{"author_link":"\/author\/se1by\/","author_name":"se1by","author_uid":"15608","comments":[{"author_name":"ParaPup","author_uid":"18322","time":"Dec 17, 2012 @ 3:58pm","epoch":1355759580,"text":"Mmm I was lost in what to do, I could fly abnormal unless intended and was unable to walk on the ground."},{"author_name":"Wukkopi","author_uid":"4857","time":"Dec 18, 2012 @ 10:54am","epoch":1355827740,"text":"Umm, I think that soul is too fast? I managed to get in front of the soul in the first level, but in the second level it just get further away pixel by pixel.. and after some time I die."},{"author_name":"Edocentrique","author_uid":"18304","time":"Dec 18, 2012 @ 11:57am","epoch":1355831520,"text":"I know it must have been hard to make this so i suggest you could add just a little background music to make us feel more challenged !"},{"author_name":"GameRespect","author_uid":"17760","time":"Dec 19, 2012 @ 6:51am","epoch":1355899560,"text":"The concept is really good, but there are some problems with the collision detection, and chasing souls in a straight line but not being able to catch up is frustrating. There is a lot of potential for this game though!"},{"author_name":"JesterBLUE","author_uid":"11191","time":"Dec 19, 2012 @ 10:19pm","epoch":1355955240,"text":"In the first level I hit space first thing then saw the soul flying away from me, so I thought I fired a bullet.  Then I wandered around and nothing happened until I died.  Tried again and I think I got the point that time.  Having more souls to catch might be good."},{"author_name":"jmaasing","author_uid":"10838","time":"Dec 21, 2012 @ 8:38pm","epoch":1356121980,"text":"Sorry can't rate since I don't have windows. \r<br\/>All your download links seems to point to the windows distribution and my linux can't load the DLLs :)\r<br\/>\r<br\/>I tried pointing to a linux version of LWJGL-2.8.5 natives. App started, a black screen that said &quot;Hallo welt&quot; and &quot;Made by..&quot; then nothing happens."},{"author_name":"tumoxep","author_uid":"13912","time":"Dec 21, 2012 @ 8:47pm","epoch":1356122520,"text":"Pretty nice. I will like to see more levels in post-compo version.\r<br\/>Sorry to hear about your grandmother."},{"author_name":"youdonotexist","author_uid":"1170","time":"Dec 21, 2012 @ 9:15pm","epoch":1356124200,"text":"Getting an exception when running on my Mac: \r<br\/>\r<br\/>http:\/\/pastebin.com\/LWGyenZ4\r<br\/>\r<br\/>Ping me on Twitter (@youdonotexist) when you get a working build or need help getting it working for Mac."},{"author_name":"ceronman","author_uid":"4896","time":"Dec 21, 2012 @ 10:37pm","epoch":1356129120,"text":"Sorry couldn't run this game on Ubuntu 12.10: Exception in thread &quot;main&quot; java.lang.UnsatisfiedLinkError: no lwjgl in java.library.path"},{"author_name":"se1by","author_uid":"15608","time":"Dec 27, 2012 @ 5:30am","epoch":1356585900,"text":"@all:\r<br\/>Thanks for the feedback, it's a strange (but very good!) feeling to know that my game gets played :)\r<br\/>\r<br\/>@Parapub:\r<br\/>Tapping to fly and beeing unable to walk on the ground is intended to add some difficulty.\r<br\/>@Wukkopi:\r<br\/>I was able to catch the soul in both levels...\r<br\/>If it is too fast, change the speed variable in the level file.\r<br\/>@Edocentrique:\r<br\/>Will be added in the post - compo :)\r<br\/>@GameRespect:\r<br\/>I know :\/ The collision thing took so much time that I changed to a pretty simple algorithm. Will get fixed in the post - compo (or the post - post - compo as it really needs time).\r<br\/>@JesterBLUE:\r<br\/>You need to hit the soul with your scythe ;)\r<br\/>More souls? Nice idea, I'll think about it :)\r<br\/>@jmaasing:\r<br\/>I'm currently fixing the OS bugs :\/\r<br\/>Sorry for the inconvenience :(\r<br\/>@tumoxep:\r<br\/>Thank you :)\r<br\/>Somehow, writing this game helped me to handle her death.\r<br\/>@youdonotexist:\r<br\/>Currently working on this bug.\r<br\/>Should be fixed pretty soon.\r<br\/>@ceronman:\r<br\/>Will be fixed soon, shouldn't take long to fix it."},{"author_name":"SuperDisk","author_uid":"11035","time":"Dec 28, 2012 @ 9:56pm","epoch":1356731460,"text":"Neat game. However, the controls were kinda erratic and while mashing space to get the soul, the cutscene would show up and I'd accidentally skip it. Still cool though."},{"author_name":"Martin Vilcans","author_uid":"10862","time":"Jan 2, 2013 @ 7:19pm","epoch":1357154040,"text":"Didn't manage to get it to run in Linux Mint.