Hedron Collider by ProgrammerSteve
Shift up and down to collide with the correctly colored shape. Whatever colored wall you pass through is the color you're trying to collide with.
Controls:
Up & Down Arrows.
Music:
Calm, Misery, and Chaos music was done by Hucota7 during the Jam.
Team:
ProgrammerSteve- Programming, Particles, FX
Hucota7- Programming, UI, Audio
*note the high difficulty is intended. If you like the challenge try Chaos Mode
Controls:
Up & Down Arrows.
Music:
Calm, Misery, and Chaos music was done by Hucota7 during the Jam.
Team:
ProgrammerSteve- Programming, Particles, FX
Hucota7- Programming, UI, Audio
*note the high difficulty is intended. If you like the challenge try Chaos Mode
Ratings
| Coolness | 71% | 3 |
| Overall(Jam) | 3.50 | 304 |
| Audio(Jam) | 4.24 | 18 |
| Fun(Jam) | 3.49 | 233 |
| Graphics(Jam) | 3.71 | 336 |
| Innovation(Jam) | 2.74 | 798 |
| Mood(Jam) | 3.48 | 260 |
| Theme(Jam) | 2.66 | 947 |
The level of polish of the overall game was quite high. The fact that there was a menu and a consistent end screen was really nice.
The fact that collecting was on-beat was super!
The screen pulsing was distracting and caused a bit of motion sickness.
As someone else mentioned it was somewhat weird that it felt like a rhythm game, but I didn't need to press anything when encountering a shape.
The music was nice and the visual effects were pretty good.
Oh... And I've made a rhythm game myself, our gameplay idea was somewhat similar, except for one detail, check it out ◕‿↼
I've made a short let's play if you want to check it out: https://www.youtube.com/watch?v=e-FOWMn--X4
This was actually kinda fun once I figured out that I could wrap around the edges of the "fretboard".
Graphics are pretty well done, but I didn't really like the pulsing effect. Audio was good, but could have given some more feedback when you were doing well or messing up. Some visual clues that you were doing the right thing or the wrong thing would have helped too. I had to go back and re-read the instructions to understand I was trying to hit the shapes that were the color of the gate I passed through at the start of the level. That wasn't obvious at all from just playing.