Notoriety by TheMelon

[raw]
made by TheMelon for LD25 (JAM)
Notoriety is a attempt at making a slightly ambitious strategy game. Our first Game Jam game! Built in Unity.

We plan to continue development, so look for a post-ludum version soon.


Note: ALOT of balancing and optimization is needed, core mechanics are playable. There are some bugs here and there.

INSTRUCTIONS : Threaten cities and make demands. Use the funds to fire your weapons. Be careful what you shoot and who you shoot. Cities will invest in military and send ships and rockets if they feel too threaten. Kill the population and they will cease to function.

Your notoriety will give your threats weight, but it will also put you at risk of attack.

Created by Trent Naylor & Roman Kovalik

Ratings

Coolness 44% 810
Overall(Jam) 3.00 163
Audio(Jam) 2.95 142
Fun(Jam) 2.68 194
Graphics(Jam) 3.70 88
Humor(Jam) 2.94 104
Innovation(Jam) 3.48 50
Mood(Jam) 3.09 107
Theme(Jam) 3.96 32

Feedback

newton64
18. Dec 2012 路 05:19 UTC
Really nifty little game; with some UI polish it could really get going.
* Health usually counts down; you could make that bar a Damage bar, which would naturally make you blow up when full.
* I like how New York and Paris are cities, as well as California ;) (maybe San Francisco could work).
* I wasn't fully clear what money was used for at first; I know the info's right there, but it didn't grab my attention at first; again, some UI tweaks there.
* Also, feedback on how cities will/won't react to your threats could be cool (a la Civ), but that's just a bonus.
馃帳 TheMelon
18. Dec 2012 路 07:50 UTC
Thanks for your feedback! The UI does need a major overall as its a crucial element. We plan to give more player information like you mentioned for sure.
arch.jslin
18. Dec 2012 路 13:52 UTC
The viewpoint of the game is new, and the orbital scenery is fantastic, but I hope the game mechanics can be more clearer (for a strategy game) :) It like after I build certain notority through obliterate a small city and get some ransom, I can just walk around asking for money without doing anything else.
mutuware
19. Dec 2012 路 13:32 UTC
You seem to be able to play on even after you die. Fiendish!
Great idea though.
ahnt
19. Dec 2012 路 13:33 UTC
I had trouble with the UI, while obvious didn't seam elegant, otherwise a nice game, I wish it had way more weapons and way more cities
matthias_zarzecki
19. Dec 2012 路 13:34 UTC
Finally,, a world-domination-simulator other than my own!

Needless to say I love the idea :D. The space-station view is great, and the music adds a nice eerie feel.
Chinchilla
19. Dec 2012 路 13:38 UTC
Very cool presentation and interpretation of the theme. Would have liked to have a better idea of what my goals were and how I was doing. But pretty cool overall, nice moody music too!
har_g
19. Dec 2012 路 13:41 UTC
I don't understand the complete gameplay, because after shooting one, i can threat in loop. and have infinite money and shoot what i want. But i like the visual :) (i think i will like all the game where you see our world from space)
angrygeometry
20. Dec 2012 路 06:45 UTC
there was a really nice ominous mood to this. i liked it.
Codexus
20. Dec 2012 路 21:15 UTC
Cool game, I got impatient when they all paid so I vaporized them anyway! :D
LTyrosine
22. Dec 2012 路 16:55 UTC
Nice one, amazing innovative, bit confusing GUI but very nice idea and execution.
Yakka
24. Dec 2012 路 09:45 UTC
Pretty game with great music, I felt so evil! But I couldn't launch missiles on cities :-(
galman
25. Dec 2012 路 20:10 UTC
Nice overall idea! With some more polish and UI it could be a really awesome game :)
馃帳 TheMelon
26. Dec 2012 路 09:23 UTC
Thanks for the feedback so far. @Yakka - Only an Anti-Missile weapon so far which is enabled when cities fire missiles at you. Don't worry you'll be able to drop the bombs very soon.

UI was just a place holder, hopefully something better soon.
lotusgame
26. Dec 2012 路 14:52 UTC
Very nice simulation. Graphics are awesome ! Well done
schnerble
29. Dec 2012 路 14:56 UTC
Great work! It's a very satisfying feeling to be orbiting the Earth and holding powerful weapons pointed at the surface ;) There didn't seem to be a lot of warning as to when cities would retaliate - or pre-emptive strike, maybe? - but it's a very good entry.
ConflictiveLabs
06. Jan 2013 路 22:40 UTC
Nice entry!
It was a bit confusing though, and the mix between mouse controls (UI) and keyboard is not exactly optimal.

A piece of advice: When your game requires both hands to be on the keyboard (e.g: using directional keys to move and F/C as fire and camera buttons) you can't expect the player to also use the mouse. We only have two hands and switching the right hand between keyboard and mouse is not efficient for a game.
That's why FPS games corner all the keyboard controls in the left side of the keyboard, so you only need the left hand on the keyboard, leaving the right hand free for mouse action. Yes, it doesn't account for left-handed people but it shows how to properly implement keyboard+mouse controls (keyboard can be used with just one hand while the other is in the mouse). You can solve the left-handed issue by mapping the keyboard actions to keys on the right-side of the keyboard as well.
Graphics are fairly decent (some are great) and music is certainly quite "villanous".

Well, congratulations on your first jam game. It's -despite its minor flaws- a nice and challenging game! :)