Fugitive X by frosty

[raw]
made by frosty for LD25 (JAM)
Fugitive X is a turn-based stealth game.

Escape the dark metropolis without getting caught...

Objectives
- Avoid the robot police. They move whenever you move.
- They shoot one turn after spotting you.
- Sneak through alleyways, where robots cannot follow.
- Robots never shoot through innocent bystanders.
- Lead robots into the explosive crates.

Controls
- Move: WASD or Arrows
- Wait: Space
- Enter: Freeze robots once per level

Scoring:
- Each move: -1
- Die: -100
- Win: +1000
- Complete level without using a Freeze: +100

Created with:
- Code: Snax (haXe)
- Sounds: sfxr
- Music: FL Studio
- Graphics: Photoshop

Ratings

Coolness 53% 3
Overall(Jam) 3.43 75
Audio(Jam) 3.25 92
Fun(Jam) 3.18 88
Graphics(Jam) 3.25 155
Humor(Jam) 1.88 267
Innovation(Jam) 3.39 67
Mood(Jam) 3.42 56
Theme(Jam) 2.74 251

Feedback

drmanitoba
18. Dec 2012 · 03:13 UTC
Really love the look of this one. Those pesky drones find you fast.
CireNeikual
19. Dec 2012 · 01:56 UTC
A fun puzzle game! It took me a while to figure out that those gray things destroy the bots!
jfroco
23. Dec 2012 · 04:10 UTC
Great gfx and nice sounds. Loved the step by step mechanic. Excellent. A little too hard. Kudos for using Haxe. Congrats.
johndb
24. Dec 2012 · 02:51 UTC
Great job! I really liked the bystander element, they saved my neck a few times.
Ashkin
24. Dec 2012 · 02:51 UTC
I like it! Nice moody, dystopia style setting. While I would've preferred if stealth was involved via line of sight on the robots or something, I did enjoy the innovative game play that the robots' all-encompassing awareness gave rise to.
joecarrot
24. Dec 2012 · 03:00 UTC
Great! I actually beat it without using the freeze.
rylgh
24. Dec 2012 · 03:02 UTC
Very cool, like a puzzle game dressed up as a roguelike. One of the most focused and polished games I've played in this LD, very nice job!
cwalter5
24. Dec 2012 · 03:38 UTC
Nice idea, great sound, good graphical style. My only complaint is that the robot AI always knows where you are making the game feel like you have to purposely exploit the pathing to beat the maps. Change that and it will be a lot better.
matthias_zarzecki
24. Dec 2012 · 12:59 UTC
Nice work on the atmosphere!
AdricZero
05. Jan 2013 · 15:53 UTC
Great little game here. I played it through and enjoyed the experience. Very good inspiration that a great game can be created with very few graphic assets.
HeyChinaski
05. Jan 2013 · 17:59 UTC
Great style and clever gameplay. Well done!
🎤 frosty
05. Jan 2013 · 22:51 UTC
Thanks, cwalter. Exploiting the pathing is actually the core gameplay. It's partly inspired by an old ASCII game called 'robots' where you try to get the enemies to run into each other.
wally2069
05. Jan 2013 · 23:07 UTC
Nice little game but the drones were difficult to evade
RawBits
06. Jan 2013 · 18:23 UTC
I like this. You leave the solution entirely to the player and give him all the time needed - nice balance. Gfx and sfx are pure and simple as they should be.

Good entry, thank you!