The life of a Boss by Jiddo

[raw]
made by Jiddo for LD25 (JAM)
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You are a Boss. You have kidnapped a princess. Now the king has sent out all the heroes of the land to save her. You must not let this happen!

Taking refuge in your very own evil dungeon, build a maze of lethal chambers with deadly traps and nasty minions to stop the heroes from getting to you.

Each hero that dies in your dungeon will drop shiny gold for you. Keep in mind that different heroes have strengths and weaknesses against different types of hazards. Vary your chambers accordingly!

Team:
* Cem Eliyurekli - code
* John David Olovsson - code
* Simeon Atanasov - art and sound

Tech:
* Developed using Java and Slick2D.

Update history:
1. Initial upload

Ratings

Coolness 66% 3
Overall(Jam) 4.06 4
Audio(Jam) 3.02 134
Fun(Jam) 4.02 3
Graphics(Jam) 3.76 81
Humor(Jam) 3.05 94
Innovation(Jam) 3.49 49
Mood(Jam) 3.63 27
Theme(Jam) 4.39 2

Feedback

mutuwarejam
18. Dec 2012 · 17:52 UTC
I perished. :(
Cássio Eduardo
18. Dec 2012 · 18:22 UTC
This is awesome. Perished on the last round.
loren
18. Dec 2012 · 18:26 UTC
Loved it! Will be playing it frequently I think. great audio and sprites
sharbelfs
18. Dec 2012 · 18:33 UTC
Great game, Perished on 18 :(
Meep
18. Dec 2012 · 18:34 UTC
I really loved this one! A really clever and fun idea, and very well implemented! The artwork and overall feel of it were amazing; great work!
Chinchilla
18. Dec 2012 · 18:36 UTC
Awesome game! Took me a little while to work out what I was supposed to be doing at first, but once I did it was loads of fun! A nice, polished entry :)
rubna
18. Dec 2012 · 18:42 UTC
Woohoo! I wert victorious! Great game! Seriously, this is awesome!
KhaoTom
18. Dec 2012 · 18:42 UTC
It's good!
RosyPenguin
18. Dec 2012 · 18:44 UTC
Well designed game with strong strategy/defense components. I loved reading the little descriptions of the heroes! The gameplay got a little slow at times, but I found myself playing it over and over to try to survive all the waves.
mmorphinee
18. Dec 2012 · 18:48 UTC
Very hard until you understand you can click on a heroes to view his weakpoint. Building varied rooms is the key; then the difficulty is just right.
I liked the idea, anyway.
Sim
18. Dec 2012 · 18:55 UTC
This game is great. The balance is quite good, but sticking with lv1 spike and saw rooms seems to be a good (although dull) strategy. Nothing else to complain about other than a lack of background music.
Floko
19. Dec 2012 · 03:30 UTC
Great game! gets kinda hard to manage all the roms at one point, but it's a neat idea with a great execution. I wish there was a way to heal myself, though =/ could be very expensive,but worth it. Great game,lots of stars
blackmagic
19. Dec 2012 · 13:00 UTC
nice game,art and animation are good.
I don't understand why you put grey bg under your character toughh. I'd appreciated if an option to accelerate the game was implemented.
Nevertheless, it's a very good game.
Rex Peppers
20. Dec 2012 · 21:00 UTC
Get a "Could not install native libraries" error on mac. :-(
🎤 Jiddo
20. Dec 2012 · 21:16 UTC
Hmm, that's too bad. Which version did you run?
Wuhao
21. Dec 2012 · 02:09 UTC
does not run for me, white screen after download on web, the downloaded version says failure to install native libraries
StMatn
22. Dec 2012 · 21:07 UTC
One of the best games I've seen so far. It's really fun to play. I have the habit to try to place as many rooms as possible, but ran out of waves to do so. Some more would have been great, but thats no point of criticism. The limited number of waves sure has its effect on the fun.
Madball
23. Dec 2012 · 13:29 UTC
Managed to win on the first try, randomly placing and upgrading rooms.
