The Devil's Handiwork by Cosmologicon

[raw]
made by Cosmologicon for LD25 (COMPO)
When God creates a perfect world and decides it needs a little more evil, who does he call? Play in your HTML5-capable browser. Controls are given on the page, but basically use your mouse + arrows to scroll.

Chrome performs better for me than Firefox. If you're having any trouble, please switch, okay?

If it still crashes or takes a long time to load a level, you can try the "no zoom" version above (you can still zoom out but not in), which will cut back significantly on the memory consumption and load time.

Ratings

Coolness73%3
Overall3.7055
Audio3.3871
Fun3.35133
Graphics3.78100
Humor3.5472
Innovation3.9534
Mood3.22148
Theme4.0340

Feedback

RylandAlmanza
17. Dec 2012 · 04:28 UTC
I like the story! :)
cjgammon
17. Dec 2012 · 04:29 UTC
Really funny/fun anti-lemming style game. Great Job!
Gornova
17. Dec 2012 · 21:04 UTC
A solid entry! I'm not sure about zoom mechanics, but well done!
chrismwaite
17. Dec 2012 · 21:05 UTC
Really nice mechanic, very inventive. Had fun with this one.
dvdking
17. Dec 2012 · 21:15 UTC
I like it very much. It's fun to play and it plays intuitive. And till stage 6 it is even kinda relaxing.
Well done!
Hazel
17. Dec 2012 · 21:55 UTC
I like the idea, and the story and writing were great. It was fun to see the effects of the sins, but I don't think they lent themselves to particularly exciting or puzzling gameplay.
NeverAutomatic
18. Dec 2012 · 23:48 UTC
Extremely well done for a 48 hour game. Combining the use of the sins to complete each level was really fun and smart.
Per
20. Dec 2012 · 18:24 UTC
Very nice theme execution!
Funny and polished game. Well done!
davidwparker
20. Dec 2012 · 18:26 UTC
Cute game. I love the graphics and the idea. It's almost like reverse lemmings which is really cool. Well done.
davidwparker
20. Dec 2012 · 18:27 UTC
By the way, did you use any frameworks?
🎤 Cosmologicon
20. Dec 2012 · 20:34 UTC
Thanks! As far as frameworks, I used something called UFX, which I wrote. The code is under the source repo link.
Floko
21. Dec 2012 · 02:34 UTC
very entertaining! The use of the sins was really creative =]
michax
21. Dec 2012 · 20:38 UTC
Awesome idea and nice implementation! Had a little problem with remembering what will happend after applying sins, but exploration was actualy a part of the fun :) Great job!
nilstastic
22. Dec 2012 · 08:14 UTC
Good: I really like your interpretation of the theme. Was great fun, fleshed out mechanics and a polished feel. Great work! =)
Improve: Less text, more goats. =)
SimianLogic
24. Dec 2012 · 19:43 UTC
Really impressive technically--nice engine, nice platforming AIs, and nice camera controls. I thought the story was pretty dumb, though--but I hate reading things, so I won't hold that against you. The sins are clever, but sometimes the puzzles require a lot of waiting.
Patrick64
24. Dec 2012 · 20:03 UTC
Awesome game! My favourite so far. I'm very impressed you did this in 48 hours.
monomanio
30. Dec 2012 · 14:54 UTC
Hah, some neat mechanics going on here. Great job!
Raptor85
03. Jan 2013 · 19:20 UTC
overall good, would have been more fun if you could interact with the environment more.
Worse
05. Jan 2013 · 12:45 UTC
Excellent!

To find something negative, I think it was a bit slow paced and the controls could have been better. The puzzles were not that fun or creative.
tompudding
07. Jan 2013 · 21:39 UTC
Very impressively polished! It looks great, and the gradual introduction to the mechanics is quite professional, good job