Cloudy by Karl Schmidt

[raw]
made by Karl Schmidt for LD35 (COMPO)
You are a brand new cloud. New clouds must learn to master themselves and their environment, before joining the others.

Your journey will begin deep within a mountain. Explore your surroundings, and you will find your way.

Controls with WASD, others are described in-game.

Thanks for playing!

*** UPDATE ***: Based on playtesting feedback, I'd like the clarify that it's faster to 'keep together' as you go through the level. Also, if you get stuck or end up clipping out of the level bounds, unfortunately you will have to restart by quitting (Cmd+Q on OSX, Alt+F4 on Windows, reload in web) and starting again.

Ratings

Coolness 33% 1754
Overall 3.21 466
Fun 3.11 481
Graphics 3.47 269
Innovation 3.37 313
Mood 3.00 401
Theme 3.58 320

Feedback

adamprack
18. Apr 2016 · 06:01 UTC
I like the idea of splitting the clouds to hit multiple buttons, but that, unfortunately, meant having to replay much of the level to get each piece there. That made what could have been interesting kind of boring. Visually, it was nice. I liked the visuals overall (aside from camera clipping), and the game controlled nicely. I'm not quite sure what you were going for with the sound, but the tooltips were a nice touch. Nice start!
🎤 Karl Schmidt
18. Apr 2016 · 06:47 UTC
Adam, that does sound boring :) The intended playstyle is to recombine at every opportunity...but I didn't add mechanics to support/encourage that. Thanks for the feedback, I really appreciate it!
nervous.composers
18. Apr 2016 · 20:12 UTC
Splitting is a good idea. Maybe can make the pieces all come together at a certain checkpoint. if not it just takes too long for all the pieces to travel.
Roan Contreras
19. Apr 2016 · 05:39 UTC
Found some bugs like, when a cloud splits near to a wall then the other cloud may stuck on the wall. And same thing, if the cloud also splits near to a wall, probably nearer, then the other will move everywhere outside the maze, leaving the camera view bugged. Regardless, that cloud is so cute, good execution for the theme though :)
🎤 Karl Schmidt
19. Apr 2016 · 13:15 UTC
nervous.composers: Thanks for the feedback! After watching a few people play (after submission of course ;) ) I'm thinking about the same thing..
Roan: Yes a few bugs like that, have to be careful :) Thanks for letting me know!
Odyssey
19. Apr 2016 · 19:50 UTC
Great concept! I love it
GertJohnny
20. Apr 2016 · 00:26 UTC
Good stuff! The bit at the end having to sync up all the buttons was great - didn't expect anything like that so it was a nice surprise. I got stuck behind the doors on my first playthrough, but that's my own fault ¯\_(ツ)_/¯
goibon
21. Apr 2016 · 10:52 UTC
Potentially a fun mechanic however I felt that the game was very slow and it was bothersome to get all your little cloud pieces through the corridors.
Very much liked the cloud model though and the tooltips were definitely a nice touch :)
Freank
21. Apr 2016 · 16:42 UTC
Hi, nice game ! We're realizing a video with several games of the Ludum Dare #35.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description
guoboism
23. Apr 2016 · 01:24 UTC
Cool idea about split and merge, but its quite trouble some to switch and move all the pieces one by one to pass a tunnel...
tomlum
23. Apr 2016 · 03:00 UTC
The environment started to feel like an endless mazer after a while, could have used more variety in both the environment and the mechanics used. But an interesting concept.
cptalbertwesker
26. Apr 2016 · 20:20 UTC
The concept was lovely and simple :) and the clouds are so cute :D

I got so far through and split out of the boundaries of the level which made me sad as it turned out I was right at the end!! :(
Jupiter_Hadley
27. Apr 2016 · 16:00 UTC
Cute cloud, nice game! I included it in my video compilation series of Ludum Dare games, if you’d like to check them out :) https://youtu.be/1j0YT8wm6Kc
ConorOD
27. Apr 2016 · 21:36 UTC
Nice concept, well executed. Only real criticism is what others have said - having to navigate every cloud piece through the same corridors every time was a bit frustrating.
deathray
01. May 2016 · 16:12 UTC
I quite enjoyed the gameplay - splitting, cycling between clouds, then reforming. I loved the hand-painted look of the textures. This is definitely a game worth continuing!
loveapplegames
07. May 2016 · 12:53 UTC
Interesting, original concept. Well presented, I like the graphics. The game is rather short, but nevertheless great work on finishing this in the compo. Would like to see what other puzzles you can come up with based on this concept.