Great game! Fun gameplay, nice strategy element, amazing graphics and sounds, very polished.
galman
23. Dec 2012 · 13:39 UTC
YAY I won :D Amazing game! Really perfect. I sent it to some friends and played with them togheter and we really enjoyed it
Clodial
23. Dec 2012 · 19:44 UTC
I couldn't help but chuckle a bit when I heard the trumpet when a unit came in XD.
Mista Koo
25. Dec 2012 · 19:12 UTC
Very polished, fun and on theme. Applause.
Tom 7
26. Dec 2012 · 17:05 UTC
Really lovely! The graphics room graphics are my favorite part, but the polish on the player graphics and font style and so forth is really appreciated. I wish I could have seen my minions dancing around. The gameplay is a bit straightforward tower-defensey; I didn't feel like I had that much influence on the outcome. Still, one of the most complete and best conceived entries of this compo.
Team Superfluid
27. Dec 2012 · 18:34 UTC
Truly accomplished, wonderful polish. Nailed the graphics (love those pixels!), fab sounds effects. The drive to upgrade the rooms to see all the animations was brilliant! I would love to see room-context-sensitive deaths (version 2.0?) The tower defence twist was really nice, though the fonts were a bit small so I couldn't really tell how lethal the rooms were during play, also it was fiddly to have to click on the enemies (friendlies?) to see how much health they had and to read their names - since you have the gray box you could include a health bar perhaps? Overall really enjoyed it, and beat it ;)
jackspinoza
27. Dec 2012 · 22:31 UTC
I liked this; effective sounds, great character descriptions, nice gameplay. good stuff.
recursive frog
28. Dec 2012 · 04:54 UTC
Great entry! I think the only improvement I can come up with for this is more explanation of what the power levels mean and what mobs do precisely. I managed to win by making a circular, spiral shaped path to the center, which I think is probably the best way to lay the most traps in front of the heroes so that they never make it to you.
jsmars
28. Dec 2012 · 20:13 UTC
Really well made game, would have been fun if the positioning had impact and that you could make several routes.. and maybe different effects like slow, teleport, etc on the rooms.
ArkadyDracul
29. Dec 2012 · 11:01 UTC
Good entry dude!
LTyrosine
29. Dec 2012 · 12:13 UTC
Awesome! Makes you want to finish and learn every option of dungeon combination till the victory.
df458
29. Dec 2012 · 15:33 UTC
This is my favorite game so far! I wish you could make branching paths that heroes could occasionally get lost in. I enjoyed the various hero descriptions.
ilo
29. Dec 2012 · 18:14 UTC
All around, an excellent game! I especially liked the room sprites, the sound effects when spawning new rooms, and the humourous details on the knights.
Mago
29. Dec 2012 · 21:06 UTC
Fun and good game. I like graphics style and sound, I did not mind lack of background music.
Zelen3d
29. Dec 2012 · 21:12 UTC
I liked the heroes' descriptions. ;) Great game overall.
moomoo112
30. Dec 2012 · 04:49 UTC
very nice and fun, wished it lasted longer than 20 rounds when I found a good strategy
Benjamin
31. Dec 2012 · 12:38 UTC
Wow top rank game ! I would have loved that room position imply more strategy than just making a line for a more maze-esque result. Maybe with dumb and strong heroes using the worst path exploring all dead ends, and smart but weaker heroes that goes straight to the dragon. I hope you guys will make a v2.0 of this !
Cryovat
07. Jan 2013 · 20:59 UTC
I'm usually not a fan of Tower Defense style games, but I liked this one. It captures the spirit of the theme perfectly. :)

It took me a while to realize how you built minions (kept wondering why it took so long for heroes to die), but after that "aha!" moment it was easy to get into. Great work! :)

Also, great graphics!