U'39 by NemoStein

[raw]
made by NemoStein for LD25 (COMPO)
U'39 is a robot that broke the Asimov's Laws.

Arrows to move
Z to run
X to fire

Sadly, my time is over, but the original script was:
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Charpter 1
Follow

U'39 follows human orders blindly
until the end

________________________________________
Charpter 2
Sadness

U'39 starts to doubt and deviate

________________________________________
Charpter 3
Awakening

U'39 breakes Asimov's Laws and kill
his human

________________________________________
Charpter 4
Semantics

U'39 categorize the humans between
good and bad, killing the bad group

________________________________________
Charpter 5
Blur

U'39 realizes that nor good or bad
exists, and kill himself

Ratings

Coolness 28% 990
Overall 2.47 632
Audio 2.25 413
Fun 2.06 678
Graphics 3.35 214
Humor 1.71 646
Innovation 2.24 650
Mood 2.40 564
Theme 3.18 383

Feedback

Dark Acre Jack
17. Dec 2012 · 06:48 UTC
Interesting style. Not sure what the point was beyond shooting humanoids. If that was it, great work.
Volpes
17. Dec 2012 · 17:13 UTC
Did not really understand to point and ended up just killing everybody which was great fun.
Zener
17. Dec 2012 · 17:43 UTC
Nice art style, it slows down when there are lots of people around.
dek
18. Dec 2012 · 23:35 UTC
Nice art / interesting mood.
Rex Peppers
20. Dec 2012 · 02:37 UTC
Liked the art style, unique and sounds like with more time you could turn this into something interesting...
rylgh
20. Dec 2012 · 02:38 UTC
Really nice art style. The particles were neat.
naufr4g0
26. Dec 2012 · 16:06 UTC
Intentions were good, but the game is only a go around killing someone with no motivation. Anyway I really like graphics and particles. :)
Floko
26. Dec 2012 · 17:32 UTC
I liked the visuals,but missed some stuff.
There was no objective other than killing humans, but they don't even fight back or give me any kind of challenge or reward. They didn't even try to run away , I just felt ignored ='( haha

Also there was no penalty for running, like some sort of energy that I spend to run, so I just kept the run button pressed all the time, since walking was too slow and running cost nothing...
spend some more time in a post-compo version and it will be pretty nice =]
Pacifist Games
26. Dec 2012 · 19:43 UTC
I really liked the graphical style, and the little details, such as the different colored bullets and particle effects, but there didn't seem to be a point to the game. Keep working on it, it could be awesome!
laaph
28. Dec 2012 · 20:47 UTC
Too bad it isn't finished, I love the style and the feel.