{"author_link":"\/author\/demurgos\/","author_name":"Demurgos","author_uid":"12860","comments":[{"author_name":"nSun","author_uid":"4681","time":"Dec 17, 2012 @ 5:31pm","epoch":1355765160,"text":"J'ai bien l'id&eacute;e qu'un z&eacute;ro barr&eacute; ressemble &agrave; certaines portes dans les jeux vid&eacute;os, o&ugrave; on entrevois un escalier."},{"author_name":"nSun","author_uid":"4681","time":"Dec 17, 2012 @ 5:32pm","epoch":1355765220,"text":"Pas d'accents !?\r<br\/>Je reprend :\r<br\/>J'ai bien l'idee qu'un zero barre ressemble &agrave; certaines portes dans les jeux videos, o&ugrave; l'on entrevois un escalier."},{"author_name":"Colapsydo","author_uid":"3984","time":"Dec 19, 2012 @ 9:19am","epoch":1355908440,"text":"This is a really nice ASCII platformer. It needs more levels.\r<br\/>Great idea to divide the screen in story and action."},{"author_name":"01101101","author_uid":"5105","time":"Dec 19, 2012 @ 10:56am","epoch":1355914260,"text":"Good job with the graphics, it's simple and works really well :) Reminded me of Thomas was alone, with the bug storyline and all. The controls are VERY frustrating though..."},{"author_name":"pythong","author_uid":"717","time":"Dec 19, 2012 @ 5:33pm","epoch":1355938080,"text":"the intro is waaayy to long :P but nice usage of ascii. who said you have to be able to raw to make a game?"},{"author_name":"Yacodo","author_uid":"17935","time":"Dec 19, 2012 @ 6:15pm","epoch":1355940600,"text":"Haha, this one totally made my day.\r<br\/>\r<br\/>We worked on the concept dev\/bug with Silii bug we couldn't figure out something good with this."},{"author_name":"har_g","author_uid":"18614","time":"Dec 19, 2012 @ 8:42pm","epoch":1355949420,"text":"Tr&egrave;s surprenant. l'ensemble a son charme. GG"},{"author_name":"neekobus","author_uid":"14085","time":"Dec 20, 2012 @ 1:20pm","epoch":1356009300,"text":"Nice idea. \r<br\/>I like the idea that the computer guide the bug and give hints.\r<br\/>Maybe &quot;dev&quot; commands could lead to event in the game.\r<br\/>\r<br\/>What I dislike : \r<br\/>- jumps are not confortables\r<br\/>- intro is a bit to long"},{"author_name":"3dwoody","author_uid":"18006","time":"Dec 20, 2012 @ 5:10pm","epoch":1356023100,"text":"Nice idea. Pretty fun to play along and see the story pan out. There were some frustrating points with the jumping but overall it's a solid use of the theme."},{"author_name":"CireNeikual","author_uid":"7769","time":"Dec 20, 2012 @ 5:52pm","epoch":1356025620,"text":"Nice game! I like the chat going on while you play. The only issues I have with it are that the controls and physics are a bit awkward. Fake ASCII art where the player can move in increments lower than 1 character could aid jumping. Also, bumping into a wall seems to cancel a jump. Still, it was quite fun!"},{"author_name":"Mase","author_uid":"18575","time":"Dec 20, 2012 @ 6:01pm","epoch":1356026160,"text":"The tricky platforming had me muttering curses, but I dig the graphics."},{"author_name":"hypp","author_uid":"14403","time":"Dec 20, 2012 @ 6:21pm","epoch":1356027360,"text":"Great! Loved the retro feeling!"},{"author_name":"berkano","author_uid":"11027","time":"Dec 20, 2012 @ 7:40pm","epoch":1356032100,"text":"Love it! I thought the difficulty was really well balanced (gets harder, but doesn't take a ridiculous amount of time to improve movement skills). Nice work!"},{"author_name":"jujule","author_uid":"13894","time":"Dec 21, 2012 @ 6:51pm","epoch":1356115560,"text":"This is so good ! Ascii art ( my own entry is somewhat an ascii game and almost all my LD entries have been ), platform, brilliant. So yes, the LD version is buggy but hey, it is still playable and very much enjoyable in this state.\r<br\/>\r<br\/>J'adore grave ! Comme on dit..."},{"author_name":"Houly","author_uid":"7224","time":"Dec 23, 2012 @ 3:53pm","epoch":1356277680,"text":"Oh man, those controls where killing me. But the intro was funny and the game overall nice."}],"images":["ld25\/12860-17b50c8ae3c9a190971820d1c490164a.jpg"],"links":[{"url":"http:\/\/www.kongregate.com\/games\/Demurgos\/bug-story","text":"Kongregate"},{"url":"http:\/\/ld25demu.quantum-softwares.fr\/bonus","text":"All other (Source, Timelapse, Installator, ...)"}],"metadata":{"g_key":"27643","g_author":"12860","g_event":"LD25","g_eventkey":"14","g_subevent":"COMPO","g_urlkey":"27673","g_title":"Bug Story","g_status":"UCHK1","g_place":"65","g_commentcount":"15","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/201083\/12860-shot0.png-eq-900-500.jpg"],"text":"It's the story of a bug. :)\r\n\r\nMore info here :\r\nhttp:\/\/www.ludumdare.com\/compo\/2013\/01\/07\/bugstory-recap\/\r\n\r\nI decided to add some new levels and elements in a PostMortem version.\r\n(Play it on Kongregate to support me :) )\r\n\r\nTimelapse :\r\nhttp:\/\/www.youtube.com\/watch?v=Ut6s_a3yhoU\r\n\r\n(I'll complete this field later.)<\/p>","title":"Bug Story"}