Eater by RokB
Made in C++ with SFML.
The source code is pretty bad, partly do to my laziness and partly due to my inexperience with making games.
WASD to Move.
You are a big monster that just wants to eat stuff. So eat stuff.
This was my first Ludum Dare and I managed to make this crappy game. I'm not upset though, since this was one of my first games, so in fact I'm even kind of proud.
NOTE: The source should work when compiled on any system and the according to a comment it works well with Wine.
(Thanks to zenmumbler for Mac version.)
The source code is pretty bad, partly do to my laziness and partly due to my inexperience with making games.
WASD to Move.
You are a big monster that just wants to eat stuff. So eat stuff.
This was my first Ludum Dare and I managed to make this crappy game. I'm not upset though, since this was one of my first games, so in fact I'm even kind of proud.
NOTE: The source should work when compiled on any system and the according to a comment it works well with Wine.
(Thanks to zenmumbler for Mac version.)
| Windows + Source | http://dl.dropbox.com/u/518998/Eater.zip |
| OS/X | http://logic-dream.com/ext/EaterMac.zip |
| Just Source | http://dl.dropbox.com/u/518998/EaterSrc.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-25/?action=preview&uid=4063 |
Ratings
| Coolness | 55% | 3 |
| Overall | 2.72 | 519 |
| Audio | 2.30 | 403 |
| Fun | 2.66 | 455 |
| Graphics | 2.10 | 664 |
| Humor | 2.67 | 320 |
| Innovation | 2.21 | 665 |
| Mood | 2.54 | 498 |
| Theme | 2.24 | 691 |
I have a similar mechanic in my game too.
In my mind this game probably would have worked better as a continuous game rather then round based, with a whole variety of different sized objects, bigger eats you, smaller you eat, that kind of gameplay.
I was surprised the first time when the game restarted and then yo added a new mechanic: "EAT SMALLER THAN". I wasn't expecting that since you didn't add some kind of feedback at how far away in the level I was. I liked that.
It does get slightly tricky when you're really big and cornered by bombs!
Also I noticed your inclusion of libgcc_s_sjlj-1.dll and libstdc++-6.dll. I like to statically link those by adding "-static-libgcc -static-libstdc++" to my linker options.
Bad:
-Moving backwards is a pain. Does it have to be that slow?
-The game could probably use a background and some other things to feel more complete.
-I personally have no idea what those blue things were...
Good:
-Level progression flows smoothly, and the messages in between are a nice touch.
-It all feels nice and solid in terms of gameplay.
You can get Eater Mac here (10.7+ required for libc++ runtime) :
http://logic-dream.com/ext/EaterMac.zip
@RokB, feel free to link to this download in your entry (or reupload it somewhere else) If you want the Xcode project or the 1.6 converted source, let me know here or on Twitter (@zenmumbler)
Biggest pain point in porting was that SFML 2 rects are left, top, width, height and in 1.6 they're left, top, right, bottom. If I had had SFML 2 libs precompiled, porting would have consisted solely of creating the Xcode project, dragging in the files, putting in some paths and assembling the .app bundle.
As for the game: simple concept, functional, multiple levels, an intro and ending screen and even sound and music! That is something a lot of LD48 entries can't say. Well done.