Clarion Call by FireSlash

[raw]
made by FireSlash for LD25 (COMPO)
!! IMPORTANT !!
XNA 4.0 redist:
http://www.microsoft.com/downloads/en/details.aspx?FamilyID=a88c6dec-aeae-42cd-a108-d35c013c3b97
.NET 4.0 web installer:
http://www.microsoft.com/downloads/en/details.aspx?FamilyID=9CFB2D51-5FF4-4491-B0E5-B386F32C0992

If you are missing either of these, the game will crash.

== How to play ==
WASD moves, space shoots. What else can you ask for?

The three bars on the right are: Energy, Shield, and Armor respectively. Higher tech modules and ships are unlocked as you needlessly murder ships.

Watch the stats on higher tech modules carefully, some scale better or differently than others.

== Fitting and you ==
There are three damage types:
Explosive, which is caused by missiles.
Energy, which is cased by plasma weapons.
Physical, which is caused by bullets. There are resist modules for each damage type, so fit carefully.

The size difference between the starter ship and the highest tech battleship is very large! The battleships can tank a lot more damage natively, where the frigates need to duck and weave. Plan your damage patterns accordingly, as some projectiles are easier to dodge than others.

Some ships also have different native shield and armor stats. Tinker around with regeneration levels until you find something you like! Also keep in mind that if you have at least 1 shield HP it will absorb the entire impact, so small fast regenerating shield mods can be useful in different ways.

Windows 8 users: If you have trouble with this let me know.

Ratings

Coolness 33% 930
Overall 2.94 387
Audio 3.08 148
Fun 2.76 412
Graphics 3.06 313
Innovation 2.65 460
Mood 3.00 245
Theme 1.94 733

Feedback

ChainedLupine
17. Dec 2012 · 08:23 UTC
I love Tyrian, so I definitely give you props for making a game inspired by it. The combination system is pretty cool, though initiall difficult to figure out.

I have to be honest, I really didn't like the actual shmup part though. The controls were stiff and actually lining up on the enemies was hit and miss.
ddionisio
19. Dec 2012 · 06:13 UTC
Pretty cool game. My initial thought was I'm setting up the enemies to fight the 'hero' ship (I didn't read the description at first). There was definitely a high learning curve with the combination system, and not much visual feedback when installing each one. Best part is definitely getting more of those modules, though I end up having so many that it goes off the screen :P
h.attila
21. Dec 2012 · 21:24 UTC
It was hard to figure out which modules to install, I think there could've been a preconfigured ship at the start of the game.
ceronman
24. Dec 2012 · 22:34 UTC
Very interesting game, but it was difficult to learn how to play. Some small instructions would have been nice.
arhpositive
05. Jan 2013 · 09:44 UTC
Clearly there's some hard work here, the ship building system was cool with lots of options to choose. However, the shooter part of the game is kinda hard to figure out, and it's a little hard to line up shots without getting hit. I think the enemy ships should attack a lot less frequently in order for the player to feel in control.

Other than that, music and the graphics are cool aswell. Good effort.
Griz
05. Jan 2013 · 17:14 UTC
Love it. Customisation is always a thing that I like to see in games. Good job!