Junkbot by Maple

[raw]
made by Maple for LD25 (JAM)
A metroidvania by Spaceoff and Maple.

Speedrun Timer modification by Will "Xyen" (2012/12/21 ver.):
https://dl.dropbox.com/u/6478756/Misc/Junkbot_Speedrun_Timer.exe

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// Post-Jam Fix .exe / Source .gm81
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// 2012/12/18 Update
// Can't get stuck in one particular wall anymore.
// The total amount of ore is now correct.
// Made 2 impossible-to-obtain ore possible to obtain.
// Deleted some duplicates of breakable blocks.
// Easier to backtrack from final savestation.
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// 2012/12/20 Update
// Character now instantly faces the direction you press.
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// 2012/12/21 Update
// Made some unintentionally difficult situations less difficult.
// Stopped the hover sound from playing when entering a new room.
// Fixed a mysterious rubber ducky challenge being easily surpassed.
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Controls:
Shoot a savepoint to save.
Arrow keys / WASD -- Run, Jump, slide down walls (with wall-cling ability).
Spacebar / X -- Fire weapon.
R -- Die and Respawn.
1 -- Toggle Music.
2 -- Toggle Sound.
F4 -- Toggle Fullscreen.

Tools Used:
Game Maker
Paint.net
SFXR
PxTone

Let us know what you think!
~Maple

Ratings

Coolness 58% 3
Overall(Jam) 3.84 20
Audio(Jam) 3.42 62
Fun(Jam) 3.47 45
Graphics(Jam) 4.13 41
Humor(Jam) 2.15 226
Innovation(Jam) 2.69 200
Mood(Jam) 3.60 33
Theme(Jam) 2.44 285

Feedback

Sim
18. Dec 2012 · 02:38 UTC
This game is awesome! Can't believe it's been done in the space of LD. The way the room style changes after getting the ore is nice, and I liked the ending. Nothing to complain about really, apart from the spikes having a slightly larger than expected hitbox - perhaps add a few pixels to the sprites to compensate.

Time to go for the remaining ducks and ore now. Some of those duck rooms look horrendous :)
csanyk
18. Dec 2012 · 02:48 UTC
Absolutely amazing! Reminds me a lot of Redder by Anna Anthropy. I found 146/170 gems, and located the rubber duck but couldn't make it to it.
_Rilem
19. Dec 2012 · 18:51 UTC
This is one of the best games I've tried. The graphics look good the controls work well.
I like the different enemies (enemies that jump, sit still, fall from the ceiling). It's a lot of fun to play even though it can be frustrating that you die if you get one hit. This is the main reason I haven't finished the game yet.
But, this is the first game that I plan on playing more than just one time.
It's great fun!
sev_inf
19. Dec 2012 · 20:40 UTC
Awesome platformer, reminds me of Spelunky.
gameXcore
19. Dec 2012 · 20:42 UTC
A really solid platformer, my only complaint being that I couldn't turn without moving forward, it meant dropping into some of the smaller gaps and killing an enemy quickly was next to impossible.
Ed Okonik
19. Dec 2012 · 20:51 UTC
Really cool game. Well done.
Zanzlanz
19. Dec 2012 · 22:26 UTC
Woah this is amazing. This is a great game - the graphics are amazing, the audio fits very well, and all of the features are there! I think the junk should have been more fun to collect - it didn't add anything meaningful to the game, in my perspective. I just loved the exploration part. The white outline of the text is distracting and doesn't seem to fit the theme very well. Perhaps a shadow would be more acceptable. Other than that, *fantastic* job!
blackmagic
20. Dec 2012 · 12:54 UTC
Game is good, there is lot of content but insta death and sparsed checkpoints makes it really hard.
dek
20. Dec 2012 · 13:13 UTC
Very beautiful :)
01010111
22. Dec 2012 · 11:06 UTC
The world got so spooky! I love the water, great work on the graphics and audio too!
Pitoum
24. Dec 2012 · 07:38 UTC
Very beautiful and polished game. I loved looking around and explore the world.
Really really nice work!
Neonlare
27. Dec 2012 · 06:14 UTC
God damn this is amazing. I have no critics on this at all. It's amazing.
lotusgame
27. Dec 2012 · 09:50 UTC
A platform game in the pure tradition. A huge work for a 72h entry ! Congrats :)
AyCe
28. Dec 2012 · 18:07 UTC
Nice graphics. But (seemingly) unreachable gems, weird physics, "unexpected" hitboxes, a lack of savepoints, (at first) quite unnoticable spikes and the repetitive gameplay made me quit before I finished. Stuff like getting the ducks was nice, but for a LD game, this is too difficult. The audio was quite ok. Nice job though :)
zkenshin
05. Jan 2013 · 01:56 UTC
Well done.