You Are The Goatman by Kroltan

[raw]
made by Kroltan for LD25 (COMPO)
***THIS GAME FEATURES GOATS***

Controls: WASD/Arrows
Objective: Protect goats and kill villagers

- Goats run towards you if you're close and will run away from villagers.
- Villagers run away from you and run towards goats.
- When any character bumps on obstacles, they are damaged.
- Watch out for spiky plants, they hurt on high speeds.
- You get points by killing villagers and lose them when goats die.
- To kill villagers, ram them the fastest you can. Take care not to die with the impact, though.
- You win if you're alive when the time ends
- If all goats die, you lose

17/12/2012 - 11:09 GMT-3: Added standalone ports for better performance.

Ratings

Coolness 42% 817
Overall 2.95 381
Audio 2.09 468
Fun 2.58 487
Graphics 3.39 203
Humor 3.00 204
Innovation 3.13 240
Mood 2.65 435
Theme 2.30 675

Feedback

kivifreak
16. Dec 2012 · 13:28 UTC
2d sprites in a 3d game nicely made :)
Long time no seen such a game
ParaPup
16. Dec 2012 · 13:38 UTC
Well at the current state it is I lost when I start I'll come back later ._.
ParaPup
16. Dec 2012 · 13:40 UTC
It suddenly became playable, Please excuse me.
kroltan
16. Dec 2012 · 14:26 UTC
Hard bug here, going to look into it
kroltan
16. Dec 2012 · 14:29 UTC
Fixed! The code that was looking if there were any surviving goats to make you lose was running before goats were added. haha
RyanArcher
16. Dec 2012 · 16:51 UTC
Good Game Kroltan :) Although I suck at it :(
SumX
16. Dec 2012 · 19:03 UTC
May i ask, What did you use to create the 2D Sprites, and what (if any) Asset did ou use to manage those on Unity? Some SpriteManager?
kroltan
16. Dec 2012 · 22:10 UTC
@SumX: I used this: http://www.famitsu.com/freegame/tool/chibi/index1.html (Dated back from the times I used RPG Maker) to create the human characters, and built my simple SpriteManager (see source of game) that allows for basic animation by UV switching.
The manager is simple: drop it in a GameObject, select spritesheet and dimensions in cells, put a Transparent kind of material and you're done. There's some obviously-named public methods for hooking into anything you would need (animation management, etc).
angelk
17. Dec 2012 · 05:59 UTC
I love the art style, that's what I was planning on going for. I was a little lost on the gameplay, and I wasn't too sure about the theme until I realized I could beat up the eskimos by running into them :)
TomK32
17. Dec 2012 · 11:12 UTC
The music alone is worth playing this game. I didn't hear anything like it since the frog song in Botanicula.

But it lacks actions, clear goals. A sword to slay the villagers would help, or a pen where I can lead the goat in to be safe.
kroltan
17. Dec 2012 · 11:44 UTC
@TomK32: Thanks! I might do a post-compo version with the pen you suggested, however I kind of disagree on the matter of swords since you play as the Goatman, and goats attack by ramming at menaces. Possibly even a 2-player version!
ParaPup
17. Dec 2012 · 12:25 UTC
Nice Game I do enjoy and the goats >.<
Hitagi
17. Dec 2012 · 12:50 UTC
Wow nice game - I like this :)
kroltan
17. Dec 2012 · 12:53 UTC
Fun fact: the "AI" in this game are just magnets.
kroltan
17. Dec 2012 · 13:31 UTC
Still uploading standalones, for now use the web version.
Edocentrique
17. Dec 2012 · 17:48 UTC
It's original
Tapestry
18. Dec 2012 · 14:00 UTC
The graphics are nice and I liked the gameplay where you use momentum to damage the villagers. I didn't like the music.
SamoojaMies
19. Dec 2012 · 11:39 UTC
Neat idea. Smashing the villagers was fun. Weird music :).
mmorphinee
20. Dec 2012 · 19:51 UTC
Nice graphics and cool gameplay. Not sure if it fits the theme though
feili
21. Dec 2012 · 00:02 UTC
that was refreshing! Sprites are nice too! the music was a bit stressing though...