Hedron Collider by ProgrammerSteve

[raw]
made by ProgrammerSteve for LD35 (JAM)
Shift up and down to collide with the correctly colored shape. Whatever colored wall you pass through is the color you're trying to collide with.

Controls:
Up & Down Arrows.

Music:
Calm, Misery, and Chaos music was done by Hucota7 during the Jam.

Team:
ProgrammerSteve- Programming, Particles, FX
Hucota7- Programming, UI, Audio

*note the high difficulty is intended. If you like the challenge try Chaos Mode

Ratings

Coolness 71% 3
Overall(Jam) 3.50 304
Audio(Jam) 4.24 18
Fun(Jam) 3.49 233
Graphics(Jam) 3.71 336
Innovation(Jam) 2.74 798
Mood(Jam) 3.48 260
Theme(Jam) 2.66 947

Feedback

Llucile
19. Apr 2016 · 22:37 UTC
Really nice game ! I just find a little weird that you don't have to press any key to collide the shapes since it looks like a rythm game. But the music was really nice and the idea smart !
kleinzach
19. Apr 2016 · 22:39 UTC
I very much enjoyed that! Great music, and a good (if somewhat steep) difficulty curve.
ohmaigawd
19. Apr 2016 · 22:55 UTC
I loved this game! It's very fun and I could see myself wasting a lot of time playing it if there was a bigger version of it.. But then again I have always had a thing for rhytm games :)
kostasvs
19. Apr 2016 · 23:07 UTC
Very nice aesthetics, loved the music too. Not as innovating, since there are many similar rhythm-based games, but this one doesn't fail to satisfy.
jcmonkey
20. Apr 2016 · 02:39 UTC
nice little game here. i didnt find it to difficult, would have been nice if is sped up a bit to add more difficulty.
F4KETHIS
20. Apr 2016 · 03:01 UTC
Really fun!
Ilseroth
20. Apr 2016 · 03:05 UTC
Fun, but at the same time it's kind of a rhythm game but isn't it can be a bit confusing because sometimes you move in time with the music and you will hit a previous shape because your hitbox is kinda large.
StianTheDark
20. Apr 2016 · 03:39 UTC
No Linux version, can't rate.
nextreality
20. Apr 2016 · 03:42 UTC
The music makes this game. Going through all the objects is made much easier because the music is on beat with the shapes, which helps a whole lot to keep your focus and reflexes up! Really good job guys!
mahalis
20. Apr 2016 · 03:45 UTC
Great job! Pretty simple concept but incredibly well-executed. Really enjoyed the music too.
2Bit
20. Apr 2016 · 03:50 UTC
I really liked it.l I thought the music fit really well with the visuals and mechanics, and was just a great package.
starpixie
20. Apr 2016 · 03:51 UTC
Great music!

The level of polish of the overall game was quite high. The fact that there was a menu and a consistent end screen was really nice.

The fact that collecting was on-beat was super!

The screen pulsing was distracting and caused a bit of motion sickness.
SmilingCat
20. Apr 2016 · 03:53 UTC
Great graphics and audio. Very well put together. Nice job!
Aumni
20. Apr 2016 · 04:11 UTC
Really fun game :D I liked the music/art style, I could see myself playing this for awhile and trying to get high scores
kaovhmf
20. Apr 2016 · 04:38 UTC
Great game! It should really be a music game.. Think it would really fit! Missed a feedback on getting the right shape and maybe orange is not the best color for the objective.
ChuiGum
21. Apr 2016 · 04:37 UTC
Awesome visuals and audio, great game. Please continue it! Maybe make it for mobile (trust me I know it's not easy, but it would be cool). Well done! :)
ProjectX593
21. Apr 2016 · 04:42 UTC
Maybe not the best use of the theme, but very polished and fun. One of the best games I've played so far!
dvdagames
21. Apr 2016 · 04:47 UTC
The difficulty jump between the first level and the others is pretty intense.

As someone else mentioned it was somewhat weird that it felt like a rhythm game, but I didn't need to press anything when encountering a shape.

The music was nice and the visual effects were pretty good.
TheMeorch
21. Apr 2016 · 04:58 UTC
This was really fun, with great audio and visuals! While the fact that you don't have to actually press any buttons in time with the music takes away a little bit from your connection to the music, it's still really satisfying to position yourself correctly and watch yourself as you hit the shapes in time with the music. Great job!
Ryusui
21. Apr 2016 · 06:01 UTC
Very nice. A little Guitar Hero, a little Audiosurf...my only gripe is that it's not clearer that you can "wrap" around the track.
funisfun8
21. Apr 2016 · 06:05 UTC
Nice game! Nothing really new and not the strongest tie to the theme but it was very well put together. The graphics were simple but nice. The music is quite good which is important for a rhythm game. Great work.
nihilaleph
22. Apr 2016 · 03:39 UTC
Nice graphics and music! I took some time to understand what I was supposed to do though... Maybe I was just too slow xp But I also agree with @Ilseroth about hitting the previous shape... Anyways great entry!
giordanno92
22. Apr 2016 · 04:25 UTC
Wow, so many rhythm games on this jam haha. This was quite a nice idea, I didn't get that I was supposed to actually follow the main checkpoint color we hit at first, but then I figured it out. The graphics are very very pretty and the audio follows well with the game. I don't see where the theme of shapshift enters in this one, but overall, nice work.
Oh... And I've made a rhythm game myself, our gameplay idea was somewhat similar, except for one detail, check it out ◕‿↼
Toonhawk
23. Apr 2016 · 11:42 UTC
I really didn't like the pulsing effect when you hit the correct shapes, it's fine when you hit the wrong one, but to have the camera keep jumping around like that is disorienting.
yokcos700
23. Apr 2016 · 21:53 UTC
Man I like this one. Thrilling music, good difficulty (if maybe a bit too easy), solid aesthetic. Good stuff!
Molpe
26. Apr 2016 · 22:15 UTC
Nice game! It wasn't easy, but it was fun x) You chose a great music! I felt the beat a bit off, but I know how hard it is to synchronize music with a game, you did a great job here x)

I've made a short let's play if you want to check it out: https://www.youtube.com/watch?v=e-FOWMn--X4
Rock Eaters
01. May 2016 · 05:13 UTC
cool music bro
csanyk
05. May 2016 · 04:34 UTC
Like Guitar Hero, only without the fun controls :)

This was actually kinda fun once I figured out that I could wrap around the edges of the "fretboard".

Graphics are pretty well done, but I didn't really like the pulsing effect. Audio was good, but could have given some more feedback when you were doing well or messing up. Some visual clues that you were doing the right thing or the wrong thing would have helped too. I had to go back and re-read the instructions to understand I was trying to hit the shapes that were the color of the gate I passed through at the start of the level. That wasn't obvious at all from just playing.
Chaoslab
07. May 2016 · 08:23 UTC
Well rounded entry. Enjoyed the music and visuals. :-)