Dungeon Disaster by Zazibar
(Source is included in Windows download).
Dungeon Disaster
It is your job to control the Dark forces to repel the Human heroes from the dungeon!
- You control the Dark units placed on the map.
- Each unit has 2 turns that they can use for attacking or moving.
- Each unit has a movement range of 5.
- When attacking or moving, if your path turns red it's out of range.
- To cancel attacking or moving, right click.
- Priests and Mages have 3 attack range and 30HP.
- Warriors and Rogues have 1 attack range and 50HP.
- You can click on any unit to view remaining HP.
Clicking on a unit you control gives you 3 options:
1. Move (arrow icon)
2. Attack (sword icon)
3. End turn (red X icon) - This will end all of the turns on the selected unit
If the game crashes on startup, run the XNA Framework Redistributable installer included.
Thanks for playing!
Zazibar
Dungeon Disaster
It is your job to control the Dark forces to repel the Human heroes from the dungeon!
- You control the Dark units placed on the map.
- Each unit has 2 turns that they can use for attacking or moving.
- Each unit has a movement range of 5.
- When attacking or moving, if your path turns red it's out of range.
- To cancel attacking or moving, right click.
- Priests and Mages have 3 attack range and 30HP.
- Warriors and Rogues have 1 attack range and 50HP.
- You can click on any unit to view remaining HP.
Clicking on a unit you control gives you 3 options:
1. Move (arrow icon)
2. Attack (sword icon)
3. End turn (red X icon) - This will end all of the turns on the selected unit
If the game crashes on startup, run the XNA Framework Redistributable installer included.
Thanks for playing!
Zazibar
| Windows | http://www.mediafire.com/?hi2nsw620gob6n0 |
| Original URL | https://ludumdare.com/compo/ludum-dare-25/?action=preview&uid=7562 |
Ratings
| Coolness | 55% | 3 |
| Overall | 2.85 | 429 |
| Fun | 2.56 | 494 |
| Graphics | 2.79 | 427 |
| Humor | 1.59 | 671 |
| Innovation | 2.46 | 553 |
| Mood | 2.73 | 388 |
| Theme | 3.07 | 431 |
I had originally planned to create something similar to a tabletop RPG where the player would act as the Dungeon Master controlling enemy units and even bosses to stop the invading heroes. If you take a look at the (horrible and unspeakable) source code you'll see there was support for loading levels from file, class specific abilities and a few more enemies in the sprite sheet. Sadly, I did not have the time to implement all of these, in fact the game only really became playable 2 hours before the deadline!
The graphics are reminiscent of the game "Realm of the Mad God", I was waiting for the staff/swords to swing like in that game.
Main complaint is that I couldn't always tell which action I was choosing. A selection box would be nice.