humanity was doing fun stuff that included laughing and singing and happyness, the evil forces of the abyss have been working to destroy the world. With their immense power they managed to open up portals to the overworld, allowing them to destroy everything and turn the planet into a living hell. Humans didn't really like that and probably got offended by it, that might be why they're now bravely entering those portals attacking YOUR realm. You're the right hand of the guy who leads all the destruction. Make sure to keep the dungeons safe. Place traps and kill everyone. Summon monsters and kill everyone. You can also do both, at the same time, which is rather convenient for your job. Just make sure that your dungeon does not get destroyed. Each dungeon has a pulsating "Dungeon's Heart" which keeps the dungeon alive. Take care of it and your master will be very proud of you. That's all.
Controls:
The controls are mostly based on the mouse and very simple.
Left click selects, right click performs an action. You can also left click and drag to select more than one unit.
Double clicking a specific type of unit will select all units of that type in a certain range.
Alternatively, you can use the arrow keys to navigate in menues or move the camera around.
Ratings
| Coolness | 61% | 3 |
| Overall | 2.77 | 487 |
| Audio | 2.82 | 236 |
| Fun | 2.53 | 511 |
| Graphics | 2.50 | 535 |
| Humor | 2.31 | 430 |
| Innovation | 2.59 | 495 |
| Mood | 2.97 | 260 |
| Theme | 3.16 | 389 |
Love to see whats happening in the last level. :)
Not too bad otherwise...
Anyway, it's kinda confusing.
- It could've used a tutorial, with all dem features. (Beyond the help screen, which was only minorly informatic)
- I really like how you added many features, but like I said, it's confusing.
- The enemies maybe were going a bit fast, but then again, I might be getting old.
- It needs more feedback. Why can't I put something somewhere? What does it do in the first place? Stuff like that.
I have similar complaints to the others regarding the interface -- you really just need to build in more feedback. There's no way to know how much each unit costs to create, for instance (as far as I can tell). The graphics could use some polish, but they get the job done.
I like that your resources are essentially just the carnage from the enemy. Kinda reminds me of salvaging metal from the wreckage of a battlefield in Total Annihilation.
As the others pointed out. Some descriptions of unit capabilities and cost would help to make sense of things.
Also building stuff seems to take two actions: placement, and ordering unit to the spot. This is gets old fast.
With a little polish, this could be a very fun game.
Ps. Is there supposed to be audio? I'm not hearing any. (Windows/Web)
Even so, i like the game and the audio :D
I like how you've put the game together however. The humans move, for the most part, in a sensible fashion and the graphics are ok. It's just playing it that's very difficult ^^;
I was impressed with just how large the game was. Lots of interesting mechanics, nice graphics and a bunch of levels.
A game with this much thought and effort behind it deserves a slow ramp up so we can really appreciate what you've done.
nice game, well done! it's a bit too hard?
tip: promote yourself on slick forum!