The Fall and Rise of Rome: Patient 0 A.D. by Prelucid
A known bug where when an enemy player dies, but have his animation interrupted so he is standing up instead of being dead. bad animation/timing engine.
Please don't run anything CPU intensive while playing. As far as I can tell, that affects the gameplay. Another issue arising from the timing issues with my framework. Just bad coding hahaha.
Mac version's Box2D runs slightly sluggish and character movement depends on those functions.
Linux Notes
I've heard the game captures all keyboard events. You might not be able to alt-tab or take a screenshot because of this. It's just leftovers from the framework I was working on last year.
It might run faster than normal.
Please don't run anything CPU intensive while playing. As far as I can tell, that affects the gameplay. Another issue arising from the timing issues with my framework. Just bad coding hahaha.
Mac version's Box2D runs slightly sluggish and character movement depends on those functions.
Linux Notes
I've heard the game captures all keyboard events. You might not be able to alt-tab or take a screenshot because of this. It's just leftovers from the framework I was working on last year.
It might run faster than normal.
Ratings
| Coolness | 61% | 3 |
| Overall | 3.10 | 304 |
| Audio | 2.57 | 312 |
| Fun | 2.94 | 310 |
| Graphics | 3.74 | 109 |
| Humor | 3.86 | 22 |
| Innovation | 2.45 | 559 |
| Mood | 2.96 | 269 |
| Theme | 2.90 | 503 |
Gameplay could be smoother though.