{"author_link":"\/author\/ethankennerly\/","author_name":"ethankennerly","author_uid":"3040","comments":[{"author_name":"Falkreon","author_uid":"5762","time":"Dec 17, 2012 @ 3:21am","epoch":1355714160,"text":"Cute little game. Took very little time to pick up and figure out, and in no time I was roasting all my peasants with fire breath."},{"author_name":"JoeProgram","author_uid":"19367","time":"Dec 17, 2012 @ 3:25am","epoch":1355714400,"text":"The fireball is a bit too easy to spam, but I really like that the adventurers have to take the gold back out of your cave - that's a pretty fun idea!"},{"author_name":"prettymuchbryce","author_uid":"7269","time":"Dec 17, 2012 @ 3:27am","epoch":1355714520,"text":"Pretty cool. Like a little 1D tower defense game."},{"author_name":"Ashkin","author_uid":"1722","time":"Dec 17, 2012 @ 3:45am","epoch":1355715600,"text":"Interesting one-button game. However, it's not particularly difficult- it was easy to just continuously breathe fire with a little timing practice. The mechanic, however, is sound. With improvement and polish, it could make a really cool game- fitting for a mobile platform or the like."},{"author_name":"ethankennerly","author_uid":"3040","time":"Dec 17, 2012 @ 4:44am","epoch":1355719140,"text":"@JoeProgram and @Ashkin, yeah a perfectly timed fireball (bright yellow) does 3 damage and dominates other actions.  If I continue to develop, I had in mind to add a couple of new units, tuning to timing and damage, and advanced scenarios in which spamming fireball loses.  If you have other ideas or feelings around that, I'd listen to those also."},{"author_name":"ilo","author_uid":"12377","time":"Dec 17, 2012 @ 5:51am","epoch":1355723160,"text":"Nice and simple.\r<br\/>\r<br\/>I agree with Ashkin. Maybe a minion could occasionally arrive to pick up dropped gold and return it to the back of your cave? He would be immune to being eaten, but as cookable as the others. :)"},{"author_name":"goerp","author_uid":"14225","time":"Dec 17, 2012 @ 11:42am","epoch":1355744220,"text":"haha, that was funny. I liked the spiked food. Got me by surprise!\r<br\/>I like the dimensions of your game, it was different."},{"author_name":"ethankennerly","author_uid":"3040","time":"Dec 17, 2012 @ 7:37pm","epoch":1355772720,"text":"@ilo A minion that returns your gold and gets toasted by fire.  What a hot idea!"},{"author_name":"bigbadwofl","author_uid":"8326","time":"Dec 19, 2012 @ 6:49am","epoch":1355899440,"text":"Fun concept and fun to play. Well done."},{"author_name":"lotusgame","author_uid":"19058","time":"Dec 19, 2012 @ 11:57am","epoch":1355917920,"text":"Thx for this game.\r<br\/>It works and the fun is there !\r<br\/>nice"},{"author_name":"Spotlightor Gao","author_uid":"3035","time":"Dec 19, 2012 @ 12:38pm","epoch":1355920380,"text":"I found x1 speed is a little slow for me, x2 is much more fun!"},{"author_name":"Tobias Wehrum","author_uid":"2587","time":"Dec 22, 2012 @ 3:20pm","epoch":1356189300,"text":"First one button game I see in this compo! Oddly I find these hard to pull off, but this one works rather well.\r<br\/>\r<br\/>A point I'd like to remark on: Especially at the beginning, there's so much pause between the peasents. I don't want them to MOVE faster (with Shift+2), just more frequently at the beginning.\r<br\/>\r<br\/>Multiple attacks might be interesting? Or maybe actually multiple keys, if you are not too attached to the one-button approach. Right now, fireball is rather easy to use and seems to kill most attackers rather easily.\r<br\/>\r<br\/>(The spiked food is a really nice touch! I only found out about it by reading the comments though, for I rarely use bite.)\r<br\/>\r<br\/>All in all, a job well done."},{"author_name":"Bullseye8841","author_uid":"7277","time":"Dec 23, 2012 @ 9:16pm","epoch":1356297060,"text":"This was very well done! I love the simplicity of the concept."},{"author_name":"Mesene","author_uid":"6870","time":"Dec 23, 2012 @ 11:16pm","epoch":1356304260,"text":"Hi!\r<br\/>Nice game, it would be nice if you cast 2 or more bones with random speeds instead of those.\r<br\/>I like the way the dragon is lying trying to take a nap :D. good luck!"},{"author_name":"barigorokarl","author_uid":"3036","time":"Dec 25, 2012 @ 10:11am","epoch":1356429960,"text":"Nice little game. First run I was beeing overrun just a vew seconds before end and I had only one gold left. Good balance, I would say ;-)"},{"author_name":"Sestren","author_uid":"10343","time":"Dec 28, 2012 @ 2:01am","epoch":1356659760,"text":"Reminds me a little bit of the board game &quot;Don't Wake the Dragon&quot; from the dragon's point of view. The fireball made it a bit too easy, but roasting the peasants was fun!"},{"author_name":"chrismwaite","author_uid":"17895","time":"Jan 7, 2013 @ 7:32pm","epoch":1357586820,"text":"Fun little game. Like the concept. I found it a little easy."}],"images":["ld25\/3040-7f7cf1419be0a6c13a1a55067f0854ae.jpg","ld25\/3040-294ced30789a1740a62c5cc7a37d3db0.jpg","ld25\/3040-849802fd57b0715db05be68854e6793e.jpg"],"links":[{"url":"http:\/\/finegamedesign.com\/dragon.html","text":"Post-compo"},{"url":"http:\/\/finegamedesign.com\/dragon.html","text":"Windows"},{"url":"http:\/\/finegamedesign.com\/dragon.html","text":"Mac"},{"url":"http:\/\/finegamedesign.com\/dragon.html","text":"Web"},{"url":"https:\/\/github.com\/ethankennerly\/villain","text":"Source"}],"metadata":{"g_key":"27662","g_author":"3040","g_event":"LD25","g_eventkey":"14","g_subevent":"COMPO","g_urlkey":"27692","g_title":"Sleeping Dragon","g_status":"UCHK1","g_place":"563","g_commentcount":"17","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/201083\/3040-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/201083\/3040-shot1.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/201083\/3040-shot2.png-eq-900-500.jpg"],"text":"Do not let peasants or knights steal your gold.\r\nRelease space bar to eat a peasant.\r\nOr you can release mouse button.\r\nHold and release space bar exactly when eyes turn yellow to breathe fire.\r\nTo make it harder, play 2x speed: press Shift+2.  \r\nTo make it normal again, play 1x speed: press Shift+1.  \r\n\r\nPost-compo:\r\nPeasants twice as tough.  Fire burns one.  Double score.\r\nTo make it insane, play 4x speed: press Shift+3.  <\/p>","title":"Sleeping Dragon"}