\r<br\/>\r<br\/>This is as far as I got:\r<br\/>\r<br\/>$ java -Djava.library.path=\/usr\/lib\/jni -jar LifeOfTheDeath.jar\r<br\/>Wed Jan 02 20:18:12 CET 2013 INFO:Slick Build #274\r<br\/>Wed Jan 02 20:18:12 CET 2013 INFO:LWJGL Version: 2.8.5\r<br\/>Wed Jan 02 20:18:12 CET 2013 INFO:OriginalDisplayMode: 1600 x 900 x 24 @60Hz\r<br\/>Wed Jan 02 20:18:12 CET 2013 INFO:TargetDisplayMode: 800 x 600 x 0 @0Hz\r<br\/>Wed Jan 02 20:18:12 CET 2013 ERROR:null\r<br\/>java.lang.NullPointerException\r<br\/>\tat java.lang.String.getBytes(String.java:986)\r<br\/>\tat org.lwjgl.opengl.LinuxDisplay.nSetTitle(Native Method)\r<br\/>\tat org.lwjgl.opengl.LinuxDisplay.setTitle(LinuxDisplay.java:760)\r<br\/>\tat org.lwjgl.opengl.Display.setTitle(Display.java:538)\r<br\/>\tat org.lwjgl.opengl.Display.createWindow(Display.java:309)\r<br\/>\tat org.lwjgl.opengl.Display.create(Display.java:845)\r<br\/>\tat org.lwjgl.opengl.Display.create(Display.java:754)\r<br\/>\tat org.newdawn.slick.AppGameContainer.tryCreateDisplay(AppGameContainer.java:299)\r<br\/>\tat org.newdawn.slick.AppGameContainer.access$000(AppGameContainer.java:34)\r<br\/>\tat org.newdawn.slick.AppGameContainer$2.run(AppGameContainer.java:364)\r<br\/>\tat java.security.AccessController.doPrivileged(Native Method)\r<br\/>\tat org.newdawn.slick.AppGameContainer.setup(AppGameContainer.java:345)\r<br\/>\tat org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:314)\r<br\/>\tat com.BitByterStudios.se1by.Game.Game.main(Game.java:95)\r<br\/>Wed Jan 02 20:18:12 CET 2013 INFO:Starting display 800x600\r<br\/>Exception in thread &quot;main&quot; java.lang.RuntimeException: No OpenGL context found in the current thread.\r<br\/>\tat org.lwjgl.opengl.GLContext.getCapabilities(GLContext.java:124)\r<br\/>\tat org.lwjgl.opengl.GL11.glGetString(GL11.java:1770)\r<br\/>\tat org.newdawn.slick.opengl.renderer.ImmediateModeOGLRenderer.initDisplay(ImmediateModeOGLRenderer.java:32)\r<br\/>\tat org.newdawn.slick.GameContainer.initGL(GameContainer.java:723)\r<br\/>\tat org.newdawn.slick.GameContainer.initSystem(GameContainer.java:748)\r<br\/>\tat org.newdawn.slick.AppGameContainer.setup(AppGameContainer.java:378)\r<br\/>\tat org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:314)\r<br\/>\tat com.BitByterStudios.se1by.Game.Game.main(Game.java:95)"},{"author_name":"KevinWorkman","author_uid":"5364","time":"Jan 5, 2013 @ 5:13pm","epoch":1357405680,"text":"This is a pretty good start, but the controls are a bit clunky. There's probably a better way to go than making the user spam W and space- I ended up skipping past the level screens by accident. Some more variety would be nice, but this is a good start.\r<br\/>\r<br\/>By the way, if you're looking for a better host than dropbox, you might consider the free Java hosting I offer at http:\/\/StaticVoidGames.com. Our uploader automatically handles LWJGL. Either way, happy coding!"},{"author_name":"Cyboot","author_uid":"10242","time":"Jan 7, 2013 @ 8:54pm","epoch":1357591740,"text":"I agree with some of the comments, its a good start for a nice game if you put some more work into it.\r<br\/>I played it in 2 mins (maybe 4, because I forgot to catch the soul with SPACE at first time) because its only 2 levels.\r<br\/>\r<br\/>But good job nevertheless :)"},{"author_name":"RawBits","author_uid":"5167","time":"Jan 7, 2013 @ 10:25pm","epoch":1357597200,"text":"I think this a good idea but a terrible implementation. The spirits are moving way faster then death so it's impossible to catch them. I had some cases when hitting SPACE didn't cought them too. Also how is that Death can't go through stuff or move on land?"}],"images":["ld25\/15608-590d829c4ba2a02234db7f5c01dcda94.jpg"],"links":[{"url":"https:\/\/dl.dropbox.com\/u\/47080574\/LifeOfTheDeath.zip","text":"Windows"},{"url":"https:\/\/dl.dropbox.com\/u\/47080574\/LifeOfTheDeath.zip","text":"OS\/X"},{"url":"https:\/\/dl.dropbox.com\/u\/47080574\/LifeOfTheDeath.zip","text":"Linux"}],"metadata":{"g_key":"27606","g_author":"15608","g_event":"LD25","g_eventkey":"14","g_subevent":"COMPO","g_urlkey":"27636","g_title":"Life of the Death","g_status":"UCHK1","g_place":"744","g_commentcount":"15","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/201083\/15608-shot0.png-eq-900-500.jpg"],"text":"Just run the start.bat in he zip or execute the jar with the commandline : \"java -Djava.library.path=native -jar LifeOfTheDeath.jar\"\r\nIt will get extended in the post-compo version.\r\nThe game explains itself, just try it!\r\nI'll do my best to create a web version, too.<\/p>","title":"Life of the Death"}