Makarun by timtipgames
* Please note that there is now a post-compo version with advanced controls and more (link above)
* If you like, read the post-mortem here: http://ld25postmortem.timtips.com
* VideoWalkthrough available here: http://www.youtube.com/watch?v=gvBxP76p6MI
DESCRIPTION
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You are the bad guy, making a run (makarun) for it. On your escape from jail you have to evade the good guys or take them down brutally. It's a stealth-action-game in 2d that makes extensive use of dynamic lights to visualize and check lines of sight. Also makes things much prettier ;)
CONTROL NOTES:
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Use "W" to walk towards your mouse-cursor.
In my opinion the easiest way to navigate is just to use w to move forward and determine the direction by using the mouse.
"A" and "D" also work but act a bit "strange" because they let you walk around the mouse cursor instead of strafing straight left/right.
Stand close to "!" and "?"s and hover them with your mouse to get ingame instructions.
PERFORMANCE SETTINGS
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Due to fixed timestepping and some sideffects of a too tight coupled render and logic loop it's desirable to have it running at ~60FPS. Use the options menu to adjust the performance settings to get as close to it as possible. The game will run fine on lower FPS but it might just not feel the way its intended.
BUGFIXES
------------------------------------------
I submitted a bugfixed version. It eliminates the following bugs:
* If you complete the standard mode, you will be thrown back to the main menu instead of directly restarting in higher difficulty. (Fixed)
* There is also a bug for some people that makes it impossible to move and aim at the same time.(Fixed)
You can still download my initially submitted version on http://timtips.com/ld25/makarun.jar and http://www.timtips.com/ld25/makarun-src.jar.
PERSONAL NOTES AND LIB CREDITS
------------------------------------------
This game is really far away from what I had in mind when I began. But it has an imaginery goat!
I used:
* libGDX, box2d, box2dLights, and Artemis Entity System Framework for coding.
* Cosmigo ProMotion, Gimp and TexturePacker for graphics
* Reaper, the free "Sonatina Symphonic Orchestra" sample-bank and my Korg-SP250 to compose the music and the one sound that made it into the game (it's a stealth game, so no more sounds :))
* TiledEditor for the map but also for various meta-data integration and object placement.
* If you like, read the post-mortem here: http://ld25postmortem.timtips.com
* VideoWalkthrough available here: http://www.youtube.com/watch?v=gvBxP76p6MI
DESCRIPTION
------------------------------------------
You are the bad guy, making a run (makarun) for it. On your escape from jail you have to evade the good guys or take them down brutally. It's a stealth-action-game in 2d that makes extensive use of dynamic lights to visualize and check lines of sight. Also makes things much prettier ;)
CONTROL NOTES:
------------------------------------------
Use "W" to walk towards your mouse-cursor.
In my opinion the easiest way to navigate is just to use w to move forward and determine the direction by using the mouse.
"A" and "D" also work but act a bit "strange" because they let you walk around the mouse cursor instead of strafing straight left/right.
Stand close to "!" and "?"s and hover them with your mouse to get ingame instructions.
PERFORMANCE SETTINGS
------------------------------------------
Due to fixed timestepping and some sideffects of a too tight coupled render and logic loop it's desirable to have it running at ~60FPS. Use the options menu to adjust the performance settings to get as close to it as possible. The game will run fine on lower FPS but it might just not feel the way its intended.
BUGFIXES
------------------------------------------
I submitted a bugfixed version. It eliminates the following bugs:
* If you complete the standard mode, you will be thrown back to the main menu instead of directly restarting in higher difficulty. (Fixed)
* There is also a bug for some people that makes it impossible to move and aim at the same time.(Fixed)
You can still download my initially submitted version on http://timtips.com/ld25/makarun.jar and http://www.timtips.com/ld25/makarun-src.jar.
PERSONAL NOTES AND LIB CREDITS
------------------------------------------
This game is really far away from what I had in mind when I began. But it has an imaginery goat!
I used:
* libGDX, box2d, box2dLights, and Artemis Entity System Framework for coding.
* Cosmigo ProMotion, Gimp and TexturePacker for graphics
* Reaper, the free "Sonatina Symphonic Orchestra" sample-bank and my Korg-SP250 to compose the music and the one sound that made it into the game (it's a stealth game, so no more sounds :))
* TiledEditor for the map but also for various meta-data integration and object placement.
| PostCompo Jar | http://timtips.com/games/makarun-postcompo.jar |
| Subm. Source | http://www.timtips.com/ld25/makarun-bugfixes-src.jar |
| Original URL | https://ludumdare.com/compo/ludum-dare-25/?action=preview&uid=15341 |
Ratings
| Coolness | 79% | 2 |
| Overall | 3.55 | 97 |
| Audio | 3.29 | 104 |
| Fun | 3.43 | 104 |
| Graphics | 3.45 | 183 |
| Humor | 2.53 | 363 |
| Innovation | 2.95 | 321 |
| Mood | 3.33 | 105 |
| Theme | 3.05 | 436 |
The locking thing Arakade describes is actually a bug that someone reported once, but I couldnt reproduce it. Normally you should be able to move, aim and jump all at the same time.
I would like you to review the triangle sensor of the enemies and try to reduce it a little bit. :)
Nice music and game flow
Here's a little review about it :D
http://ldmr.wzl.vg/#timtipgames
Glad to see another libGDX user ;)
And thanks everyone else for their suggestions and comments. Keep them coming :)
Cheers, and thanks for the game!
The controls were a bit strange at first but its not a big deal.
Nice music and graphics.