{"author_link":"\/author\/captainicy\/","author_name":"CaptainIcy","author_uid":"7354","comments":[{"author_name":"pbdiode","author_uid":"7263","time":"Dec 18, 2012 @ 3:47am","epoch":1355802120,"text":"Loved the graphic of the cop car getting destroyed! Whish there would have been more background elements (trees, trash cans, pedestrians, etc), but excellent concept! I could see this being developed out a little."},{"author_name":"GeorgeBroussard","author_uid":"8631","time":"Dec 18, 2012 @ 9:33am","epoch":1355822880,"text":"Has potential. Clearly a lot to finish and polish as you said. I had difficulty aiming the gun, so I found a place where it worked and locked it in place then just fired and boosted. I really like the Vector style are. Using Vectrosity in Unity, or your own stuff?"},{"author_name":"waveon foxdale","author_uid":"11565","time":"Dec 18, 2012 @ 9:12pm","epoch":1355864820,"text":"My main complain is that the aiming with the mouse doesn't match the actual aim. Fortunately I got used it soon enough.\r<br\/>\r<br\/>Other than that it's a nice game, it could turn into something if you threw a lot polishing into it."},{"author_name":"mcc","author_uid":"4987","time":"Dec 20, 2012 @ 4:27am","epoch":1355977320,"text":"i like that you stuck with two-button mechanics, but this seems really broken in its current state."}],"images":["ld25\/7354-f0f28ff8c344b953f1308134508293ba.jpg","ld25\/7354-b3b0b71cdae3dadb04f57dbb746cdf27.jpg"],"links":[{"url":"http:\/\/dl.dropbox.com\/u\/51004934\/LD25\/Finalforcompo\/FinalWinForCompo.zip","text":"Windows"},{"url":"http:\/\/dl.dropbox.com\/u\/51004934\/LD25\/Finalforcompo\/BankRobbersWeb.html","text":"Web"},{"url":"http:\/\/dl.dropbox.com\/u\/51004934\/LD25\/Finalforcompo\/Assets.zip","text":"Source"}],"metadata":{"g_key":"27622","g_author":"7354","g_event":"LD25","g_eventkey":"14","g_subevent":"COMPO","g_urlkey":"27652","g_title":"Bank Robbers","g_status":"UCHK1","g_place":"770","g_commentcount":"4","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/201083\/7354-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/201083\/7354-shot1.png-eq-900-500.jpg"],"text":"Well, this is my game. I loved the theme and had a lot of cool ideas but I went with this. You're bank robbers trying to escape from the police. \r\n\r\nI said after LD24 that I would never make another randomly-generated game again... but there I went again this time, doing it again. I regretted it in the end, haha.\r\n\r\nIt has some bugs, needs a lot of polish, sounds, and a menu,  but the deadline was creeping up on me and so I just put it in a playable \"finished\" state. Didn't really want to move it to the Jam since this week has been so busy anyway, I didn't want to take more time out of yet another day.\r\n\r\nOverall, I had a lot of fun, as always. I just wish I could've kept it simpler\/been more prepared. I meant to create a warmup game this time to be prepared for the style of game I was going to make for LD25, but I'm afraid busy life didn't let me do that.\r\n\r\nAnyway, here it is. I'm certainly going to try to make a post-compo update to this game, since I have so many great ideas, so we'll see!\r\n\r\n\r\nControls: \r\nLeft mouse: Shoot\r\nRight mouse: Boost (Press once, don't hold. A tiny bug I didn't get to tackle lets you hold it and it looks like you're boosting but you're not anymore)\r\n\r\nGoal: Last as long as you can, score as much as you can (by shooting the police). \r\nBoost through the road blocks.\r\n\r\n\r\nTerribly ugly UI, I know. But again, I just shifted my focus to making it playable instead of shiny things like a nice UI.\r\n\r\nScore is at the top, best score is to the right of that. Under the score is your health. Under that is the boost. Should be self-explanatory aside from that. \r\n<\/p>","title":"Bank Robbers"}