The Legacy by Swofl

[raw]
made by Swofl for LD25 (COMPO)
A short game designed to represent the emotions associated with being the villain.

Ratings

Coolness 51% 3
Overall 2.82 453
Audio 3.71 25
Fun 1.88 720
Graphics 3.82 94
Humor 1.50 688
Innovation 2.93 332
Mood 4.00 13
Theme 3.18 383

Feedback

Granor
17. Dec 2012 · 17:09 UTC
This game has a great soundtrack, but unfortunattly I can't figure out what I can do besides of walking around an looking at people. They actually look down when you come near them, so you can somehow imagine that you are evil, but, as I said, it seems like I can't interact otherwise.
Some context would be helpful.
ix
18. Dec 2012 · 17:10 UTC
People shunning the player was cool. Crashed when I walked too far, though.
BlockBrains
18. Dec 2012 · 17:25 UTC
I have no clue of what i have to do, walk and walk and just trees. Cool ambientation and audio :)
killmonday
18. Dec 2012 · 17:28 UTC
Felt trippy and somehow I liked it, should be more stuff happening though to be ultimate!
Starspell
18. Dec 2012 · 17:34 UTC
Not sure what to make of this one at all.

The atmosphere is really something and the graphics really draw you in. But I didn't find anything to interact with, I only could see trees, not people.
shaneshanekavanagh
18. Dec 2012 · 18:34 UTC
I like it. A lot! But I can't help agreeing with Granor, I need something more to go on. Full marks for graphics, mood, and theme though.
jackspinoza
19. Dec 2012 · 12:24 UTC
Hey, I liked this, the strength is the ambiguity of the narrative. What is the obelisk from where you come from? Where are you? What have you done? (rhetorical).
mokujin
19. Dec 2012 · 18:28 UTC
Wow, your game have great mood! I like it very much!
Diamonde
19. Dec 2012 · 19:40 UTC
I really liked the mood.
Those boxy things on the ground looks a bit like shadows and I think they could have been used in more than only one place because it drastically improved the atmosphere of solitude or loneliness.
I can only hope that this atmosphere you have created will be used in some future game! Thanks.
🎤 Swofl
19. Dec 2012 · 20:32 UTC
Thanks for the feedback so far, everyone. I'm glad the atmosphere was generally liked. Also, the reason I didn't provide any context (save for the short line at the top there) was because I wanted to see how people would interpret it differently.
mikemacdee
19. Dec 2012 · 23:16 UTC
i felt very lonely here.
olkeencole
21. Dec 2012 · 19:13 UTC
Wow, this definitely hit an emotional nerve with me once all the graves showed up. It'd be interesting to know who the villain was, what his story was, and what he was feeling. I mean, I'm not a villain, so of course I felt sad. But does the villain feel any emotion?
Gungnir
21. Dec 2012 · 21:48 UTC
Totally delivers on mood, well done.
csanyk
30. Dec 2012 · 17:59 UTC
How long are you supposed to play until something happens? I liked the aesthetic, but after walking around for a minute or two, I encountered these guys who were just standing around, but could not find a way to interact with them. Frustrated, I gave up at that point. If it had been more clear what I was supposed to do, or could do, or if more happened sooner, I might have stuck with it.

I liked the graphic style and the sounds quite a bit.
Norgg
30. Dec 2012 · 19:19 UTC
I walked for a while in the direction the path leads but never found any people, only trees which eventually ran out and just left me in a featureless white emptiness...