No rest for the wicked. by Jonathan Whiting

[raw]
made by Jonathan Whiting for LD25 (COMPO)
What's a witch got to do to get some rest round here?!

Ratings

Coolness 44% 810
Overall 3.44 133
Audio 3.16 129
Fun 3.20 196
Graphics 3.91 76
Humor 2.73 295
Innovation 3.47 122
Mood 3.25 137
Theme 3.29 326

Feedback

Scott McBee
17. Dec 2012 · 03:14 UTC
Loved it.
kroltan
17. Dec 2012 · 10:12 UTC
Really cool
Freakill
17. Dec 2012 · 10:15 UTC
Really cool game. All content is really cohesinated and mechanics are nice. Did not fully understand though when bullets where creating od destroying scenario :( But lovely starting scene and graphics. Reminded a lot good old game boy days :)
madmaw
17. Dec 2012 · 10:27 UTC
I loved running around zapping things. Will come back to this one I think
Xheis
17. Dec 2012 · 10:34 UTC
Good production value, but I wasn't really drawn into the game.
jahlgren
17. Dec 2012 · 10:36 UTC
Good game
glbs
17. Dec 2012 · 10:42 UTC
nice idea, it's really cool to send those mad rabbits on the heroes
aeveis
17. Dec 2012 · 10:46 UTC
Took some time to figure out but was fun to figure out. Love the color palette!
KhaoTom
17. Dec 2012 · 10:55 UTC
Challenging and fun. Another solid entry, Jon.
NuSan
17. Dec 2012 · 22:02 UTC
Nice game, seem to be more complex, but i cant figure out how exactly you kill rabits, and when you create or destroy blocks. Is there an ending ?
ilo
17. Dec 2012 · 22:55 UTC
Very nice mechanic.
Draknek
17. Dec 2012 · 23:37 UTC
Love the interactions, this is neat.
loren
18. Dec 2012 · 05:00 UTC
Love the pixel size in the intro, such cool style. Enjoyed the gameplay quite a bit, nice job!
nickworks
18. Dec 2012 · 06:14 UTC
Impressive, but I wasn't sure what to do or how to do it.
CappaGames
18. Dec 2012 · 08:10 UTC
The way those bunny's eat you is scary. Nice gameplay, it's unique.
jsmars
18. Dec 2012 · 15:02 UTC
Nice job! Really like the style and mechanics, not sure that the goal is tho.
YopSolo
18. Dec 2012 · 19:16 UTC
fun and challenging !
SecondDimension
18. Dec 2012 · 22:43 UTC
Lovely visuals, and the bunnies were scary
tim_u
19. Dec 2012 · 08:47 UTC
Ok, so for anyone else baffled by what the rules are, here's what I found:
-Walking on a Green Block changes it to Red.
-Heros (The sword guys) walking on Red Blocks will change them to Green.
-Hitting a Green Block with a pellet destroys it
-Hitting a Red Block with a pellet adds a Red Block
-Each time you hit an enemy with a pellet they transform.
-Bunnies <-> Killer Bunnies. (With huge sharp .... )
-Heros <-> Worms.
-Monster bunnies eat everything, you too.
-Monster bunnies sometimes spawn more normal bunnies after eating. (I think, only saw this once)

I found no way to "win"

I enjoyed this one.
chrismwaite
19. Dec 2012 · 12:30 UTC
Really enjoyed this one. Love the humour with the bunnies. Very inventive concept and lovely graphics and sounds.
bigbadwofl
19. Dec 2012 · 13:11 UTC
Well done, really. Awesomely polished and a great color palette.
Andrey Pradun
19. Dec 2012 · 18:49 UTC
Cool game! Art is amazing, I like it!
Jiggawatt
19. Dec 2012 · 19:54 UTC
Delightfully surreal as your games always. It's like, yeah I get -how- this works, but I don't get the -why-. I guess it requires no further context or progression because the gameplay holds up alone.
_Rilem
20. Dec 2012 · 02:11 UTC
I simply love the killer bunnies. The game controls work well.
I don't know how and if you're supposed to win, but I like the look of this game so much!
Houly
23. Dec 2012 · 20:01 UTC
Pretty hard game. But nice mechanics and moody graphics.
csanyk
23. Dec 2012 · 23:08 UTC
Very fun!
mikemacdee
24. Dec 2012 · 09:52 UTC
brilliant. absolutely brilliant.