Abrupt Salvation by NostraDamon
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NEW WALKTHROUGH VIDEO: https://www.youtube.com/watch?v=7irz_R2vLu0
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I you can, please download a Standalone version (Windows, Mac or Linux), for the best experience (improved graphics and performance).
Left click: Bomb
Right click: Dynamite
R: Restart
Escape: Quit
"Bring misery, desolation and death to this peaceful Kingdom.
The Princess does not deserve to live anymore. Does she?"
Have fun and don't hesitate to feedback! Thanks :)
- You can contact me by email: nostradamon@hotmail.fr
- To follow my game releases on Twitter: @NostraDam0n
--------------------------------------- Dev Info ---------------------------------------
I'm still working on the performance problem. The game contains a LOT of colliders and rigidbodies (as you may noticed), and physics hugely affect performance.
I already improved the framerate in many ways, but I'm not fully satisfied yet.
ADDED: The Goat!
NEW WALKTHROUGH VIDEO: https://www.youtube.com/watch?v=7irz_R2vLu0
----------------------------------------------------------------------------------------
I you can, please download a Standalone version (Windows, Mac or Linux), for the best experience (improved graphics and performance).
Left click: Bomb
Right click: Dynamite
R: Restart
Escape: Quit
"Bring misery, desolation and death to this peaceful Kingdom.
The Princess does not deserve to live anymore. Does she?"
Have fun and don't hesitate to feedback! Thanks :)
- You can contact me by email: nostradamon@hotmail.fr
- To follow my game releases on Twitter: @NostraDam0n
--------------------------------------- Dev Info ---------------------------------------
I'm still working on the performance problem. The game contains a LOT of colliders and rigidbodies (as you may noticed), and physics hugely affect performance.
I already improved the framerate in many ways, but I'm not fully satisfied yet.
ADDED: The Goat!
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.89 | 14 |
| Audio(Jam) | 3.35 | 77 |
| Fun(Jam) | 3.89 | 10 |
| Graphics(Jam) | 4.12 | 42 |
| Humor(Jam) | 3.34 | 52 |
| Innovation(Jam) | 3.39 | 67 |
| Mood(Jam) | 3.61 | 31 |
| Theme(Jam) | 3.63 | 91 |
I'll report back when the download finishes, and I get to play. That screenshot is enticing!
Also, I've been a Sigur Ros fan for years. ;)
namuol: Thank you for the warning about the download speed. I added a new link (faster).
About the platforming at the end, just blow up the sticks, it should be easier to jump on the blocs.
In the web version the right-click to place dynamite brings up the context menu, which then takes you away from the page if you click wrong.
Suds: The SSAO effect is Camera post-effect. The shader I used is the basic Unity "Lighted Toon" shader.
Norgg: Yes, the right-click on the web version can be frustating. You can get rid of that if you go fullscreen though.
littleball: Sorry for the wrong files, I was a little tired last night... It's now fixed :)
~AlucardX60
PIXEL^3: I tried to play the game on many computers (fast and less fast), and I can't reproduce the lag thing, or the problem with the platforms (at the end, do you destroy the poles with your bombs?). Can you be more specific about the platforming problem you encounter (you are not jumping far enough?), and what version you played (Web or Standalone)?
http://img703.imageshack.us/img703/1769/capturadepantallade2012q.png
Great game, thanks for making it!
I decreased the FixedUpdate framerate for better performances, that's why the physic bodies seem a little jerky sometimes.
However, I will include some options to activate/deactivate the different camera effects to add some fluidity.
Note: if you try the Standalone version, the framerate should be better, and the AA quality increased.
That Dynamite is so rad.
With the lag I wasn't able to tell how far I was jumping so I ended up going too short but eventually the lag did clear up long enough for me to pass the bridge.
~AlucardX60
Good game, good use of Unity, everyone gets a present.
Need moar bombs!
Maybe your landscape blocks are too tight together causing collisions all the time thus the performance drop?
But, WTH it worth it ! first, i give a top rank. second i will spam my friend to show them.
Very Beautiful.
I hear you about the performance problem, and it will be better in the next versions.
About the princess at the end: you CAN kill her, in several ways!
-The regular way is to launch a dynamite on the second floor, through the window. The tower will then collapse.
- You can use bombs to reach her. Just throw a lot of bombs in the sky, they eventually push each other and reach the princess.
- My favorite method: the Dynamite Jump. Put a dynamite on the floor, and just sit on it. You character will make a super jump, usually higher than the tower, allowing you to go on the roof.
I'll certainly submit a walkthrough video in the next days.
I am on my Laptop right now (but it can also run Crysis 3, so...) but i will definitly try to play it on my PC soon.
The graphics and physics are amazing!
Great job!
The graphics was really nice. Good use of shaders.
The music was high quality work.
Overall I'd want to feel more mobile and more powerful, sometimes I feel like I'm only slightly shifting blocks. Well done however, you did a lot of good stuff for this game.
https://www.youtube.com/watch?v=7irz_R2vLu0
... Or maybe not.
I tried to dynamite the goat. I payed the ultimate price.
Then again, more time was clearly put into the visuals and was probably worth it.
I like the effects on the ground-floor, when the tiles rise. Also laughed when I got hit straight in the fac with a giant bomb from te right.
Right-clicking produces a popup. You can disable that in the player-setting, wo this doesn't happen. Alo, the windows-download links to your file-hosting-service, not the download. You can actually change that, it's within the rules.
Really cool physics based game. The graphics look amazing and the sound is truly great. Controls and movement is a tad bit awkward when trying to traverse uneven terrain, but it's not too bad.
There is actually a whole lot of content in this game. More than I would have guessed. I'm amazed by how you managed to make it feel like a complete game. It certainly feels much more complete than most other entries I've seen so far.
Awesome work!
If you optimized the physics code, and had your own music and sound effects this game would probably be all 5*'s from me!
Improve: perhaps some original music next time? =)