You Are The Goatman by Kroltan
***THIS GAME FEATURES GOATS***
Controls: WASD/Arrows
Objective: Protect goats and kill villagers
- Goats run towards you if you're close and will run away from villagers.
- Villagers run away from you and run towards goats.
- When any character bumps on obstacles, they are damaged.
- Watch out for spiky plants, they hurt on high speeds.
- You get points by killing villagers and lose them when goats die.
- To kill villagers, ram them the fastest you can. Take care not to die with the impact, though.
- You win if you're alive when the time ends
- If all goats die, you lose
17/12/2012 - 11:09 GMT-3: Added standalone ports for better performance.
Controls: WASD/Arrows
Objective: Protect goats and kill villagers
- Goats run towards you if you're close and will run away from villagers.
- Villagers run away from you and run towards goats.
- When any character bumps on obstacles, they are damaged.
- Watch out for spiky plants, they hurt on high speeds.
- You get points by killing villagers and lose them when goats die.
- To kill villagers, ram them the fastest you can. Take care not to die with the impact, though.
- You win if you're alive when the time ends
- If all goats die, you lose
17/12/2012 - 11:09 GMT-3: Added standalone ports for better performance.
| Web (Unity, 1.7mb) | https://ludumstore.000webhostapp.com/ld25/ld25.html |
| Source (8mb) | https://ludumstore.000webhostapp.com/ld25/goatman.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-25/?action=preview&uid=10851 |
Ratings
| Coolness | 42% | 817 |
| Overall | 2.95 | 381 |
| Audio | 2.09 | 468 |
| Fun | 2.58 | 487 |
| Graphics | 3.39 | 203 |
| Humor | 3.00 | 204 |
| Innovation | 3.13 | 240 |
| Mood | 2.65 | 435 |
| Theme | 2.30 | 675 |
Long time no seen such a game
The manager is simple: drop it in a GameObject, select spritesheet and dimensions in cells, put a Transparent kind of material and you're done. There's some obviously-named public methods for hooking into anything you would need (animation management, etc).
But it lacks actions, clear goals. A sword to slay the villagers would help, or a pen where I can lead the goat in to be safe.