Considered Harmful by shieldofvalour

[raw]
made by shieldofvalour for LD25 (COMPO)
Written in C++ with the c standard library. My first text adventure game. There are no dependencies, so play around with the source to your heart's content, compile it for whatever you want. Oh, and if anyone asks, I did not tell you that programming like this is okay.

You play the Marshal of Darkness as he escapes from his own dungeon, committing acts of villainy to procede, against the heroes and his own treacherous minions.

He does not like fair fights, but backstabbing and murdering helpless people is his idea of a good time.

Hints for the perplexed:
-movement is always in the four cardinal compass directions (or 'down', in one specific case). The exits from a room are listed in the room description. So, to follow a 'passage to the east', type 'move east'.

-This game has a lot of hints built into it. The 'look' command is your tool here. It will give you not only visual info but also your character's insight. Also, some items can only be seen this way

-There is one place very early on where you must wait to obtain an item. Type in a couple of junk commands to pass time.

-It is possible to use weapons in such a way that will later come back to bite you. All weapons are limited use, so be careful.

Ratings

Coolness 22% 1048
Overall 2.43 644
Fun 2.21 633
Innovation 2.36 601
Mood 3.00 245
Theme 2.86 519

Feedback

Prelucid
18. Dec 2012 · 12:42 UTC
Tried to follow with readme and playing along. Wasn't really sure what to do at the fetid spider.Good writing, 5 stars for mood.
Wan & Manu
18. Dec 2012 · 12:59 UTC
This is the first time I actually play this sort of game.

I found it kinda hard, since every single mistake can make you die, then you have to restart from the beginning. I never had the patience to play CYOA books without cheating, so I guess it's my fault if I lost patience after a group of guys attacked me in the candle-lit room.

The story seems quite good, except maybe that the events feel a bit random. But again I'm not used to text games. Maybe I should give some a try...
sclark39
22. Dec 2012 · 03:39 UTC
I'm not a fan of text adventure games, it always feels like trial and error to me. Of the text-adventures in this LD48, I think yours is the best. Good writing, good voice, the readme is very helpful. I love how little you used to accomplish this. It really shows that anyone can make a game for Ludum Dare, even if all they've learned is std::cin and std::cout. :)
I'm also giving 5 for mood since when I opened it I wanted to keep exploring. Good work!
Robotic
22. Dec 2012 · 08:35 UTC
Nice writing, kept me in interest a while
epiplon
22. Dec 2012 · 11:17 UTC
Not much a fun of text-game, since I got stuck in dead-end passages.
zenmumbler
28. Dec 2012 · 12:25 UTC
Reminiscent of old games where, indeed you die a lot or get stuck on some a-ha puzzle. Writing is good and sets the tone well.
SuperDisk
01. Jan 2013 · 23:44 UTC
The mood was pretty ok but it was treacherous to get commands to register.