Mr Toothy by psychopsam
I created this using ShiVa, UVUnwrap Pro, Lightwave, Corel, GIMP, GlueIT, GarageBand, and used a PC and a MAC.
You are the villain - a very hungry shark. Turn left and right by clicking left or right of the shark. Click up high to go fast (chews up food) or on the shark to slow down.
Use the triangles to locate humans to feed on. Gain the highest score before your food runs out.
If you get stuck you have either hit a rock or the edge of the level. Turn 180 and tap up at the top of the screen to move away. Enjoy!
I wanted to make so much more. Perhaps I'll flesh it out into a bigger game later. Hope you enjoy it.
CHANGELOG: (v1.1) 19/12/2012 - fixed bug so that turning and moving scaled depending on frame rate of players machine to make the shark move at the same speed on everyones computer. (30 second change to rotation * dt and translation * dt)
CHANGELOG: (v1.2) 21/12/2012 - converted controls to use left / right arrows to turn and up to speed up. Added some 3d cartoony rocks and encircled area with an atoll to keep player inside. You don't stop on rocks but they slow you right down, making for smoother game-play. You also stop completely to munch on humans before moving on. Please try out the new build but don't vote on that one obviously.
You are the villain - a very hungry shark. Turn left and right by clicking left or right of the shark. Click up high to go fast (chews up food) or on the shark to slow down.
Use the triangles to locate humans to feed on. Gain the highest score before your food runs out.
If you get stuck you have either hit a rock or the edge of the level. Turn 180 and tap up at the top of the screen to move away. Enjoy!
I wanted to make so much more. Perhaps I'll flesh it out into a bigger game later. Hope you enjoy it.
CHANGELOG: (v1.1) 19/12/2012 - fixed bug so that turning and moving scaled depending on frame rate of players machine to make the shark move at the same speed on everyones computer. (30 second change to rotation * dt and translation * dt)
CHANGELOG: (v1.2) 21/12/2012 - converted controls to use left / right arrows to turn and up to speed up. Added some 3d cartoony rocks and encircled area with an atoll to keep player inside. You don't stop on rocks but they slow you right down, making for smoother game-play. You also stop completely to munch on humans before moving on. Please try out the new build but don't vote on that one obviously.
Ratings
| Coolness | 42% | 817 |
| Overall(Jam) | 2.83 | 209 |
| Audio(Jam) | 3.13 | 119 |
| Fun(Jam) | 2.61 | 211 |
| Graphics(Jam) | 3.26 | 153 |
| Humor(Jam) | 2.85 | 119 |
| Innovation(Jam) | 2.95 | 146 |
| Mood(Jam) | 2.90 | 145 |
| Theme(Jam) | 3.43 | 137 |
Also the controlls are really really really hard to master. Why didn't you use the keyboard? I ate 1000 points worth of swimmers though :)
The frame speed problem probably didn't help as the game ran blazingly fast and it was impossible to control the shark xD
@ Cake&Coke - I like that idea - didn't occur to me at the time. In the future I'll change it to that.
Has some problem with invisible barrier, thats why Mr. Toothy can't eat some guys :(
Otherwise it's a good game, it gets a bit repetitive but the graphics and animations make up for that.
I definitely think changing to keys instead of mouse driven like you did for the post-compo is a good choice, although the mouse control was quite functional.
Very nice work :)