The Villains' Empire by Colapsydo
!! IMPORTANT !!
If you get stuck on a grey screen after the text intro, please wait a few seconds, music is still loading (it seems dropbox is experiencing some difficulties).
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The villains' empire is threatened by the heroes.
Using your ability to control spaceship telepathically, you are the last hope against the menace.
Be sure to avoid the destruction of the ship you are controlling. If you are not inside, it's ok. The empire can afford some material loss.
Arrows to choose which ship to control,
space bar to shoot,
"m" key to mute sounds.
If you get stuck on a grey screen after the text intro, please wait a few seconds, music is still loading (it seems dropbox is experiencing some difficulties).
--
The villains' empire is threatened by the heroes.
Using your ability to control spaceship telepathically, you are the last hope against the menace.
Be sure to avoid the destruction of the ship you are controlling. If you are not inside, it's ok. The empire can afford some material loss.
Arrows to choose which ship to control,
space bar to shoot,
"m" key to mute sounds.
Ratings
| Coolness | 100% | 1 |
| Overall | 2.73 | 511 |
| Audio | 3.00 | 169 |
| Fun | 2.30 | 603 |
| Graphics | 2.99 | 350 |
| Humor | 1.83 | 614 |
| Innovation | 2.79 | 394 |
| Mood | 2.55 | 495 |
| Theme | 3.25 | 354 |
Bravo pour cette recherche, les vaisseaux de l'empire sont d'une bonne varitete.
@sclark39: It should be an advantage to shoot with one ship or an another since it modified a bit the "hero" moves, but it's AI is fore sure too rudimentary. Playing on this modification of the hero moves and selecting the right ship you can succeed to dodge most of the attack.
Tanks for your comments.
Indeed, without proper control on the ships and even after many tries, the game remains quite frustrating. Good graphics and sound, though.
J'ai teste plusieurs fois mais j'ai a peine blesse le gentil.
@Manest: I agree player controls have too little influence on the attack phase, but they are mainly present to dodge. The issue regarding attack is more about the balance in projectiles damages.
I'm writing a post mortem mainly about gameplay issues.
I really liked the presentation too :)
cons: i don't have enough control over my ships, steep learning curve.
tips: try to make it so it starts easy and gets harder over time e.g dumb down the enemy ai.
tl;dr: well done!
Reading your MovePattern class right now, ...why do you implement so many functions in stead of a switch or another kind of paradigm?
I found just holding space and occasionally switching was the way to go.
@DTG/berareu: Yes this is the main issue, the player do not have enough control since I didn't have enough time to come back to it (you can read my post mortem if it's not too long for you).
@bms: Thank you for the tips.
Thank you all, for playing and leaving me your feelings about it.
Oh like the retro art style as well!
@Dir3kt: Thank you. I'm thinking of working on an enhanced version when the rating will be finished.
The game has a cool mood too.
Please, if you encounter this problem just wait few seconds.
I like the concept of being the enemy ships in bullet hell shooter. However, the controls weren't great, especially when it automatically switches the enemy you're assigned to (which caused me to lose right as I killed the boss).
Bit hard to strart... missing a learning curve, but splendid work for a compo entry !!!! Perhaps a post compo version some day ?
Je l'ai juste trouv茅 un peu dur, mais il colle parfaitement au th猫me.