Tale of Scale by ratking
Started very late because of lack of ideas. Anyhow, this one is about how perspective is a subjective thing ...
Theme is in it, if you play it through you can even see it. :)
(Fun fact: I didn't play through the last level yet. I hope it's beatable. :P)
\o/
[SPOILER]
If you get stuck at the 2nd level, think outside the box!
[EVEN MORE SPOILER]
If you think you've cleaned the room, but didn't win the 2nd level, there still might be something in there. (Hint: This is not a pixel hunt.)
Theme is in it, if you play it through you can even see it. :)
(Fun fact: I didn't play through the last level yet. I hope it's beatable. :P)
\o/
[SPOILER]
If you get stuck at the 2nd level, think outside the box!
[EVEN MORE SPOILER]
If you think you've cleaned the room, but didn't win the 2nd level, there still might be something in there. (Hint: This is not a pixel hunt.)
Ratings
| Coolness | 59% | 3 |
| Overall | 4.10 | 7 |
| Audio | 3.06 | 152 |
| Fun | 3.74 | 33 |
| Graphics | 3.85 | 87 |
| Humor | 3.15 | 155 |
| Innovation | 4.72 | 2 |
| Mood | 3.69 | 40 |
| Theme | 2.55 | 616 |
@Deril: I uploaded standalone versions, do those work?
@wallmaster: This level needs some ... thinking outside the box ... (hint, hint :P)
my mind was screwed after 2 minutes playing -.-
Good job :)
But I got stuck at level 2, I don't really understand what I was supposed to do.
Good job!
I got far (I think) in the third level after using the "spoiler" hint. Just as I was getting the room filled, though, a jump failed, I hit the ground, and got stuck in a wall. Couldn't move at all. I encountered similar glitches in the earlier levels too.
Cool game, interested to see if you expand on it later. At the moment I think it's very innovative, but not very exciting at them moment. Has potential, though!
My friend thought of this idea years ago, great to see it implemented as a game. :D
The levels were fun and different which helped keep the mechanic fresh. I do hope you expand upon this! :D
@SmallDeadGuy: I hope that error is on your side, I never experienced that ... :-/
@bradleypollard: Yeah, the character controller is suboptimal, and not only the jumping needs a lot of work. Every complaint about stucking walls is due to me having no time to do a cool controller. :-/
@Jezzamon: The theme is in it, you just have to play it through to see it! Think of "Looper" ...
Oh, and I had the idea already as a kid, so your friend didn't have the idea before me. :-P
@GeorgeBroussard: You don't have to get to the top in level 3, there's just window. I think you can even use the pins only.
Altogether yeah, you can do more with less, but I thought having some kind of sandbox to play with is kind of fun. That you have certain goals in each level is a bonus, really.
You should really dig more into it, it's a very unique concept that I've never saw anywhere else.
P.S. Check back on my entry for a full explanation of the design choices I made ;)
The only thing that annoyed me is that we can't jump if we walk, that make the last lvl very hard, but doable
the mechanic is so outside of reality that it looks like a nightmare or a dream, i'd like to play more games like this
I couldn't figure out the second level though, which is a shame. I interpreted it to mean that I have to put everything outside, but that didn't work.
Also, it would be awesome of there was a way to 'craft' items, e.g. picking up two lego pieces and slotting them together.
Loved the last level, such a simple goal, but so hard to pull off until you get your head around the mechanic :) And then it gets pretty easy!
Please, please, please develop this into a full game!
One thing that might of been nice is the ability to rotate whatever you're holding, although I got the hang of that later by the jumping around it and picking it up!
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i dont understand very well what are you doing here...
Looks good and very VERY original.
wow.
Improve: It was actually a bit boring. To many legos! =)