Escuro by azure_nimbus
Update2: It says 0 coolness, but that's because I only rate with the other account! I definitely rate everyone back!
Update: check the post-compo! And please play my compo entry too! Here it is: http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&q=behind+blue+pixels
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This is a game about MURDER!
Suck the color out of the squares and never let them shine.
Made in 3 hours with Stencyl.
Update: check the post-compo! And please play my compo entry too! Here it is: http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&q=behind+blue+pixels
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This is a game about MURDER!
Suck the color out of the squares and never let them shine.
Made in 3 hours with Stencyl.
Ratings
| Coolness | 10% | 1150 |
| Overall(Jam) | 3.10 | 144 |
| Audio(Jam) | 2.24 | 224 |
| Fun(Jam) | 2.72 | 183 |
| Graphics(Jam) | 2.34 | 283 |
| Humor(Jam) | 1.73 | 287 |
| Innovation(Jam) | 3.84 | 23 |
| Mood(Jam) | 3.00 | 122 |
| Theme(Jam) | 2.20 | 299 |
Some things that would have helped, I think: If the mouse isn't used it would be better if the cursor were hidden, as was it was misleading, I kept thinking, maybe the mouse does something after all?. Also I think this kinda needs a save feature. I'd like to put this down and come back to it but if I do that I lose my place. (I've already replayed once to the "unplayable" level after thinking, oh wait, One More Thing I Didn't Try.)
More thoughts rot13'd for spoilers: V jnag gb guvax bs guvf nf fbeg bs na nofgenpg znmr, nygubhtu gung'f abg fgevpgyl npphengr. Gur bar pbzcynvag V qvq fbeg bs unir vf gung vg frrzrq yvxr nyy gur yriryf jrer "begubtbany"-- gung vf, vg frrzrq rirel yriry V cynlrq, rkprcg gur "haorngnoyr" bar, lbh pbhyq orng ol uvggvat fgevatf bs nyy bar qverpgvba va n ebj, fnl, 3E, Y, 3Q, 5H [jva]. V xrcg jnvgvat sbe vg gb svaq n jnl gb qrfvta n chmmyr jurer V pbhyqa'g jva ol gelvat rnpu pbzcnff qverpgvba va ghea hagvy V sbhaq n fbyhgvba. V'z abg fher vs gung'f cbffvoyr jvgu gur cevzvgvirf lbh unir, ohg vg jbhyq or vagrerfgvat gb gel. Znlor gung unccraf va gur yngrfg yriryf, V'z abg fher.
Naljnl, gur "haorngnoyr" yriry sbe zr unq guerr oybpxf va gur hccre yrsg naq guerr oybpxf va gur obggbz evtug, fgnttrerq n ovg. gurer jrer gjb oybpxf ng cbfvgvbaf, V thrff 2 naq 6, naq uvggvat "yrsg" yvtugrarq bar naq qnexrarq gur bgure naq uvggvat "evtug" qvq gur rknpg bccbfvgr. Uvggvat hc naq qbja qvq abg rssrpg gurfr gjb oybpxf ng nyy. V pbhyq svaq inevbhf pbzovangvbaf bs HYQE gung tenqhnyyl jvcrq bhg gur bgure oybpxf, ohg gurer frrzrq gb or mreb jnl gb rire trg gubfr ynfg gjb bhg orpnhfr V pbhyqa'g pyrne bar jvgubhg rkcybqvat gur bgure, naq beqre qvqa'g znggre fvapr gubfr oybpxf jrer vzzhar gb H,Q.
Cool puzzle game.
It can be very hard to tell how close one square is to being "over the edge". I think it would be a little more playable if you used numbers instead of colors. Or something like bars filling up/emptying.
Another thing to play with might be some sort of animation illustrating how the "light" is being distributed whenever you press a key, so you can piece together the series of actions you need to make without too much guesswork.
It's a stretch to fit it over the theme, but it definitely has a sort of "vampiric" vibe to it.
I don't think an explicit tutorial would add much; the mechanics should become clear through the process of playing. Each puzzle could reveal a truth about the game's mechanics, which prepares the player for the puzzles ahead. The player is then required to bring this knowledge together in various ways as the puzzles become more complex.
I wonder what effect having fewer steps between no colour and shining (is it about 9 currently?) would make.
Bad:
-Sometimes, things like these drive me up a wall in frustration, but that could just be me.
-The words on the white screen go by a bit too fast.
Good:
+It's got that little puzzlely spark your games always seem to have.
+A nice theme interpretation.
Simple but awesome!